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config.yml
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config.yml
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# Whether debug information about Denizen should appear in the
# server console
Debug:
Show: true
Ex command help: true
# Adjust to your console width minus 16. Ideally, we'd calculate this, but we currently can't.
Console width: 64
Trim length: 512
# Whether to permit the "server.redirect_logging" mechanism
Allow console redirection: false
Scripts:
World:
Events:
On player chats:
# Whether to use the dangerous 'async' chat event (not recommended!)
Use asynchronous event: true
On time changes:
Frequency of check: 250t
Queue speed: 0.5s
Scripts location:
Use default script folder: true
Alternative folder path: 'plugins/Denizen'
# The default options for new Denizen NPCs
# Whether to spawn NPCs with given traits, and what settings to have by default
Traits:
Health:
Enabled: false
Respawn:
Enabled: true
Delay: 10s
Animated death:
Enabled: false
# Whether triggers are on by default, and their individual settings
Triggers:
Chat:
Enabled: true
Use asynchronous event: true
Cooldown: 2s
Range: 3
Overhearing range: 4
Prerequisites:
Must be looking in direction of NPC: true
Must be able to see NPC: true
Formats:
Player to NPC: "You -> <npc.name.nickname>: <text>"
Player to NPC overheard: "<player.name> -> <npc.name.nickname>: <text>"
Appears globally:
If triggers missing: true
If triggers failed: false
If NPC uninteractable: true
Click:
Enabled: true
Cooldown: 2s
Allows left click: false
Damage:
Enabled: false
Cooldown: 0.5s
Proximity:
Enabled: false
Cooldown: 1s
Range: 10
Commands:
Engage:
# the default timeout for engage, if not specifically set otherwise
Timeout: 150s
While:
# how many times the WHILE command can loop before it gives up
# Set to 0 for infinite
Max loops: 10000
Chat:
# settings for the Chat command, these override Citizens2 settings
Options:
Multiple targets format: "%target%, %target%, %target%, and others"
# set to -1 to disable bystanders overhearing, or 0 for all players on the server to hear
Range for bystanders: 5.0
Formats:
No target: "[<def[talker].name>]: <def[message]>"
To target: "[<def[talker].name>] -> You: <def[message]>"
With target to bystanders: "[<def[talker].name>] -> <def[target].name>: <def[message]>"
With targets to bystanders: "[<def[talker].name>] -> [<def[targets]>]: <def[message]>"
Delete:
# Whether scripts are allowed to delete files from your server
# This is mostly to clean up saves, but could potentially be abused.
# Set to 'false' if you're worried about security.
Allow file deletion: true
Java:
# Whether scripts are allowed to run arbitrary Java code.
# This is extremely dangerous and should be kept off unless monitored carefully.
# Set to 'false' if you're worried about security.
Allow running java: false
Log:
# The log command writes to file, which is potentially dangerous
# Set to 'false' if you're worried about security.
Allow logging: true
Yaml:
# Whether the YAML command is allowed to save outside the minecraft folder.
# Set to 'false' if you're worried about security.
Allow saving outside folder: false
# GENERAL SECURITY NOTE: Always run your server on a user with access to nothing but the minecraft folder
# Otherwise, a bad script or plugin could potentially damage things
# ALSO: Always read scripts you download for anything suspicious looking, EG the log command, the file_delete mechanism, ...
Tags:
# How long a tag can parse before force-closing the tag parser engine. Set to 0 to disable tag parse timing entirely.
Timeout: 10
# Settings for tags like cuboid.get_blocks, location.find.blocks, ...
Block tags:
# How many blocks can be read, max, before stopping the tag in place
Max blocks: 1000000
Path finding:
# How far away the path finder can search before giving up
Max distance: 100
Chat history:
# How many player messages will be stored for each player (<player.chat_history>, etc.)
Max messages: 10
# The version of this configuration file, used to check if your
# configuration file is outdated or too new
Config:
Version: 11