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BukkitWorldScriptHelper.java
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BukkitWorldScriptHelper.java
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package net.aufdemrand.denizen.scripts.containers.core;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.aufdemrand.denizen.BukkitScriptEntryData;
import net.aufdemrand.denizen.Settings;
import net.aufdemrand.denizencore.events.OldEventManager;
import net.aufdemrand.denizen.objects.*;
import net.aufdemrand.denizencore.objects.*;
import net.aufdemrand.denizen.objects.notable.NotableManager;
import net.aufdemrand.denizen.utilities.Conversion;
import net.aufdemrand.denizen.utilities.DenizenAPI;
import net.aufdemrand.denizen.utilities.ScoreboardHelper;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.aufdemrand.denizen.utilities.entity.Position;
import net.aufdemrand.denizencore.objects.aH.Argument;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.*;
import org.bukkit.event.*;
import org.bukkit.event.block.*;
import org.bukkit.event.enchantment.*;
import org.bukkit.event.player.*;
import org.bukkit.event.inventory.*;
import org.bukkit.event.vehicle.*;
import org.bukkit.event.weather.*;
import org.bukkit.event.world.*;
import org.bukkit.event.entity.*;
import org.bukkit.inventory.*;
import org.bukkit.inventory.meta.BookMeta;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scoreboard.Scoreboard;
import org.bukkit.util.BlockIterator;
public class BukkitWorldScriptHelper implements Listener {
public BukkitWorldScriptHelper() {
DenizenAPI.getCurrentInstance().getServer().getPluginManager()
.registerEvents(this, DenizenAPI.getCurrentInstance());
}
public static String doEvents(List<String> events, dNPC npc, dPlayer player, Map<String, dObject> context) {
return doEvents(events, npc, player, context, false);
}
public static String doEvents(List<String> events, dNPC npc, dPlayer player, Map<String, dObject> context, boolean useids) {
List<String> determ;
if (useids) {
determ = OldEventManager.doEvents(events, new BukkitScriptEntryData(player, npc), context, true);
}
else {
determ = OldEventManager.doEvents(events, new BukkitScriptEntryData(player, npc), context);
}
return determ.size() > 0 ? determ.get(0): "none";
}
/////////////////////
// CUSTOM EVENTS
/////////////////
// <--[event]
// @Events
// server start
//
// @Triggers when the server starts
//
// @Determine
// "CANCELLED" to save all plugins and cancel server startup.
//
// -->
public void serverStartEvent() {
// Start the 'timeEvent'
long ticks = Settings.worldScriptTimeEventFrequency().getTicks();
Bukkit.getScheduler().scheduleSyncRepeatingTask(DenizenAPI.getCurrentInstance(),
new Runnable() {
@Override
public void run() {
timeEvent();
}
}, ticks, ticks);
// Fire the 'Server Start' event
String determination = doEvents(Arrays.asList("server start"),
null, null, null);
if (determination.toUpperCase().startsWith("CANCELLED"))
Bukkit.getServer().shutdown(); // TODO: WHY IS THIS AN OPTION?!
}
private final Map<String, Integer> current_time = new HashMap<String, Integer>();
// <--[event]
// @Events
// time changes (in <world>)
// <0-23>:00 in <world>
// time <0-23> in <world>
//
// @Triggers when the current time changes in a world (once per mine-hour).
// @Context
// <context.time> returns the current time.
// <context.world> returns the world.
