- Added fast Hap R encoding path (both RGB and RGBA modes supported - also use for high quality videos with alpha channel, configurable encoding profile - Speed/Balanced/Quality)
- Added GPU compute shader-based Hap H encoding path (configurable encoding profile - Quality/Speed and input data normalization factor) - can encode HDR .EXR image sequences or videos
- Multi-threaded Hap encoding, which is very fast on multi-core CPUs
- Hap 15% faster compared to the original Shutter Encoder
- Support for fully GPU based format based on GDeflate compression algorithm - dramatically decreases the CPU usage for Hap, and also 20-40% reduced file size (playback is possible only on Unity DX12 at the moment)
If you find it useful / use for commercial purposes, please consider donating to support further development. We appreciate your support
https://github.com/DemolitionStudios/shutter-encoder/releases