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Releases: David-Lor/GTAIV-SimpleGangWar

v0.2.1

20 Nov 20:10
f107317
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  • feature: EnemiesRespectOtherGroups (quickfix to make enemy team cooperate with enemies during missions)
  • feature: spawn random peds (models chosen by the game, depending on the neighbourhood)

v0.1.2

31 Oct 14:32
168ba39
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  • fix: wounded (no longer fighting) peds are now counted as killed (so reinforcements can respawn)
  • fix: peds blips not being deleted on ped kill
  • fix: script crash when processing spawned peds that no longer exist
  • refactor: new Fighter class that holds info about each spawned ped (Ped object, Blip object, team); this allows fixing some of the bugs solved on this version
  • style: refactor code style
  • docs(README): describe how the battle works; describe difference between Known Bugs and Github Issues

v0.1.1

23 Oct 16:43
2231de1
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  • Support for .ini config file, and multiple configurations from SimpleGangWar integrated

v0.0.1

17 Oct 13:47
82c2dc1
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  • Initial ported functional release; missing some features and support for config file