//
// -->
public void timeEvent() {
for (World world : Bukkit.getWorlds()) {
int hour = Double.valueOf(world.getTime() / 1000).intValue();
hour = hour + 6;
// Get the hour
if (hour >= 24) hour = hour - 24;
dWorld currentWorld = new dWorld(world);
if (!current_time.containsKey(currentWorld.identifySimple())
|| current_time.get(currentWorld.identifySimple()) != hour) {
Map<String, dObject> context = new HashMap<String, dObject>();
context.put("time", new Element(hour));
context.put("world", currentWorld);
doEvents(Arrays.asList
("time changes",
"time changes in " + currentWorld.identifySimple(),
String.valueOf(hour) + ":00 in " + currentWorld.identifySimple(),
"time " + String.valueOf(hour) + " in " + currentWorld.identifySimple()),
null, null, context, true);
current_time.put(currentWorld.identifySimple(), hour);
}
}
}
/////////////////////
// Additional EVENTS
/////////////////
// <--[event]
// @Events
// entity enters portal
// <entity> enters portal
//
// @Triggers when an entity enters a portal.
// @Context
// <context.entity> returns the dEntity.
// <context.location> returns the dLocation of the portal block touched by the entity.
//
// -->
@EventHandler // TODO: This fires very rapidly. Smart event?
public void entityPortalEnter(EntityPortalEnterEvent event) {
dPlayer player = null;
dNPC npc = null;
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
context.put("location", new dLocation(event.getLocation()));
context.put("entity", entity.getDenizenObject());
if (entity.isCitizensNPC()) npc = entity.getDenizenNPC();
else if (entity.isPlayer()) player = entity.getDenizenPlayer();
doEvents(Arrays.asList
("entity enters portal",
entity.identifyType() + " enters portal"),
npc, player, context, true);
}
// <--[event]
// @Events
// entity exits portal
// <entity> exits portal
//
// @Triggers when an entity exits a portal.
// @Context
// <context.entity> returns the dEntity.
// <context.location> returns the dLocation of the portal block touched by the entity.
//
// -->
@EventHandler
public void entityPortalExit(EntityPortalExitEvent event) {
dPlayer player = null;
dNPC npc = null;
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
context.put("location", new dLocation(event.getTo()));
context.put("entity", entity.getDenizenObject());
if (entity.isCitizensNPC()) npc = entity.getDenizenNPC();
else if (entity.isPlayer()) player = entity.getDenizenPlayer();
doEvents(Arrays.asList
("entity exits portal",
entity.identifyType() + " exits portal"),
npc, player, context, true);
}
// <--[event]
// @Events
// player uses portal
//
// @Triggers when a player enters a portal.
// @Context
// <context.from> returns the location teleported from.
// <context.to> returns the location teleported to.
// @Determine
// "CANCELLED" to stop the teleport.
// dLocation to change the destination.
// -->
@EventHandler
public void playerPortalEnter(PlayerPortalEvent event) {
if (event.getPlayer() == null || event.getFrom() == null ||
event.getTo() == null) {
// If some other plugin is messing with this event... just back off.
return;
}
if (dEntity.isNPC(event.getPlayer()))
return;
dPlayer player = dEntity.getPlayerFrom(event.getPlayer());
Map<String, dObject> context = new HashMap<String, dObject>();
context.put("from", new dLocation(event.getFrom()));
context.put("to", new dLocation(event.getTo()));
String determination = doEvents(Arrays.asList
("player uses portal"), null, player, context);
if (determination.toUpperCase().startsWith("CANCELLED")) {
event.setCancelled(true);
}
else if (dLocation.matches(determination)) {
event.setTo(dLocation.valueOf(determination));
}
}
// <--[event]
// @Events
// entity shoots bow
// <entity> shoots bow
// entity shoots <item>
// <entity> shoots <item>
//
// @Triggers when an entity shoots something out of a bow.
// @Context
// <context.entity> returns the dEntity that shot the bow.
// <context.projectile> returns a dEntity of the projectile.
// <context.bow> returns the bow item used to shoot.
// <context.force> returns the force of the shot.
//
// @Determine
// "CANCELLED" to stop the entity from shooting the bow.
// dList(dEntity) to change the projectile(s) being shot.
