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meta doc tweak
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mcmonkey4eva committed Oct 26, 2023
1 parent 0f42e74 commit 1bd14c7
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Expand Up @@ -11,7 +11,6 @@
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import com.denizenscript.denizencore.scripts.commands.generator.*;
import com.denizenscript.denizencore.utilities.debugging.Debug;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;

Expand All @@ -28,7 +27,8 @@ public class FakeInternalDataCommand extends AbstractCommand {
// @description
// Each entity in Minecraft has a set of data values that get sent to the client, with each data value being a number id -> value pair.
// Denizen allows direct control over that data, as it can be useful for things like setting values that would usually be blocked.
// Because this is such a direct control that's meant to impose less restrictions, there's no limitations/verification on the values being set other than basic type checking.
// Because this is such a direct control that's meant to impose less restriction, there's no limitations/verification on the values being set other than basic type checking.
// Note as well that as these are raw internal values, they are liable to change between minecraft version updates, especially the numeric IDs.
// For all possible internal entity data values and their respective ids, see <@link url https://github.com/DenizenScript/Denizen/blob/dev/v1_20/src/main/java/com/denizenscript/denizen/nms/v1_20/helpers/EntityDataNameMapper.java#L50>.
// Alternatively, you can use the number id directly instead of the names listed there.
// For a list of all entity data ids and their values, see <@link url https://wiki.vg/Entity_metadata>
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