Overview | Documentation | License
For developers faster iteration results in more room for creativity. This project addresses two causes of development slowdowns; application reboots and compilation time.
Entry is a lightweight entrypoint for applications written in C/C++ or any language that can export C style functions into dynamically loadable libraries. Entry is responsible for hot reloading your code giving immediate feedback.
// Attach the path of a dynamically loadable library to the system.
int Entry_Attach_Ext(const char* _dir, const char* _name, const char* _prefix, const char* _suffix)
Type | Name | Description |
---|---|---|
const char* |
_dir | Path to Dynamic library. e.g. Compiled/ |
const char* |
_name | Name of Dynamic Library e.g. Main |
const char* |
_prefix | Prefix of DLL e.g. lib |
const char* |
_suffix | Suffix of DLL e.g. .so or .dll |
int Entry_Run()
Runs the specified entry setup. Returns 0 (Requests quit) or 1 (Keep running).
#include "Entry.h"
ENTRY_MAIN( int argc, char* argv[] )
{
Entry_Attach("", "SimpleLoop");
while (Entry_Run()) {
}
return 0;
}
Zen generates an Visual Studio Solution, for the entire software package.
$ aemake vs2015
$ msbuild Entry.sln
$ aemake gmake
$ make
Copyright 2017 Deerly Games. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.