//
// -->
@EventHandler
public void entityShootBow(EntityShootBowEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dPlayer player = null;
dNPC npc = null;
dItem bow = new dItem(event.getBow());
dEntity projectile = new dEntity(event.getProjectile());
dEntity entity = new dEntity(event.getEntity());
context.put("bow", bow);
context.put("projectile", projectile);
context.put("entity", entity.getDenizenObject());
context.put("force", new Element(event.getForce() * 3));
if (entity.isCitizensNPC()) npc = entity.getDenizenNPC();
else if (entity.isPlayer()) player = entity.getDenizenPlayer();
String determination = doEvents(Arrays.asList
("entity shoots bow",
"entity shoots " + bow.identifySimple(),
entity.identifyType() + " shoots bow",
entity.identifyType() + " shoots " + bow.identifySimple()),
npc, player, context, true);
if (determination.toUpperCase().startsWith("CANCELLED")) {
event.setCancelled(true);
}
// Don't use event.setProjectile() because it doesn't work
else if (Argument.valueOf(determination).matchesArgumentList(dEntity.class)) {
event.setCancelled(true);
// Get the list of entities
Object list = dList.valueOf(determination).filter(dEntity.class);
@SuppressWarnings("unchecked")
List<dEntity> newProjectiles = (List<dEntity>) list;
// Go through all the entities, spawning/teleporting them
for (dEntity newProjectile : newProjectiles) {
newProjectile.spawnAt(entity.getEyeLocation()
.add(entity.getEyeLocation().getDirection()));
// Set the entity as the shooter of the projectile,
// where applicable
if (newProjectile.isProjectile()) {
newProjectile.setShooter(entity);
}
}
// Mount the projectiles on top of each other
Position.mount(Conversion.convertEntities(newProjectiles));
// Get the last entity on the list, i.e. the one at the bottom
// if there are many mounted on top of each other
Entity lastProjectile = newProjectiles.get
(newProjectiles.size() - 1).getBukkitEntity();
// Give it the same velocity as the arrow that would
// have been shot by the bow
// Note: No, I can't explain why this has to be multiplied by three, it just does.
lastProjectile.setVelocity(event.getEntity().getLocation()
.getDirection().multiply(event.getForce() * 3));
}
}
// <--[event]
// @Events
// entity tamed
// <entity> tamed
// player tames entity
// player tames <entity>
//
// @Triggers when an entity is tamed.
// @Context
// <context.entity> returns a dEntity of the tamed entity.
//
// @Determine
// "CANCELLED" to stop the entity from being tamed.
//
// -->
@EventHandler
public void entityTame(EntityTameEvent event) {
dPlayer player = null;
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
context.put("entity", entity);
List<String> events = new ArrayList<String>();
events.add("entity tamed");
events.add(entity.identifyType() + " tamed");
if (event.getOwner() instanceof Player) {
player = dEntity.getPlayerFrom((Player) event.getOwner());
events.add("player tames entity");
events.add("player tames " + entity.identifyType());
}
String determination = doEvents(events, null, player, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// entity unleashed (because <reason>)
// <entity> unleashed (because <reason>)
//
// @Triggers when an entity is unleashed.
// @Context
// <context.entity> returns the dEntity.
// <context.reason> returns an Element of the reason for the unleashing.
// @Note
// Reasons include DISTANCE, HOLDER_GONE, PLAYER_UNLEASH, and UNKNOWN
//
// -->
@EventHandler
public void entityUnleash(EntityUnleashEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
String reason = event.getReason().name();
context.put("entity", entity.getDenizenObject());
context.put("reason", new Element(reason));
doEvents(Arrays.asList
("entity unleashed",
"entity unleashed because " + reason,
entity.identifyType() + " unleashed",
entity.identifyType() + " unleashed because " + reason),
null, null, context, true);
}
// <--[event]
// @Events
// entity explosion primes
// <entity> explosion primes
//
// @Triggers when an entity decides to explode.
// @Context
// <context.entity> returns the dEntity.
