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Rewrote "on entity shoots bow" event in new ScriptEvent format.
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src/main/java/net/aufdemrand/denizen/events/entity/EntityShootsBowEvent.java
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package net.aufdemrand.denizen.events.entity; | ||
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import net.aufdemrand.denizen.BukkitScriptEntryData; | ||
import net.aufdemrand.denizen.objects.dEntity; | ||
import net.aufdemrand.denizen.objects.dItem; | ||
import net.aufdemrand.denizen.utilities.Conversion; | ||
import net.aufdemrand.denizen.utilities.DenizenAPI; | ||
import net.aufdemrand.denizen.utilities.entity.Position; | ||
import net.aufdemrand.denizencore.events.ScriptEvent; | ||
import net.aufdemrand.denizencore.objects.Element; | ||
import net.aufdemrand.denizencore.objects.aH; | ||
import net.aufdemrand.denizencore.objects.dList; | ||
import net.aufdemrand.denizencore.objects.dObject; | ||
import net.aufdemrand.denizencore.scripts.ScriptEntryData; | ||
import net.aufdemrand.denizencore.scripts.containers.ScriptContainer; | ||
import net.aufdemrand.denizencore.utilities.CoreUtilities; | ||
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import org.bukkit.Bukkit; | ||
import org.bukkit.entity.Entity; | ||
import org.bukkit.event.EventHandler; | ||
import org.bukkit.event.Listener; | ||
import org.bukkit.event.entity.EntityShootBowEvent; | ||
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import java.util.Arrays; | ||
import java.util.HashMap; | ||
import java.util.List; | ||
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public class EntityShootsBowEvent extends ScriptEvent implements Listener { | ||
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// <--[event] | ||
// @Events | ||
// entity shoots bow | ||
// <entity> shoots bow | ||
// entity shoots <item> | ||
// <entity> shoots <item> | ||
// | ||
// @Cancellable true | ||
// | ||
// @Triggers when an entity shoots something out of a bow. | ||
// | ||
// @Context | ||
// <context.entity> returns the dEntity that shot the bow. | ||
// <context.projectile> returns a dEntity of the projectile. | ||
// <context.bow> returns the bow item used to shoot. | ||
// <context.force> returns the force of the shot. | ||
// | ||
// @Determine | ||
// dList(dEntity) to change the projectile(s) being shot. | ||
// --> | ||
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public EntityShootsBowEvent() { | ||
instance = this; | ||
} | ||
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public static EntityShootsBowEvent instance; | ||
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public dEntity entity; | ||
public Float force; | ||
public dItem bow; | ||
public dEntity projectile; | ||
public EntityShootBowEvent event; | ||
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@Override | ||
public boolean couldMatch(ScriptContainer scriptContainer, String s) { | ||
String lower = CoreUtilities.toLowerCase(s); | ||
String cmd = CoreUtilities.getXthArg(1, lower); | ||
String entOne = CoreUtilities.getXthArg(0, lower); | ||
String entTwo = lower.contains(" by ") ? CoreUtilities.getXthArg(3, lower): CoreUtilities.getXthArg(2, lower); | ||
List<String> types = Arrays.asList("entity", "player", "npc"); | ||
return ((types.contains(entOne) || dEntity.matches(entOne)) | ||
&& cmd.equals("shoots")); | ||
} | ||
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@Override | ||
public boolean matches(ScriptContainer scriptContainer, String s) { | ||
String lower = CoreUtilities.toLowerCase(s); | ||
String attacker = CoreUtilities.getXthArg(0, lower); | ||
String item = CoreUtilities.getXthArg(2, lower); | ||
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if (!entity.matchesEntity(attacker)) { | ||
return false; | ||
} | ||
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if (!item.equals("bow") | ||
&& (!item.equals(bow.identifyNoIdentifier()) && !item.equals(bow.identifySimpleNoIdentifier()))) { | ||
return false; | ||
} | ||
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return true; | ||
} | ||
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@Override | ||
public String getName() { | ||
return "EntityShootsBow"; | ||
} | ||
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@Override | ||
public void init() { | ||
Bukkit.getServer().getPluginManager().registerEvents(this, DenizenAPI.getCurrentInstance()); | ||
} | ||
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@Override | ||
public void destroy() { | ||
EntityShootBowEvent.getHandlerList().unregister(this); | ||
} | ||
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@Override | ||
public boolean applyDetermination(ScriptContainer container, String determination) { | ||
if (aH.Argument.valueOf(determination).matchesArgumentList(dEntity.class)) { | ||
cancelled = true; | ||
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// Get the list of entities | ||
Object list = dList.valueOf(determination).filter(dEntity.class); | ||
@SuppressWarnings("unchecked") | ||
List<dEntity> newProjectiles = (List<dEntity>) list; | ||
// Go through all the entities, spawning/teleporting them | ||
for (dEntity newProjectile : newProjectiles) { | ||
newProjectile.spawnAt(entity.getEyeLocation() | ||
.add(entity.getEyeLocation().getDirection())); | ||
// Set the entity as the shooter of the projectile, | ||
// where applicable | ||
if (newProjectile.isProjectile()) { | ||
newProjectile.setShooter(entity); | ||
} | ||
} | ||
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// Mount the projectiles on top of each other | ||
Position.mount(Conversion.convertEntities(newProjectiles)); | ||
// Get the last entity on the list, i.e. the one at the bottom | ||
// if there are many mounted on top of each other | ||
Entity lastProjectile = newProjectiles.get | ||
(newProjectiles.size() - 1).getBukkitEntity(); | ||
// Give it the same velocity as the arrow that would | ||
// have been shot by the bow | ||
// Note: No, I can't explain why this has to be multiplied by three, it just does. | ||
lastProjectile.setVelocity(event.getEntity().getLocation() | ||
.getDirection().multiply(force)); | ||
return true; | ||
} | ||
return super.applyDetermination(container, determination); | ||
} | ||
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@Override | ||
public ScriptEntryData getScriptEntryData() { | ||
return new BukkitScriptEntryData(entity.isPlayer() ? dEntity.getPlayerFrom(event.getEntity()): null, | ||
entity.isCitizensNPC() ? dEntity.getNPCFrom(event.getEntity()): null); | ||
} | ||
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@Override | ||
public HashMap<String, dObject> getContext() { | ||
HashMap<String, dObject> context = super.getContext(); | ||
context.put("entity", entity); | ||
context.put("force", new Element(force)); | ||
context.put("bow", bow); | ||
context.put("projectile", projectile); | ||
return context; | ||
} | ||
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@EventHandler | ||
public void onEntityShootsBow(EntityShootBowEvent event) { | ||
entity = new dEntity(event.getEntity()); | ||
force = event.getForce() * 3; | ||
bow = new dItem(event.getBow()); | ||
projectile = new dEntity(event.getProjectile()); | ||
cancelled = event.isCancelled(); | ||
this.event = event; | ||
fire(); | ||
event.setCancelled(cancelled); | ||
} | ||
} |
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