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TODO.txt
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TODO.txt
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/++++++\
| TODO |
\++++++/
- remove facility pack
- clean up player pack
- 3d sound manager
- send 3d sound to omicron
- phobeter under flickering light
- Level generation
{
- Need to plan out how the grid works
- Factory to make blocks
- Way to control blocks
{
- figure out what needs to be generated
- hide what's behind the player
}
}
- Vsync off by default??
- player controls
{
- test portal and outlast
- animation
{
- animation should play based on walk speed
}
- multiple keys ( left then right then left )
{
- move priority doesn't work!
}
- accelerated walk?
- clamp look
- accelerated look?
}
- spot light shadows? or hidden dir light, works for point light too then (YES)
- player
{
- better movement
{
- fix release when holding two keys
- diagonal movement
- run
- animation (bobbing)
}
}
- overlay
{
- investigate shadows on overlay etc..
}
- depth of field?
- motion blur
{
- store previous position and interpolate
- start with camera
- then do for renderables
- could maybe do motion blurs at lower res
{
- hard since we need to switch texture size all the time
- or have copies of motion blur textures?
}
}
- anti-aliasing
- turn overlay back on
- send anti-aliasing to omicron
{
- RenderTexture.cpp and .hpp
- fxaa_render_texture_fragment.glsl
- fxaa_render_texture_fragment.glsl
}
-Phobetor
{
}