// <context.radius> returns an Element of the explosion's radius.
// <context.fire> returns an Element with a value of "true" if the explosion will create fire and "false" otherwise.
//
// @Determine
// "CANCELLED" to stop the entity from deciding to explode.
// TODO: Set radius, set fire-state (mulitple-determinations)
//
// -->
@EventHandler
public void explosionPrimeEvent(ExplosionPrimeEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
Entity entity = event.getEntity();
context.put("entity", new dEntity(entity));
context.put("radius", new Element(event.getRadius()));
context.put("fire", new Element(event.getFire()));
String determination = doEvents(Arrays.asList
("entity explosion primes",
entity.getType().name() + " explosion primes"),
null, null, context);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// entity changes food level
// <entity> changes food level
//
// @Triggers when an entity's food level changes.
// @Context
// <context.entity> returns the dEntity.
// <context.food> returns an Element(Number) of the entity's new food level.
//
// @Determine
// "CANCELLED" to stop the entity's food level from changing.
// Element(Decimal) to set the entity's new food level.
//
// -->
@EventHandler
public void foodLevelChange(FoodLevelChangeEvent event) {
dPlayer player = null;
dNPC npc = null;
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
context.put("food", new Element(event.getFoodLevel()));
context.put("entity", entity.getDenizenObject());
if (entity.isCitizensNPC()) npc = entity.getDenizenNPC();
else if (entity.isPlayer()) player = entity.getDenizenPlayer();
String determination = doEvents(Arrays.asList
("entity changes food level",
entity.identifyType() + " changes food level"),
npc, player, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (Argument.valueOf(determination)
.matchesPrimitive(aH.PrimitiveType.Integer)) {
event.setFoodLevel(aH.getIntegerFrom(determination));
}
}
// <--[event]
// @Events
// horse jumps
// (<color>) (<type>) jumps
//
// @Triggers when a horse jumps.
// @Context
// <context.entity> returns the dEntity of the horse.
// <context.color> returns an Element of the horse's color.
// <context.variant> returns an Element of the horse's variant.
// <context.power> returns an Element(Decimal) of the jump's power.
//
// @Determine
// "CANCELLED" to stop the horse from jumping.
// Element(Decimal) to set the power of the jump.
//
// -->
@EventHandler
public void horseJump(HorseJumpEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
String variant = event.getEntity().getVariant().name();
String color = event.getEntity().getColor().name();
dEntity entity = new dEntity(event.getEntity());
context.put("variant", new Element(variant));
context.put("color", new Element(color));
context.put("power", new Element(event.getPower()));
context.put("entity", entity);
String determination = doEvents(Arrays.asList
("horse jumps",
variant + " jumps",
color + " jumps",
color + " " + variant + " jumps"),
null, null, context);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (Argument.valueOf(determination)
.matchesPrimitive(aH.PrimitiveType.Float)) {
event.setPower(aH.getFloatFrom(determination));
}
}
// <--[event]
// @Events
// item despawns
// <item> despawns
// <material> despawns
//
// @Triggers when an item entity despawns.
// @Context
// <context.item> returns the dItem of the entity.
// <context.entity> returns the dEntity.
//
// @Determine
// "CANCELLED" to stop the item entity from despawning.
//
// -->
@EventHandler
public void itemDespawn(ItemDespawnEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dItem item = new dItem(event.getEntity().getItemStack());
context.put("item", item);
context.put("entity", new dEntity(event.getEntity()));
List<String> events = new ArrayList<String>();
events.add("item despawns");
events.add(item.identifySimple() + " despawns");
events.add(item.identifyMaterial() + " despawns");
String determination = doEvents(events, null, null, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// item spawns
// <item> spawns
// <material> spawns
//
// @Triggers when an item entity spawns.
// @Context
// <context.item> returns the dItem of the entity.
// <context.entity> returns the dEntity.
// <context.location> returns the location of the entity to be spawned.
