Releases: Deaod/VoteSys
Releases · Deaod/VoteSys
VoteSys v14
Changelog
- Added "Suggest" Button between "Vote" and "Random"
- Automatically votes for a random map from the current map list
- Added context menu to map list
- You can change how the map list is sorted in that menu
- Added presets settings menu
- Added setting LogoDrawRegion
- Added setting bEnableACEIntegration
- If true and ACE is running, use ACE to identify players for the purposes of enforcing bans
- Defaults to false
- Fixed size of logo area
- Logo buttons are always clickable
- VoteSys now closes automatically when travelling due to logo button click
Admin Presets Settings UI
VoteSys v13b
Changelog
- Fixed bug where ServerActors were copied to DefaultActors unexpectedly
VoteSys v13
Changelog
- VoteMenu no longer automatically opens for spectators at the end of the match
- Fix 436 clients not being able to join servers with VoteSys
- Added player limits
- To MapLists
- To Presets: MinPlayers, MaxPlayers
- Allow clients to sort the map list
- Support Assault
- Make the behavior of
MidGameVoteThreshold
more intuitive - Added the option of replacing the chat interface with a logo
- Shown to players the first time they open the VoteMenu per match
- Optionally has buttons with links along the bottom edge
- Split server settings UI into three parts to make more space
Logo Example
Admin Settings
VoteSys v12
Changelog
- Added Black theme
- Random button no longer immediately votes for a specific map, creates a placeholder candidate instead
- Added SortPriority setting to presets to allow controlling the order of presets inside the drop-down box
- Fixed spectators being counted as voters
- Fixed spectators being able to vote
- Fixed random map selection, no longer ignores MinimumMapRepeatDistance setting
- Added server-side settings to the interface
Black Theme
Server-Side Settings Menu
Full Changelog: v11...v12
VoteSys v11b
Changelog
- Added separate error message when clients cant connect to server to transfer VoteSys data
- Fixed names in ChatArea having the wrong color for messages sent before opening the vote menu
VoteSys v11
Changelog
- Add IgnoreMap and IgnoreList options to Map List Config by @PhasecoreX in #11
- Added setting
IncludeList
to MapLists - Added setting
IgnoreMap
to MapLists - Added setting
IgnoreMapsWithPrefix
to MapLists - Added setting
IgnoreList
to MapLists
- Added setting
- Added setting
Packages
to Presets- Allows adding arbitrary packages to the list of ServerPackages
- Requires server setting
bManageServerPackages
to be enabled - Packages containing classes listed in
Mutators
do not need to be specified again, they are picked up automatically
- Added setting
bRetainCandidates
- If true, candidates stay in the list of candidates when they reach 0 votes
- Defaults to false
- Added a settings menu
- Can be opened through the Vote Menu or using the console command
mutate votesys settings
- Can be opened through the Vote Menu or using the console command
- Added a Dark theme to UI
- Fixed
MinimumMapRepeatDistance
preventing voting for any map of a preset unexpectedly (#16) - Reworked how information about players and vote candidates gets replicated to clients, solving multiple bugs in the process
- Fixed multiple bugs with how MapLists were sorted [by @PhasecoreX in #17]
- Fixed map preview window overlapping preset selection list (#18)
- Fixed Tutorial maps being unexpectedly included in lists of maps for gamemodes or unexpectedly excluded from lists generated from prefixes (#19)
- Spectators can now open the vote menu and will also show up in the list of players
- You can now inherit from presets defined after the current preset, removing the ordering requirements
New Contributors
- @PhasecoreX made their first contribution in #11
Dark Mode UI
Full Changelog: v10...v11
VoteSys v10
Changelog
- Added "Random" button
- Votes for a random map for the currently selected preset
- Added setting
bAlwaysUseDefaultPreset
- If false and nobody voted, the current preset is maintained and a random map is selected
- Added setting
GameNameMode
- Replaces setting
bChangeGameNameForPresets
- Replaces setting
- Presets in drop-down list are sorted now
- Fixed ACE HWID detection when playing on maps with [ and ] in the name
UI Overview
VoteSys v9
Changelog
- Added setting
bChangeGameNameForPresets
- Added setting
bAlwaysUseDefaultMap
- Changed behavior of
DefaultPreset
. If empty, use whatever preset is currently running on the server - Fixed players getting disconnected when many mutators are being used
VoteSys v9b
Changelog
- Fixed disconnects when the server changes maps
VoteSys v8b
Changelog
- Fix TimeLimit being ignored and votes ending immediately