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Cannot easily restore a game saved from Part 2 of Lancelot #6
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Is gtk version using the same terp 5.1 right? Long time ago I started to try to port the app to gtk3 (not very fruitful) and I could use some help there |
And sorry for the offtopic here but: Did you know latest version of ScummVM added support for IF games? |
I built the terp from source, and the GTK version is what I got.
I did, but I believe it's just bundling the Glk versions of the interpreters, so I assume they all behave exactly the same way they do in Gargoyle. |
I've tested this with both the Windows and GTK ports, and cannot reproduce the problem. Would you check again with the latest code? |
I rebuilt from the latest code and tried to reproduce the issue using my original instructions. However, it's been a while since I wrote them, and I stumbled around a bit trying to figure out exactly what I'd done. I'm pretty sure I reproduced the problem once or twice while stumbling around, but once I'd written a sufficiently explicit series of steps-to-reproduce... the problem vanished. I can't even reproduce it if I revert to the commit that was current when this issue was filed. I'm sorry I can't be more specific. If I figure out any more relevant details I'll provide them. |
A moment of inspiration: when restoring the game in the above, if you use the menu item in the interpreter window, does it fail then? That version of restore is implemented entirely in the interpreter, and just restores the VM state. But the restore you get by entering the command "restore" is a mixture of game logic and interpreter logic, and it's the game logic that adjusts which part of the story is currently loaded. This might explain why you got errors. It may not be fixable, though, it will need some thought. |
Unfortunately, unlike the Windows port, the Gtk interpreter does not have a "restore" command in the menu, so that can't be the cause for me. |
Steps to reproduce
Using the Gtk port of the interpreter:
Load the first part of the MS-DOS version of Lancelot with
gtklevel9 GAMEDAT1.DAT
or whateverPlay through the game until you get to part 2:
Save the game
Quit the interpreter
Next time you want to want to play, load the second part of the game with
gtklevel9 GAMEDAT2.DAT
or whatever.The game detects that it's part 2 of 3, and automatically switches to part 1.
Load the game you saved earlier.
Expected results
The terp automatically switches to the correct part of the game, then loads the save data.
Actual results
Notes
With the version of Level9 in Gargoyle, I can safely restore my game if I play through to part 2 first.
With the standalone version of Level9, I always seem to get the "unrecognised format" error.
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