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Project Summary: Building a Tesseract in 4D Space Using Three.js and Vite

Introduction

This project aims to create a visual representation of a tesseract (a 4D hypercube) using Three.js for rendering and Vite for development. The endeavor seeks to explore the complexities and possibilities of visualizing 4D objects in a 3D space.

Visual Aids

Coming soon.

Technological Stack

  • Rendering: Three.js
  • Development: Vite
  • Physics Engine: Potential integration of Cannon.js or Ammo.js

Getting Started

Initial Setup (use a conda/pyenv/dockerenv/codespace)

  1. Clone the repository
  2. Run npm install
  3. Run npm run dev

Installing Dependencies

  • Installed Three.js for 3D rendering.
  • Installed Vite as a development server.

Usage

Open the application in a web browser and interact with the 4D tesseract using the available controls.

Contributing

Contributions are welcome! Please fork the repository and create a pull request.

Code Documentation

Further documentation to explain the code and the physics behind it will be added soon.

Performance Metrics

To be determined.

License

This project is licensed under the MIT License.

Contact Information

For further discussion or inquiries, feel free to reach out.

Project Status

Ongoing.

Changelog

Version 1.0.0: Deployment and Enhancements

  • Successfully deployed version 1.0.0 of the Tesseract visualization.
  • Shifted the hosting to GitHub Pages.

Revision 1.1.0: README Enhancement

  • Added sections for a more comprehensive understanding of the project.
  • Structured the document for better readability and engagement.

Acknowledgments

Special thanks to all contributors and supporters.

Remember, this README serves as a living document that outlines the evolution and progression of the project. It will be continually updated as development persists.

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