Adding items from League of Legends to Risk of Rain 2.
These are just the items implemented so far. I am planning to continue to add more items as I develop this mod.
1.2.0
- Added cull
1.1.1
- Added sound effects for Bork and ImmortalShieldbow procs
- Bork's number of hits changed from 5 to 3 to match the tooltip (delete your LoLItems config for this update!)
- Updated GargoyleStoneplate's tooltip to properly reflect its effect
- Bork now requires the proper amount of hits before proccing between cooldowns
- Tooltips should now also update in multiplayer
- Improved the way stats are recalculated
- Fixed crashes and other errors that may occur while in multiplayer
1.1.0
- Buffed GuardiansBlade
- Buffed Liandrys when stacking the item
- Added GargoyleStoneplate
- Credit to ggreer91 for implementing
- Item tooltip stats will now always display when the stat is still 0
- Item tooltip text will now append to the tooltip, rather than overwrite text from other mods
- Fixed Rabadons not showing up as an in game model
1.0.0
- Added config settings for every item. Balance the mod as you see fit! I'm still welcoming reports for balancing the base mod
- Nerfed BannerOfCommand to give a smaller bonus
- Moved some duplicated code to the utilities file. This includes allowing any item to be set as void, depending on the config settings
- Moved GuinsoosRageblade into the green tier
0.1.15
- Fixed a bug with GuardiansBlade that broke characters/minions without a secondary or utility skill
0.1.14
- Fixed KrakenSlayer not properly scaling with additional stacks
- Fixed KrakenSlayer taking 3 hits on the same enemy rather than any enemy
- Added a visual buff indicator for KrakenSlayer
0.1.13
0.1.12
- Reduced the sound of Heartsteel
0.1.11
- Fixed the Heartsteel sound effect to properly scale with your SFX volume slider
0.1.10
- Fixed a bug where on hit effects would only proc when you had Heartsteel
0.1.9
- Improved the way void items are defined
- Added the CLING sound effect to Heartsteel and gave it a damage proc every few seconds
- Fixed the description for Bork to also indicate it now gives attack speed
- Fixed a bug with InfinityEdge that causes victory/defeat screen to glitch when you have this item in your inventory
- Fixed InfinityEdge giving Railgunner crit chance rather than crit damage
- Fixed a bug with Heartsteel where Engineer's turrets would grant the player health
0.1.8
- Now displays the item stats (e.g. damage dealt) in the tab screen and end game screen
- Added an in game model for Rabadons and added to every playable character in the game (Do not expect frequent in game models)
- Bug fix with Heartsteel granting more health than it should
- Nerfed Mejais max damage, but increased duration to make it more satisfying
- Nerfed BannerOfCommand's bonus damage amp
- Removed the blue tint from the Liandrys burn icon and adjusted the damage text to be blue
- Added a floor and ceiling for the damage Liandrys can do. It now behaves similar to poison and should be more balanceable
- ImperialMandate is now a void which corrupts Death Marks. It gives bonus damage per debuff
- Bork is now a void which corrupts Syringes and Leaching Seeds. It gives attack speed and every few hits deals damage and heals
0.1.7
- Added InfinityEdge
- Added ImperialMandate
- Added MejaisSoulstealer
0.1.6
- Fixed a bug that caused issues when using blood shrines or void cradles
- Improved item descriptions for all items
- Nerfed Liandrys damage
- Minion damage now counts towards your total item damage when hovered over in your HUD if they can leverage the items (banner, engi turrets, etc)
0.1.5
- Fixed issue that could cause problems when updating
- Added banner of command
0.1.4
- Fixed bug that was generating errors for Heartsteel
- Added GuinsoosRageblade
0.1.3
- General code clean up and implemented some best practices (should work better in multiplayer)
- Nerfed Bork big hit damage
- Nerfed Bork on hit damage
- Buffed Heartsteel health gain
0.1.2
- Added items table in readme
0.1.1
- Fixed an issue loading assets
0.1.0
- Release of my first mod.
None of the visual assets are mine. I have copied most of them from the league wiki.