//
// @Determine
// "CANCELLED" to stop the item entity from spawning.
//
// -->
@EventHandler
public void itemSpawn(ItemSpawnEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dItem item = new dItem(event.getEntity().getItemStack());
context.put("item", item);
context.put("entity", new dEntity(event.getEntity()));
context.put("location", new dLocation(event.getLocation()));
List<String> events = new ArrayList<String>();
events.add("item spawns");
events.add(item.identifySimple() + " spawns");
events.add(item.identifyMaterial() + " spawns");
String determination = doEvents(events, null, null, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// pig zapped
//
// @Triggers when a pig is zapped by lightning and turned into a pig zombie.
// @Context
// <context.pig> returns the dEntity of the pig.
// <context.pig_zombie> returns the dEntity of the pig zombie.
// <context.lightning> returns the dEntity of the lightning.
//
// @Determine
// "CANCELLED" to stop the pig from being zapped.
//
// -->
@EventHandler
public void pigZap(PigZapEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity pig = new dEntity(event.getEntity());
dEntity pigZombie = new dEntity(event.getPigZombie());
dEntity lightning = new dEntity(event.getLightning());
context.put("pig", pig);
context.put("pig_zombie", pigZombie);
context.put("lightning", lightning);
String determination = doEvents(Arrays.asList
("pig zapped"), null, null, context);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// projectile hits block
// projectile hits <material>
// <projectile> hits block
// <projectile> hits <material>
//
// @Triggers when a projectile hits a block.
// @Context
// <context.projectile> returns the dEntity of the projectile.
// <context.shooter> returns the dEntity of the shooter, if there is one.
// <context.location> returns the dLocation of the block that was hit.
//
// -->
@EventHandler
public void projectileHit(ProjectileHitEvent event) {
dPlayer player = null;
dNPC npc = null;
if (event.getEntity() == null)
return;
dEntity projectile = new dEntity(event.getEntity());
if (projectile.getLocation() == null)
return; // No, I can't explain how or why this would ever happen... nonetheless, it appears it does happen sometimes.
if (Double.isNaN(projectile.getLocation().getDirection().normalize().getX()))
return; // I can't explain this one either. It also chooses to happen whenever it pleases.
Block block = null;
try {
BlockIterator bi = new BlockIterator(projectile.getLocation().getWorld(),
projectile.getLocation().toVector(), projectile.getLocation().getDirection().normalize(), 0, 4);
while(bi.hasNext()) {
block = bi.next();
if(block.getTypeId() != 0) {
break;
}
}
}
catch (IllegalStateException ex) {
// This happens because it can. Also not explainable whatsoever.
// As this error happens on no fault of the user, display no error message... just cancel the event.
return;
}
if (block == null)
return;
dEntity shooter = projectile.getShooter();
dMaterial material = dMaterial.getMaterialFrom(block.getType(), block.getData());
Map<String, dObject> context = new HashMap<String, dObject>();
context.put("projectile", projectile);
context.put("location", new dLocation(block.getLocation()));
List<String> events = new ArrayList<String>();
events.add("projectile hits block");
events.add("projectile hits " + material.identifySimple());
events.add(projectile.identifyType() + " hits block");
events.add(projectile.identifyType() + " hits " + material.identifySimple());
if (shooter != null) {
context.put("shooter", shooter.getDenizenObject());
// <--[event]
// @Events
// entity shoots block
// entity shoots <material> (with <projectile>)
// <entity> shoots block
// <entity> shoots <material> (with <projectile>)
//
// @Triggers when a projectile shot by an entity hits a block.
// @Context
// <context.projectile> returns the dEntity of the projectile.
// <context.shooter> returns the dEntity of the shooter, if there is one.
// <context.location> returns the dLocation of the block that was hit.
