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CooldownTimer.cs
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CooldownTimer.cs
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using Microsoft.Xna.Framework;
using System;
namespace JustCombat
{
public class CooldownTimer
{
private float _timerValue;
private float _remainingTime;
private bool _running;
private int _counter;
private GameTime _gameTime;
public CooldownTimer(float timerValue)
{
_timerValue = timerValue;
_remainingTime = 0;
_running = false;
_counter = 0;
}
public float GetRemainingTime()
{
return _remainingTime;
}
public void Update(GameTime gameTime)
{
if (_running)
{
_gameTime = gameTime;
_remainingTime = _remainingTime - (float)(_gameTime.ElapsedGameTime.TotalSeconds);
if (_remainingTime <= 0)
{
_remainingTime = 0;
_running = false;
_counter++;
}
if (_counter >= Int32.MaxValue)
{
throw new OverflowException("Internal counter overflow: " + _counter);
}
}
}
public void Start()
{
this.Reset();
_running = true;
}
public void Reset()
{
_remainingTime = _timerValue;
_counter = 0;
_running = false;
}
public bool IsComplete()
{
return _remainingTime == 0.0f;
}
public bool IsRunning()
{
return _running;
}
public int Iterations()
{
return _counter;
}
public override string ToString()
{
string result = "";
if (_gameTime == null)
{
result = "null";
}
else
{
result = _remainingTime.ToString("0.0");
}
return result;
}
}
}