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LoL Items

Adding items from League of Legends to Risk of Rain 2.

Items Added

These are just the items implemented so far. I am planning to continue to add more items as I develop this mod.

Icon Name Tier Description
BannerOfCommand BannerOfCommand White Your minions do bonus damage.
MejaisSoulstealer MejaisSoulstealer White Killing enemies grants more damage for a short time.
GuardiansBlade GuardiansBlade White Reduce cooldown on secondary and utility skills.
Cull Cull White Gives gold on kills, then turns into White Scrap.
GuinsoosRageblade GuinsoosRageblade Green Gain extra proc coefficient on everything.
InfinityEdge InfinityEdge Green Crit chance and crit damage.
Liandrys Liandrys Green Burn enemies for % max health damage on hit.
KrakenSlayer KrakenSlayer Green Bonus damage every few hits.
ImmortalShieldbow ImmortalShieldbow Green Gives a barrier based on your max health when low.
Rabadons Rabadons Red Do more damage.
Heartsteel Heartsteel Red Gain permanent health on kill with no cap. Every few seconds deal a portion of your health as extra damage on hit.
ImperialMandate ImperialMandate Void Green Bonus damage per debuff. Corrupts Death Mark.
Bork Bork Void Green Attack speed. Every few hits do damage and heal, and has a cooldown. Corrupts Syringes and Leaching Seeds.
GargoyleStoneplate GargoyleStoneplate Equipment Temporarily gain armor and a barrier based on your maximum health.

Changelog

1.2.0

  • Added cull

1.1.1

  • Added sound effects for Bork and ImmortalShieldbow procs
  • Bork's number of hits changed from 5 to 3 to match the tooltip (delete your LoLItems config for this update!)
  • Updated GargoyleStoneplate's tooltip to properly reflect its effect
  • Bork now requires the proper amount of hits before proccing between cooldowns
  • Tooltips should now also update in multiplayer
  • Improved the way stats are recalculated
  • Fixed crashes and other errors that may occur while in multiplayer

1.1.0

  • Buffed GuardiansBlade
  • Buffed Liandrys when stacking the item
  • Added GargoyleStoneplate
  • Item tooltip stats will now always display when the stat is still 0
  • Item tooltip text will now append to the tooltip, rather than overwrite text from other mods
  • Fixed Rabadons not showing up as an in game model

1.0.0

  • Added config settings for every item. Balance the mod as you see fit! I'm still welcoming reports for balancing the base mod
  • Nerfed BannerOfCommand to give a smaller bonus
  • Moved some duplicated code to the utilities file. This includes allowing any item to be set as void, depending on the config settings
  • Moved GuinsoosRageblade into the green tier

0.1.15

  • Fixed a bug with GuardiansBlade that broke characters/minions without a secondary or utility skill

0.1.14

  • Fixed KrakenSlayer not properly scaling with additional stacks
  • Fixed KrakenSlayer taking 3 hits on the same enemy rather than any enemy
  • Added a visual buff indicator for KrakenSlayer

0.1.13

  • Added KrakenSlayer
  • Added GuardiansBlade
  • Added ImmortalShieldbow

0.1.12

  • Reduced the sound of Heartsteel

0.1.11

  • Fixed the Heartsteel sound effect to properly scale with your SFX volume slider

0.1.10

  • Fixed a bug where on hit effects would only proc when you had Heartsteel

0.1.9

  • Improved the way void items are defined
  • Added the CLING sound effect to Heartsteel and gave it a damage proc every few seconds
  • Fixed the description for Bork to also indicate it now gives attack speed
  • Fixed a bug with InfinityEdge that causes victory/defeat screen to glitch when you have this item in your inventory
  • Fixed InfinityEdge giving Railgunner crit chance rather than crit damage
  • Fixed a bug with Heartsteel where Engineer's turrets would grant the player health

0.1.8

  • Now displays the item stats (e.g. damage dealt) in the tab screen and end game screen
  • Added an in game model for Rabadons and added to every playable character in the game (Do not expect frequent in game models)
  • Bug fix with Heartsteel granting more health than it should
  • Nerfed Mejais max damage, but increased duration to make it more satisfying
  • Nerfed BannerOfCommand's bonus damage amp
  • Removed the blue tint from the Liandrys burn icon and adjusted the damage text to be blue
  • Added a floor and ceiling for the damage Liandrys can do. It now behaves similar to poison and should be more balanceable
  • ImperialMandate is now a void which corrupts Death Marks. It gives bonus damage per debuff
  • Bork is now a void which corrupts Syringes and Leaching Seeds. It gives attack speed and every few hits deals damage and heals

0.1.7

  • Added InfinityEdge
  • Added ImperialMandate
  • Added MejaisSoulstealer

0.1.6

  • Fixed a bug that caused issues when using blood shrines or void cradles
  • Improved item descriptions for all items
  • Nerfed Liandrys damage
  • Minion damage now counts towards your total item damage when hovered over in your HUD if they can leverage the items (banner, engi turrets, etc)

0.1.5

  • Fixed issue that could cause problems when updating
  • Added banner of command

0.1.4

  • Fixed bug that was generating errors for Heartsteel
  • Added GuinsoosRageblade

0.1.3

  • General code clean up and implemented some best practices (should work better in multiplayer)
  • Nerfed Bork big hit damage
  • Nerfed Bork on hit damage
  • Buffed Heartsteel health gain

0.1.2

  • Added items table in readme

0.1.1

  • Fixed an issue loading assets

0.1.0

  • Release of my first mod.

None of the visual assets are mine. I have copied most of them from the league wiki.

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Adding items from League of Legends to Risk of Rain 2.

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