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PlayerPlacesBlockScriptEvent.java
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PlayerPlacesBlockScriptEvent.java
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package com.denizenscript.denizen.events.player;
import com.denizenscript.denizen.events.BukkitScriptEvent;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizen.objects.ItemTag;
import com.denizenscript.denizen.objects.LocationTag;
import com.denizenscript.denizen.objects.MaterialTag;
import com.denizenscript.denizen.utilities.implementation.BukkitScriptEntryData;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.scripts.ScriptEntryData;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
public class PlayerPlacesBlockScriptEvent extends BukkitScriptEvent implements Listener {
// <--[event]
// @Events
// player places block
// player places <item>
//
// @Group Player
//
// @Location true
//
// @Switch using:<hand_type> to only process the event if the player is using the specified hand type (HAND or OFF_HAND).
// @Switch against:<location> to only process the event if block that this new block is being placed against matches the specified LocationTag matcher.
// @Switch type:<material> to only process the event if the block placed matches the MaterialTag matcher input.
//
// @Cancellable true
//
// @Triggers when a player places a block.
//
// @Context
// <context.location> returns the LocationTag of the block that was placed.
// <context.material> returns the MaterialTag of the block that was placed.
// <context.old_material> returns the MaterialTag of the block that was replaced.
// <context.item_in_hand> returns the ItemTag of the item in hand.
// <context.hand> returns the name of the hand that the block was in (HAND or OFF_HAND).
// <context.against> returns the LocationTag of the block this block was placed against.
//
// @Player Always.
//
// @Example
// on player places block:
//
// @Example
// after player places torch using:off_hand:
//
// @Example
// on player places cactus against:sand:
//
// @Example
// # This example process the event only if the player places any block that isn't tnt.
// on player places block type:!tnt:
// - announce "<player.name> has placed a block that isn't TNT. Lucky!"
//
// -->
public PlayerPlacesBlockScriptEvent() {
registerCouldMatcher("player places <material>");
registerSwitches("using", "against", "type");
}
public BlockPlaceEvent event;
public LocationTag location, against;
public MaterialTag material;
public ElementTag hand;
public ItemTag item_in_hand;
@Override
public boolean matches(ScriptPath path) {
String mat = path.eventArgLowerAt(2);
if (!item_in_hand.tryAdvancedMatcher(mat, path.context) && !material.tryAdvancedMatcher(mat, path.context)) {
return false;
}
if (!runGenericSwitchCheck(path, "using", hand.asString())) {
return false;
}
if (!runInCheck(path, location)) {
return false;
}
if (!path.tryObjectSwitch("against", against)) {
return false;
}
if (!path.tryObjectSwitch("type", material)) {
return false;
}
return super.matches(path);
}
@Override
public ScriptEntryData getScriptEntryData() {
return new BukkitScriptEntryData(event.getPlayer());
}
@Override
public ObjectTag getContext(String name) {
switch (name) {
case "location": return location;
case "material": return material;
case "old_material": return new MaterialTag(event.getBlockReplacedState());
case "item_in_hand": return item_in_hand;
case "hand": return hand;
case "against": return against;
}
return super.getContext(name);
}
@EventHandler
public void onPlayerPlacesBlock(BlockPlaceEvent event) {
if (EntityTag.isNPC(event.getPlayer())) {
return;
}
hand = new ElementTag(event.getHand());
material = new MaterialTag(event.getBlock());
location = new LocationTag(event.getBlock().getLocation());
against = new LocationTag(event.getBlockAgainst().getLocation());
item_in_hand = new ItemTag(event.getItemInHand());
this.event = event;
fire(event);
}
}