//
// -->
if (shooter.isCitizensNPC()) { npc = shooter.getDenizenNPC(); }
else if (shooter.isPlayer()) { player = shooter.getDenizenPlayer(); }
events.add("entity shoots block");
events.add("entity shoots block with " + projectile.identifyType());
events.add("entity shoots " + material.identifySimple() + " with " + projectile.identifyType());
events.add("entity shoots " + material.identifySimple());
events.add(shooter.identifyType() + " shoots block");
events.add(shooter.identifyType() + " shoots block with " + projectile.identifyType());
events.add(shooter.identifyType() + " shoots " + material.identifySimple() + " with " + projectile.identifyType());
events.add(shooter.identifyType() + " shoots " + material.identifySimple());
}
doEvents(events, npc, player, context, true);
}
// <--[event]
// @Events
// projectile launched
// <entity> launched
//
// @Triggers when a projectile is launched.
// @Context
// <context.entity> returns the projectile.
//
// @Determine
// "CANCELLED" to stop it from being launched.
//
// -->
@EventHandler
public void projectileLaunch(ProjectileLaunchEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
List<String> events = new ArrayList<String>();
dEntity projectile = new dEntity(event.getEntity());
context.put("entity", projectile);
events.add("projectile launched");
events.add(projectile.identifySimple() + " launched");
events.add(projectile.identifyType() + " launched");
String Determination = doEvents(events, null, null, context, true);
if (Determination.equalsIgnoreCase("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// player dyes sheep (<color>)
// sheep dyed (<color>)
//
// @Triggers when a sheep is dyed by a player.
// @Context
// <context.entity> returns the dEntity of the sheep.
// <context.color> returns an Element of the color the sheep is being dyed.
//
// @Determine
// "CANCELLED" to stop it from being dyed.
// Element(String) that matches DyeColor to dye it a different color.
//
// -->
@EventHandler
public void sheepDyeWool(SheepDyeWoolEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
String color = event.getColor().name();
context.put("entity", entity);
context.put("color", new Element(color));
String determination = doEvents(Arrays.asList
("player dyes sheep",
"player dyes sheep " + color,
"sheep dyed",
"sheep dyed " + color), null, null, context);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (determination.equals(determination.toUpperCase())) {
try {
event.setColor(DyeColor.valueOf(determination));
}
catch (IllegalArgumentException e) {
dB.echoError("Unknown dye color " + determination);
}
}
}
// <--[event]
// @Events
// sheep regrows wool
//
// @Triggers when a sheep regrows wool.
// @Context
// <context.entity> returns the dEntity of the sheep.
//
// @Determine
// "CANCELLED" to stop it from regrowing wool.
//
// -->
@EventHandler
public void sheepRegrowWool(SheepRegrowWoolEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
context.put("entity", entity);
String determination = doEvents(Arrays.asList
("sheep regrows wool"), null, null, context);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
}
// <--[event]
// @Events
// slime splits (into <#>)
//
// @Triggers when a slime splits into smaller slimes.
// @Context
// <context.entity> returns the dEntity of the slime.
// <context.count> returns an Element(Number) of the number of smaller slimes it will split into.
//
// @Determine
// "CANCELLED" to stop it from splitting.
// Element(Number) to set the number of smaller slimes it will split into.
//
// -->
@EventHandler
public void slimeSplit(SlimeSplitEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
int count = event.getCount();
context.put("entity", entity);
context.put("count", new Element(count));
String determination = doEvents(Arrays.asList
("slime splits",
"slime splits into " + count),
null, null, context);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (Argument.valueOf(determination)
.matchesPrimitive(aH.PrimitiveType.Integer)) {
event.setCount(aH.getIntegerFrom(determination));
}
}
/////////////////////
// INVENTORY EVENTS
/////////////////
// <--[event]
// @Events
// item crafted
// <item> crafted
// <material> crafted
//
// @Triggers when an item's recipe is correctly formed.
// @Context
// <context.inventory> returns the dInventory of the crafting inventory.
// <context.item> returns the dItem to be crafted.
