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PlaySoundCommand.java
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PlaySoundCommand.java
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package com.denizenscript.denizen.scripts.commands.world;
import com.denizenscript.denizen.nms.NMSHandler;
import com.denizenscript.denizen.objects.LocationTag;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.ArgumentHelper;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import com.denizenscript.denizencore.utilities.debugging.Debug;
import org.bukkit.Sound;
import java.util.List;
public class PlaySoundCommand extends AbstractCommand {
public PlaySoundCommand() {
setName("playsound");
setSyntax("playsound [<location>|.../<player>|...] [sound:<name>] (volume:<#.#>) (pitch:<#.#>) (custom) (sound_category:<category name>)");
setRequiredArguments(2, 6);
isProcedural = false;
}
// <--[command]
// @Name PlaySound
// @Syntax playsound [<location>|.../<player>|...] [sound:<name>] (volume:<#.#>) (pitch:<#.#>) (custom) (sound_category:<category name>)
// @Required 2
// @Maximum 6
// @Short Plays a sound at the location or to a list of players.
// @Group world
//
// @Description
// Plays a sound to a player or nearby players at a location.
// The sound is played through the player's client just like any other sounds in Minecraft.
//
// For a list of all sounds, check <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html>
//
// Sounds are by default played under their normal sound type (eg zombie sounds are under the type Mobs/Animals).
// You can optionally instead specify an alternate sound category to use.
// For a list of all valid sound categories, check <@link url https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/SoundCategory.html>
//
// Specifying a player or list of players will only play the sound for each player, from their own location (but will not follow them if they move).
// If a location is specified, it will play the sound for any players that are near the location specified.
//
// Optionally, specify 'custom' to play a custom sound added by a resource pack, changing the sound name to something like 'random.click'
//
// Optionally specify a pitch value (defaults to 1.0). A pitch from 0.0 to 1.0 will be deeper (sounds like a demon), and above 1.0 will be higher pitched (sounds like a fairy).
//
// Optionally specify a volume value (defaults to 1.0). A volume from 0.0 to 1.0 will be quieter than normal.
// A volume above 1.0 however will not be louder - instead it will be audible from farther (approximately 1 extra chunk of distance per value, eg 2.0 is 2 more chunks, 5.0 is 5 more chunks, etc.).
//
// @Tags
// <server.list_sounds>
//
// @Usage
// Use to play a sound for a player
// - playsound <player> sound:ENTITY_EXPERIENCE_ORB_PICKUP pitch:1
// @Usage
// Use to play a sound at a location for all nearby
// - playsound <player.location> sound:ENTITY_PLAYER_LEVELUP
// @Usage
// Use to notify all players with a sound
// - playsound <server.list_online_players> sound:ENTITY_PLAYER_LEVELUP volume:0.5 pitch:0.8
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry.getProcessedArgs()) {
if (!scriptEntry.hasObject("locations")
&& !scriptEntry.hasObject("entities")
&& arg.matchesArgumentList(LocationTag.class)) {
scriptEntry.addObject("locations", arg.asType(ListTag.class).filter(LocationTag.class, scriptEntry));
}
else if (!scriptEntry.hasObject("locations")
&& !scriptEntry.hasObject("entities")
&& arg.matchesArgumentList(PlayerTag.class)) {
scriptEntry.addObject("entities", arg.asType(ListTag.class).filter(PlayerTag.class, scriptEntry));
}
else if (!scriptEntry.hasObject("volume")
&& arg.matchesFloat()
&& arg.matchesPrefix("volume", "v")) {
scriptEntry.addObject("volume", arg.asElement());
}
else if (!scriptEntry.hasObject("pitch")
&& arg.matchesFloat()
&& arg.matchesPrefix("pitch", "p")) {
scriptEntry.addObject("pitch", arg.asElement());
}
else if (!scriptEntry.hasObject("sound")) {
scriptEntry.addObject("sound", arg.asElement());
}
else if (!scriptEntry.hasObject("custom")
&& arg.matches("custom")) {
scriptEntry.addObject("custom", new ElementTag(true));
}
else if (!scriptEntry.hasObject("sound_category")
&& arg.matchesPrefix("sound_category")) {
scriptEntry.addObject("sound_category", arg.asElement());
}
else {
arg.reportUnhandled();
}
}
if (!scriptEntry.hasObject("sound")) {
throw new InvalidArgumentsException("Missing sound argument!");
}
if (!scriptEntry.hasObject("locations") && !scriptEntry.hasObject("entities")) {
throw new InvalidArgumentsException("Missing location argument!");
}
scriptEntry.defaultObject("volume", new ElementTag(1));
scriptEntry.defaultObject("pitch", new ElementTag(1));
scriptEntry.defaultObject("custom", new ElementTag(false));
scriptEntry.defaultObject("sound_category", new ElementTag("MASTER"));
}
@SuppressWarnings("unchecked")
@Override
public void execute(ScriptEntry scriptEntry) {
List<LocationTag> locations = (List<LocationTag>) scriptEntry.getObject("locations");
List<PlayerTag> players = (List<PlayerTag>) scriptEntry.getObject("entities");
ElementTag soundElement = scriptEntry.getElement("sound");
ElementTag volumeElement = scriptEntry.getElement("volume");
ElementTag pitchElement = scriptEntry.getElement("pitch");
ElementTag custom = scriptEntry.getElement("custom");
ElementTag sound_category = scriptEntry.getElement("sound_category");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(),
(locations != null ? ArgumentHelper.debugObj("locations", locations.toString()) : "") +
(players != null ? ArgumentHelper.debugObj("entities", players.toString()) : "") +
soundElement.debug() +
volumeElement.debug() +
pitchElement.debug() +
custom.debug());
}
String sound = soundElement.asString();
float volume = volumeElement.asFloat();
float pitch = pitchElement.asFloat();
String category = sound_category.asString().toUpperCase();
try {
if (locations != null) {
if (custom.asBoolean()) {
for (LocationTag location : locations) {
NMSHandler.getSoundHelper().playSound(null, location, sound, volume, pitch, category);
}
}
else {
for (LocationTag location : locations) {
NMSHandler.getSoundHelper().playSound(null, location, Sound.valueOf(sound.toUpperCase()), volume, pitch, category);
}
}
}
else {
for (PlayerTag player : players) {
if (custom.asBoolean()) {
NMSHandler.getSoundHelper().playSound(player.getPlayerEntity(), player.getLocation(), sound, volume, pitch, category);
}
else {
NMSHandler.getSoundHelper().playSound(player.getPlayerEntity(), player.getLocation(), Sound.valueOf(sound.toUpperCase()), volume, pitch, category);
}
}
}
}
catch (Exception e) {
Debug.echoDebug(scriptEntry, "Unable to play sound.");
if (Debug.verbose) {
Debug.echoError(e);
}
}
}
}