Releases: Daylily-Zeleen/HFSM2
Releases · Daylily-Zeleen/HFSM2
v2.2.0 - For Godot 4.3 - Dev
v2.2.0-Godot-4.3-dev
v2.1.3 - For Godot4.2 and later.
Fix:
- Prevent potential self-connection in HFSM editor.
- Fix idle, physic, manual update logic.
optimize:
- Use internal process and physics process, now you can override
_process()
and_physics_process()
without callingsuper()
. - Show error massage when parsing expression failed.
- Rename:
HFSMUpdateType
->UpdateType
. - Add arguments
try_transit
anddelta
formanual_update
/manual_physics_update
to enhance controllability of manual update mode.
v2.1.2 - For Godot4.2 and later.
Optimize the user experience: avoiding hides HFSM editor when editing scripts.
v2.1.1-For Godot 4.2 and later
Fix crash when using variable expression in editor (appears after Godot 4.2 statble).
v2.1.0 - for Godot 4.2 stable 🎉
This version has not any feature update.
Just update dependencies and build for godot 4.2 stable 🎉.
v2.0.10 - for Godot 4.2
- Fix global singletons can't be accessed in expression transition.
- Allow
ClassDB
andGDScriptLanguageProtocal
in expression.
v2.0.9 - for Godot 4.2
- Fix runtime crash.
- Fix can't jump to script editor when seleting a script in FSMEditor.
- Fix undo redo bug of deleting states.
v2.0.8 - for Godot 4.2
- Hide classes which are used in editor only.
- Fix compatibility with godot 4.1.
v2.0.7 - For Godot 4.1.1
Some invisable optimization.
This may be the last version for godot 4.1.1, and will create another branch for godot 4.2.
v2.0.6
- Fix State double exit.
- Fix State
initialize()
can't be called. - Optimize C# wrappers' scripts load timing.