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Releases: Deaod/VoteSys

VoteSys v14

30 May 16:34
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Changelog

  • Added "Suggest" Button between "Vote" and "Random"
    • Automatically votes for a random map from the current map list
  • Added context menu to map list
    • You can change how the map list is sorted in that menu
  • Added presets settings menu
  • Added setting LogoDrawRegion
  • Added setting bEnableACEIntegration
    • If true and ACE is running, use ACE to identify players for the purposes of enforcing bans
    • Defaults to false
  • Fixed size of logo area
  • Logo buttons are always clickable
  • VoteSys now closes automatically when travelling due to logo button click

Admin Presets Settings UI

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VoteSys v13b

24 Mar 15:37
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Changelog

  • Fixed bug where ServerActors were copied to DefaultActors unexpectedly

VoteSys v13

25 Feb 18:54
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Changelog

  • VoteMenu no longer automatically opens for spectators at the end of the match
  • Fix 436 clients not being able to join servers with VoteSys
  • Added player limits
  • Allow clients to sort the map list
  • Support Assault
  • Make the behavior of MidGameVoteThreshold more intuitive
  • Added the option of replacing the chat interface with a logo
    • Shown to players the first time they open the VoteMenu per match
    • Optionally has buttons with links along the bottom edge
  • Split server settings UI into three parts to make more space

Logo Example

LogoHighlight

Admin Settings

AdminUISettings

VoteSys v12

20 Nov 05:59
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Changelog

  • Added Black theme
  • Random button no longer immediately votes for a specific map, creates a placeholder candidate instead
  • Added SortPriority setting to presets to allow controlling the order of presets inside the drop-down box
  • Fixed spectators being counted as voters
  • Fixed spectators being able to vote
  • Fixed random map selection, no longer ignores MinimumMapRepeatDistance setting
  • Added server-side settings to the interface

Black Theme

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Server-Side Settings Menu

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Full Changelog: v11...v12

VoteSys v11b

10 Apr 15:48
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Changelog

  • Added separate error message when clients cant connect to server to transfer VoteSys data
  • Fixed names in ChatArea having the wrong color for messages sent before opening the vote menu

VoteSys v11

08 Apr 16:57
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Changelog

  • Add IgnoreMap and IgnoreList options to Map List Config by @PhasecoreX in #11
    • Added setting IncludeList to MapLists
    • Added setting IgnoreMap to MapLists
    • Added setting IgnoreMapsWithPrefix to MapLists
    • Added setting IgnoreList to MapLists
  • Added setting Packages to Presets
    • Allows adding arbitrary packages to the list of ServerPackages
    • Requires server setting bManageServerPackages to be enabled
    • Packages containing classes listed in Mutators do not need to be specified again, they are picked up automatically
  • Added setting bRetainCandidates
    • If true, candidates stay in the list of candidates when they reach 0 votes
    • Defaults to false
  • Added a settings menu
    • Can be opened through the Vote Menu or using the console command mutate votesys settings
  • Added a Dark theme to UI
  • Fixed MinimumMapRepeatDistance preventing voting for any map of a preset unexpectedly (#16)
  • Reworked how information about players and vote candidates gets replicated to clients, solving multiple bugs in the process
  • Fixed multiple bugs with how MapLists were sorted [by @PhasecoreX in #17]
  • Fixed map preview window overlapping preset selection list (#18)
  • Fixed Tutorial maps being unexpectedly included in lists of maps for gamemodes or unexpectedly excluded from lists generated from prefixes (#19)
  • Spectators can now open the vote menu and will also show up in the list of players
  • You can now inherit from presets defined after the current preset, removing the ordering requirements

New Contributors

Dark Mode UI

OverviewDark

Full Changelog: v10...v11

VoteSys v10

23 Mar 06:45
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Changelog

  • Added "Random" button
    • Votes for a random map for the currently selected preset
  • Added setting bAlwaysUseDefaultPreset
    • If false and nobody voted, the current preset is maintained and a random map is selected
  • Added setting GameNameMode
    • Replaces setting bChangeGameNameForPresets
  • Presets in drop-down list are sorted now
  • Fixed ACE HWID detection when playing on maps with [ and ] in the name

UI Overview

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VoteSys v9

17 Mar 11:35
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Changelog

  • Added setting bChangeGameNameForPresets
  • Added setting bAlwaysUseDefaultMap
  • Changed behavior of DefaultPreset. If empty, use whatever preset is currently running on the server
  • Fixed players getting disconnected when many mutators are being used

VoteSys v9b

17 Mar 21:27
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Changelog

  • Fixed disconnects when the server changes maps

VoteSys v8b

16 Mar 13:49
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Changelog

  • Fix TimeLimit being ignored and votes ending immediately