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EntityDisabledSlots.java
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EntityDisabledSlots.java
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package com.denizenscript.denizen.objects.properties.entity;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizen.utilities.nbt.CustomNBT;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.tags.Attribute;
import com.denizenscript.denizencore.utilities.CoreUtilities;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.EquipmentSlot;
import java.util.*;
public class EntityDisabledSlots implements Property {
public static boolean describes(ObjectTag entity) {
return entity instanceof EntityTag && ((EntityTag) entity).getBukkitEntityType() == EntityType.ARMOR_STAND;
}
public static EntityDisabledSlots getFrom(ObjectTag entity) {
if (!describes(entity)) {
return null;
}
else {
return new EntityDisabledSlots((EntityTag) entity);
}
}
public static final String[] handledTags = new String[] {
"disabled_slots"
};
public static final String[] handledMechs = new String[] {
"disabled_slots_raw", "disabled_slots"
};
private EntityDisabledSlots(EntityTag entity) {
dentity = entity;
}
EntityTag dentity;
public enum Action {
ALL(0), REMOVE(8), PLACE(16);
private final int id;
Action(int id) {
this.id = id;
}
public int getId() {
return id;
}
}
private ListTag getDisabledSlots() {
Map<EquipmentSlot, Set<Action>> map = CustomNBT.getDisabledSlots(dentity.getBukkitEntity());
ListTag list = new ListTag();
for (Map.Entry<EquipmentSlot, Set<Action>> entry : map.entrySet()) {
for (Action action : entry.getValue()) {
list.add(CoreUtilities.toLowerCase(entry.getKey().name() + "/" + action.name()));
}
}
return list;
}
@Override
public String getPropertyString() {
ListTag list = getDisabledSlots();
return list.isEmpty() ? null : list.identify();
}
@Override
public String getPropertyId() {
return "disabled_slots";
}
@Override
public ObjectTag getObjectAttribute(Attribute attribute) {
if (attribute == null) {
return null;
}
// <--[tag]
// @attribute <EntityTag.disabled_slots.raw>
// @returns ElementTag(Number)
// @mechanism EntityTag.disabled_slots_raw
// @group properties
// @description
// If the entity is an armor stand, returns its raw disabled slots value.
// See <@link url https://minecraft.gamepedia.com/Armor_Stand/ED>
// -->
if (attribute.startsWith("disabled_slots.raw")) {
return new ElementTag(CustomNBT.getCustomIntNBT(dentity.getBukkitEntity(), CustomNBT.KEY_DISABLED_SLOTS))
.getObjectAttribute(attribute.fulfill(2));
}
// <--[tag]
// @attribute <EntityTag.disabled_slots>
// @returns ListTag
// @mechanism EntityTag.disabled_slots
// @group properties
// @description
// If the entity is an armor stand, returns a list of its disabled slots in the form slot/action|...
// -->
if (attribute.startsWith("disabled_slots")) {
return getDisabledSlots().getObjectAttribute(attribute.fulfill(1));
}
return null;
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object EntityTag
// @name disabled_slots_raw
// @input ElementTag(Number)
// @description
// Sets the raw disabled slots value of an armor stand.
// See <@link url https://minecraft.gamepedia.com/Armor_Stand/ED>
// @tags
// <EntityTag.disabled_slots>
// <EntityTag.disabled_slots.raw>
// -->
if (mechanism.matches("disabled_slots_raw") && mechanism.requireInteger()) {
CustomNBT.addCustomNBT(dentity.getBukkitEntity(), CustomNBT.KEY_DISABLED_SLOTS, mechanism.getValue().asInt());
}
// <--[mechanism]
// @object EntityTag
// @name disabled_slots
// @input ListTag
// @description
// Sets the disabled slots of an armor stand in the form slot(/action)|...
// Optionally include an action to disable specific interactions (defaults to ALL).
// Leave empty to enable all slots.
// Slots: <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/EquipmentSlot.html>
// Actions: ALL, REMOVE, PLACE
// NOTE: Minecraft contains a bug where disabling HAND/ALL still allows item removal.
// To fully disable hand interaction, disable HAND/ALL and HAND/REMOVE.
// @tags
// <EntityTag.disabled_slots>
// <EntityTag.disabled_slots.raw>
// -->
if (mechanism.matches("disabled_slots")) {
if (!mechanism.hasValue()) {
CustomNBT.removeCustomNBT(dentity.getBukkitEntity(), CustomNBT.KEY_DISABLED_SLOTS);
return;
}
ListTag list = mechanism.valueAsType(ListTag.class);
Map<EquipmentSlot, Set<Action>> map = new HashMap<>();
for (String string : list) {
String[] split = string.toUpperCase().split("/", 2);
EquipmentSlot slot;
Action action = null;
try {
slot = EquipmentSlot.valueOf(split[0]);
}
catch (IllegalArgumentException e) {
Debug.echoError("Invalid equipment slot specified: " + split[0]);
continue;
}
if (split.length == 2) {
try {
action = Action.valueOf(split[1]);
}
catch (IllegalArgumentException e) {
Debug.echoError("Invalid action specified: " + split[1]);
continue;
}
}
Set<Action> set = map.computeIfAbsent(slot, k -> new HashSet<>());
set.add(action == null ? Action.ALL : action);
}
CustomNBT.setDisabledSlots(dentity.getBukkitEntity(), map);
}
}
}