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Quadrangular unstructured meshes can now be connected using the mesh2d_connect_meshes API function.
The mesh2d_delete function now supports only two options: INSIDE_NOT_INTERSECTED = 0 and INSIDE_AND_INTERSECTED = 1. This algorithm supersedes the previous mesh deletion algorithms.
edge_faces and face_edges have been added to Mesh2D structure to allow the reconstruction of the faces.
Bug fixes
Corrected the computation of the number of interpolation locations in mesh2d_averaging_interpolation and mesh2d_triangulation_interpolation