-
Notifications
You must be signed in to change notification settings - Fork 0
/
asteroids2.py
132 lines (57 loc) · 1.89 KB
/
asteroids2.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
#Dean Church
#asteroids
#get the asteroids moving on screen
#imports
from superwires import games
import random
games.init(screen_width = 640, screen_height = 480, fps = 60)
#global variables
#classes
class Asteroid(games.Sprite):
SMALL = 1
MEDIUM = 2
LARGE = 3
images = {SMALL : games.load_image("sprites/asteroid3.png"),
MEDIUM : games.load_image("sprites/asteroid2.png"),
LARGE : games.load_image("sprites/asteroid1.png")}
SPEED = 2
def __init__(self,x,y,size):
super(Asteroid, self).__init__(
image = Asteroid.images[size],
x=x,
y=y,
dx = random.choice([1, -1])*Asteroid.SPEED*random.random()/size,
dy = random.choice([1, -1])*Asteroid.SPEED*random.random()/size)
self.size = size
def update(self):
if self.left > games.screen.width:
self.right = 0
if self.right < 0:
self.left = games.screen.width
if self.top > games.screen.height:
self.bottom = 0
if self.bottom < 0:
self.top = games.screen.height
class Ship(games.Sprite):
pass
class Missile(games.Sprite):
pass
class Explosion(games.Sprite):
pass
#main
def main():
#loading data
bg_img = games.load_image("sprites/background.png", transparent = False)
#create objects
for i in range(8):
x = random.randrange(games.screen.width)
y = random.randrange(games.screen.height)
size = random.choice([Asteroid.SMALL, Asteroid.MEDIUM, Asteroid.LARGE])
new_asteroid = Asteroid(x=x, y=y, size=size)
games.screen.add(new_asteroid)
#draw to screen
games.screen.background = bg_img
#set up game
#start mainloop
games.screen.mainloop()
main()