Skip to content
View Denchyaknow's full-sized avatar

Highlights

  • Pro

Organizations

@BlocUnited-LLC
Block or Report

Block or report Denchyaknow

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Denchyaknow/README.md

Your friendly neighborhood Unity Developer

Pinned Loading

  1. 💻 My Code::Stats XP (Top Languages) 💻 My Code::Stats XP (Top Languages)
    1
    Total XP :::::::::::::::::::::: lvl  53 (4,497,475 XP)
    2
    C# :::::::::::::::::::::::::::: lvl  52 (4,417,075 XP)
    3
    Documentation ::::::::::::::::: lvl   5 (   40,987 XP)
    4
    JavaScript :::::::::::::::::::: lvl   2 (   12,477 XP)
    5
    CSS ::::::::::::::::::::::::::: lvl   2 (    6,870 XP)
  2. Template_QuadTree (Spawns) a spatial... Template_QuadTree (Spawns) a spatial partitioning data structure to store your spawn points, so you can make queries to find the closest spawn point to a given point in a efficient way.
    1
    using System.Collections.Generic;
    2
    using System.Linq;
    3
    using UnityEngine;
    4
    
                  
    5
    namespace HunyLand.Utils
  3. ISerializationCallbackReceiver can h... ISerializationCallbackReceiver can help control how data is Serialized and Deserialized between app restarts. Here is some notes on using it.
    1
    //Make all reffs are already serialized that are to be used when OnAfterDeserialize() is called.
    2
    
                  
    3
    public bool IsReady { get => isInitialized && Cells.Count > 0; }
    4
    public Config_CellData Storage { get => cellDataStorage; }
    5
    public bool IsInitialized { get => isInitialized; private set => isInitialized = value; }
  4. Template: Custom Editor Example Template: Custom Editor Example
    1
    // Custom Editor example
    2
    [CustomEditor(typeof(Enemy))]
    3
    public class EnemyEditor : Editor
    4
    {
    5
        public override void OnInspectorGUI()
  5. MoralisWeb3/unity-web3-game-kit MoralisWeb3/unity-web3-game-kit Public

    Unity Web3 Game Kit is the fastest way to connect and build games for Web3. It provides a single workflow for building high performance dapps. Fully compatible with your favourite platform.

    C# 527 225