Skip to content

Deadpan110/Dibnah-Engineering

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Dibnah-Engineering

A Kerbal Space Program Engineering and Tuning company.

Real Life Inspiration

As a young school leaver with an interest in mechanical engineering and science many years ago, I got a job as an apprentice at a factory learning how to maintain and repair Victorian machinery. As well as being young and foolish and the eventual decline of the industry - the job was no more but the interest stuck with me. My interest in Astrophysics and other sciences also grew stronger as I got older so it was of no surprise that I really enjoy playing Kerbal Space Program as much as I can. Great engineers like [Fred Dibnah (28 April 1938 – 6 November 2004)] (http://en.wikipedia.org/wiki/Fred_Dibnah) are still big inspirations to me and I am sure that if Fred wasn't climbing chimneys, he would be climbing rockets. This fictitious Kerbal Space Program company is dedicated to the greats of Engineering and Science with hopes of providing a few extra fun parts for others to include in their game.

Kerbal Space Program Parts

WaterSplitting

A collection of parts dedicated to the separation of water.

Installing

  1. Download the [latest release from GitHub] (https://github.com/Deadpan110/Dibnah-Engineering/releases/latest)
  2. Delete any existing DibnahEngineering directory from your GameData folder
  3. Unzip and copy/merge DibnahEngineering into the GameData Folder
  4. (Optional) Merge any required ModuleManager files from the Extras folder into GameData\DibnahEngineering

Frequently Asked Questions

  • Why is it too hard to create a small amount of liquidHydrogen, I was hoping to land, refuel and take off with out having to wait years?
    • Real life Hydrogen production is not done in large quantities using electrolysis of water as it is very costly and highly time consuming (most Hydrogen from Earth is produced by the processing of fossil fuels). These parts use the same conversion ratios as the Universal Storage Elektron (which is based on the real thing operating in the International space station) but also uses larger conversion rates which will requires a lot more ElectricCharge. Please feel free to use the included ModuleManager files so as to produce liquidHydrogen at unrealistic but more playable rates.
  • The consumption of ElectricCharge is too high/too low - is that right?
    • ElectricCharge usage is based on the rates from Universal Storage which uses the value of [1EC=33J] (http://forum.kerbalspaceprogram.com/threads/75129?p=1504667&viewfull=1#post1504667). Other mods and parts use differing values so the correctness of what the actual values are could possibly remain forever in debate until Squad publish what the actual values should be. As these parts follow the ratios from Universal Storage, the ElectricCharge usage will only be changed if Universal Storage changes and so will always remain in sync. Please feel free to use the included ModuleManager files so as to use less ElectricCharge if you feel the current settings are too high for your style of gameplay.
  • I filled up all my Oxygen tanks and the Electrolysis unit stopped working, why didn't it just carry on producing regardless?
    • When it comes to space exploration, Oxygen is an important resource and it seems a shame to waste it. More from a gameplay point of view, managing resources and visiting your outposts once in a while introduces small challenges and reasons for more smaller missions to accomplish minor goals. I recommend using the [Fuel Valve from Smart Parts] (http://forum.kerbalspaceprogram.com/threads/64227) to bleed off the excess. Please feel free to use the included ModuleManager files so as full Oxygen storage will not halt your Hydrogen production.
  • So how exactly are you playing your game with these parts?
    • I certainly do not play with the default settings as being too realistic can destroy fun, gameplay and make these parts totally useless for most players. I do however, like to use the Smart Tools Fuel Valve so having no space for Oxygen stops Hydrogen production. Please feel free to use any or all of the included ModuleManager files to tailor these parts to the way you want to play.
  • Why should we just drop in ModuleManger files, wouldn't it be easier just to supply the parts with those values already included?
    • Having parts where values are totally unrealistic and way off is a simple approach but will not be believable. The default configs match Universal Storage with Paul Kingtiger and Daishi's research on the Electrolosys unit aboard the International Space Station. Regardless of the accuracy, the production of Hydrogen is very time consuming and requires large quantities of power. With this as a baseline, it is then possible to tweak and adjust the values to individual needs in the hope of providing the best ratios for everyones style of gameplay. For Example: If you want to use less ElectricCharge, you have a base value to work from. Feel free to use any of the provided ModuleManager configs to adjust the parts to suit your game style.
  • The ModuleManager configs don't suit my game style - what should I do?
    • Feel free to write your own - really, it is entirely up to you how hard or how easy Hydrogen production should be. Use the existing configs if you are unsure on how to write one or ask in the [DibnahEngineering forum thread] (http://forum.kerbalspaceprogram.com/threads/99608) for help.