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config.yml
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config.yml
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# Denizen config.
Debug:
# Whether debug information about Denizen should EVER appear in the server console by default
# NOTE: You almost ALWAYS want this ON! Leave it at 'true'! To hide debug from scripts, set "debug: false" on the script containers that work fine.
# Disabling this can prevent your logs from showing error messages and other important notices!
Show: true
# Whether the '/ex' command should tell you to check debug when you use it.
Ex command help: true
# Whether the '/ex' command should show debug by default. (if set to false, this inverts the '-q' option)
Ex command debug: true
# The max length of a line of debug output. Shorten this if your console is hard to read.
Line length: 128
# The max length of debug output. After this length, all further output will be cut off.
Trim length limit: 1024
# Whether to permit the "server.redirect_logging" mechanism
Allow console redirection: false
# Whether to send basic statistic information to the Denizen central server.
# This is purely to maintain basic information on things like how many servers run any given version of Denizen.
# Please do not disable this unless it is throwing errors (Please report any errors you receive as well).
Stats: true
# Whether to force the help command to be the default bukkit help (required to fix issues with command script help options).
Override help: true
# The default debug mode for script containers.
# This should almost always be left at 'true'.
Container default: true
Scripts:
World:
Events:
On player chats:
# Whether to use the dangerous 'async' chat event (not recommended!)
Use asynchronous event: false
On time changes:
Frequency of check: 250t
Queue speed: 0.5s
Scripts location:
Use default script folder: true
Alternative folder path: 'plugins/Denizen'
# What character encoding to use. 'default' indicates system default, 'utf8' is suggested as a preferred encoding in most cases.
Encoding: default
# The default options for new Denizen NPCs
# Whether to spawn NPCs with given traits, and what settings to have by default
Traits:
Health:
Enabled: false
# Whether to block drops from NPCs that have the health trait by default.
Block drops: false
Respawn:
# Whether the health trait should control respawn by default.
Enabled: false
# How long after death before ethe NPC should respawn by default.
Delay: 10s
Animated death:
# Whether the NPC should play a death animation by default.
Enabled: false
# Whether triggers are on by default, and their individual settings
Triggers:
Chat:
Enabled: true
Use asynchronous event: false
Cooldown: 2s
Range: 3
Overhearing range: 4
Prerequisites:
Must be looking in direction of NPC: true
Must be able to see NPC: true
Formats:
Player to NPC: "You -> <npc.name.nickname>: <text>"
Player to NPC overheard: "<player.name> -> <npc.name.nickname>: <text>"
Appears globally:
If triggers missing: true
If triggers failed: false
If NPC uninteractable: true
Click:
Enabled: true
Cooldown: 2s
Damage:
Enabled: false
Cooldown: 0.5s
Proximity:
Enabled: false
Cooldown: 1s
Range: 10
Commands:
Engage:
# the default timeout for engage, if not specifically set otherwise
Timeout: 150s
While:
# how many times the WHILE command can loop before it gives up
# Set to 0 for infinite
Max loops: 10000
Chat:
# settings for the Chat command, these override Citizens2 settings
Options:
Multiple targets format: "%target%, %target%, %target%, and others"
# set to -1 to disable bystanders overhearing, or 0 for all players on the server to hear
Range for bystanders: 5.0
Formats:
No target: "[<[talker].name>]: <[message]>"
To target: "[<[talker].name>] -> You: <[message]>"
With target to bystanders: "[<[talker].name>] -> <[target].name>: <[message]>"
With targets to bystanders: "[<[talker].name>] -> [<[targets]>]: <[message]>"
Delete:
# Whether scripts are allowed to delete files from your server
# This is mostly to clean up saves, but could potentially be abused.
# Set to 'false' if you're worried about security.
Allow file deletion: true
Restart:
# Whether scripts are allowed to stop or restart your server.
# This is usually only done intentionally, and quite identifiable if done on accident,
# Though you may wish to disable this if your server is stopping and you don't know why,
# or are just concerned about security in general.
# Generally only restart should be on. Exception examples include a server manager system, which would restart
# a server that stops more 'properly' than the restart command might.
#
# Note that it is still possible at this time to 'execute' a stop or restart instruction, which can be
# blocked by blocking the commands themselves with the command event, like so: 'on stop|restart command'
Allow server stop: false
Allow server restart: true
Filecopy:
# Whether scripts are allowed to copy files across your server
# Note that this could be abused by overwriting existing files.
# Set to 'false' if you're worried about security.
Allow copying files: true
Log:
# The log command writes to file, which is potentially dangerous
# Set to 'false' if you're worried about security.
Allow logging: true
Yaml:
# Whether the YAML command (or any other file-alteration command) is allowed to save outside the minecraft server folder.
# Set to 'false' if you're worried about security.
Allow saving outside folder: false
Webget:
# Whether to allow scripts to read arbitrary data from the web, which can also potentially enable tracking of your private server data.
# Generally this is safe, but set to 'false' if you want very strict security.
Allow: true
# GENERAL SECURITY NOTE: Always run your server on a user with access to nothing but the minecraft folder
# Otherwise, a bad script or plugin could potentially damage things (though being careful with these settings should reduce the risk of a script doing so)
# ALSO: Always read scripts you download for anything suspicious looking, EG the log command, the file_delete mechanism, ...
Tags:
# How long a tag can parse before force-closing the tag parser engine. Set to 0 to disable tag parse timing entirely.
Timeout: 10
# Whether the tag system should still timeout when debug is off.
Timeout when silent: false
# Rate between when slowed warnings appear (in milliseconds). This is used for minor warnings such as future-deprecation notices, to avoid error message flood.
Warning rate: 10000
# Settings for tags like cuboid.blocks, location.find.blocks, ...
Block tags:
# How many blocks can be read, max, before stopping the tag in place
Max blocks: 1000000
Chat history:
# How many player messages will be stored for each player (<player.chat_history>, etc.)
Max messages: 10
Packets:
# Whether to allow Denizen to intercept packets from and to player clients.
# This enables access to certain ScriptEvents, such as PlayerSteers and PlayerReceivesMessage.
# It also enables hiding item script IDs and most likely has no real reason to be disabled.
# Note that changing this setting requires a full server restart.
Interception: true