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Voxel Terrain

Screenshot

A technical demo of voxel world Unity implementation. Heavily relies on URP, Jobs, and Burst Compiler.

Implemented with Unity 2020.3.0f1

Core Features

  • Basic chunk generation
  • Naive greedy meshing
  • Global illumination
  • Liquids

External Dependencies

Further development

a.k.a. TODO:

  • Decouple from DI Framework
  • Persistence (allows saving worlds)
  • Slabs, fences, flowers, torches, etc.
  • Improve liquids meshing (by making it smooth)
  • Optimize memory consumption
  • Proper water/lava interaction
  • Improve character controller

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