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Add World Events. On player damaged by entity, On player damaged by p…
…layer (with <context.damager>, on player damaged by [entity_type]
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@@ -304,6 +304,7 @@ public void run() { | |
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} , (long) ((Duration.valueOf(respawnDelay).getSeconds() * 20)) ); | ||
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} | ||
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} |
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