// <context.recipe> returns a dList of dItems in the recipe.
//
// @Determine
// "CANCELLED" to stop the item from being crafted.
// dItem to change the item that is crafted.
//
// -->
@EventHandler
public void craftItemEvent(PrepareItemCraftEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
List<String> events = new ArrayList<String>();
events.add("item crafted");
CraftingInventory inventory = event.getInventory();
context.put("inventory", new dInventory(inventory));
Recipe recipe = event.getRecipe();
dItem result = recipe.getResult() != null ? new dItem(recipe.getResult()) : null;
if (result != null) {
context.put("item", result);
events.add(result.identifySimple() + " crafted");
events.add(result.identifyMaterial() + " crafted");
}
dList recipeList = new dList();
for (ItemStack item : inventory.getMatrix()) {
if (item != null)
recipeList.add(new dItem(item).identify());
else
recipeList.add(new dItem(Material.AIR).identify());
}
context.put("recipe", recipeList);
Player player = (Player) event.getView().getPlayer();
String determination = doEvents(events, null, dEntity.getPlayerFrom(player), context);
if (determination.toUpperCase().startsWith("CANCELLED")) {
inventory.setResult(null);
player.updateInventory();
}
else if (dItem.matches(determination)) {
inventory.setResult(dItem.valueOf(determination).getItemStack());
player.updateInventory();
}
}
// <--[event]
// @Events
// item enchanted
// <item> enchanted
//
// @Triggers when an item is enchanted.
// @Context
// <context.location> returns the dLocation of the enchanting table.
// <context.inventory> returns the dInventory of the enchanting table.
// <context.item> returns the dItem to be enchanted.
// <context.button> returns which button was pressed to initiate the enchanting.
// <context.cost> returns the experience level cost of the enchantment.
//
// @Determine
// Element(Number) to set the experience level cost of the enchantment.
// "CANCELLED" to stop the item from being enchanted.
//
// -->
@EventHandler
public void enchantItemEvent(EnchantItemEvent event) {
Map<String, dObject> context = new HashMap<String, dObject>();
dPlayer player = dEntity.getPlayerFrom(event.getEnchanter());
dItem item = new dItem(event.getItem());
context.put("location", new dLocation(event.getEnchantBlock().getLocation()));
context.put("inventory", dInventory.mirrorBukkitInventory(event.getInventory()));
context.put("item", item);
context.put("button", new Element(event.whichButton()));
context.put("cost", new Element(event.getExpLevelCost()));
String determination = doEvents(Arrays.asList
("item enchanted",
item.identifySimple() + " enchanted"),
null, player, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (Argument.valueOf(determination).matchesPrimitive(aH.PrimitiveType.Integer))
event.setExpLevelCost(Integer.valueOf(determination));
}
// <--[language]
// @Name Inventory Actions
// @Group Useful Lists
// @Description
// Used by some inventory world events to describe the action of the inventory event.
//
// Actions, as described by the bukkit javadocs:
// CLONE_STACK
// A max-size stack of the clicked item is put on the cursor.
// COLLECT_TO_CURSOR
// The inventory is searched for the same material, and they are put on the cursor up to
// m@material.max_stack_size.
// DROP_ALL_CURSOR
// The entire cursor item is dropped.
// DROP_ALL_SLOT
// The entire clicked slot is dropped.
// DROP_ONE_CURSOR
// One item is dropped from the cursor.
// DROP_ONE_SLOT
// One item is dropped from the clicked slot.
// HOTBAR_MOVE_AND_READD
// The clicked item is moved to the hotbar, and the item currently there is re-added to the
// player's inventory.
// HOTBAR_SWAP
// The clicked slot and the picked hotbar slot are swapped.
// MOVE_TO_OTHER_INVENTORY
// The item is moved to the opposite inventory if a space is found.
// NOTHING
// Nothing will happen from the click.
// PICKUP_ALL