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Improve some meta
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mcmonkey4eva committed Jan 18, 2015
1 parent eeb07be commit 29aacbd
Showing 1 changed file with 7 additions and 7 deletions.
Expand Up @@ -3974,7 +3974,7 @@ public void playerRespawn(PlayerRespawnEvent event) {
//
// @Triggers when a player shears an entity.
// @Context
// <context.state> returns the dEntity.
// <context.state> returns the dEntity of the sheep.
//
// @Determine
// "CANCELLED" to stop the player from shearing the entity.
Expand Down Expand Up @@ -4011,7 +4011,7 @@ public void playerShearEntity(PlayerShearEntityEvent event) {
//
// @Triggers when a player starts or stops flying.
// @Context
// <context.state> returns an Element with a value of "true" if the player is now flying and "false" otherwise.
// <context.state> returns an Element(Boolean) with a value of "true" if the player is now flying and "false" otherwise.
//
// @Determine
// "CANCELLED" to stop the player from toggling flying.
Expand Down Expand Up @@ -4040,7 +4040,7 @@ public void playerToggleFlight(PlayerToggleFlightEvent event) {
//
// @Triggers when a player starts or stops sneaking.
// @Context
// <context.state> returns an Element with a value of "true" if the player is now sneaking and "false" otherwise.
// <context.state> returns an Element(Boolean) with a value of "true" if the player is now sneaking and "false" otherwise.
//
// @Determine
// "CANCELLED" to stop the player from toggling sneaking.
Expand Down Expand Up @@ -4069,7 +4069,7 @@ public void playerToggleSneak(PlayerToggleSneakEvent event) {
//
// @Triggers when a player starts or stops sprinting.
// @Context
// <context.state> returns an Element with a value of "true" if the player is now sprinting and "false" otherwise.
// <context.state> returns an Element(Boolean) with a value of "true" if the player is now sprinting and "false" otherwise.
//
// @Determine
// "CANCELLED" to stop the player from toggling sprinting.
Expand Down Expand Up @@ -4386,7 +4386,7 @@ public void lightningStrike(LightningStrikeEvent event) {
// @Triggers when weather changes in a world.
// @Context
// <context.world> returns the dWorld the weather changed in.
// <context.weather> returns an Element with the name of the new weather.
// <context.weather> returns an Element with the name of the new weather. (rain or clear).
//
// @Determine
// "CANCELLED" to stop the weather from changing.
Expand Down Expand Up @@ -4432,7 +4432,7 @@ public void weatherChange(WeatherChangeEvent event) {
// @Triggers when a portal is created in a world.
// @Context
// <context.world> returns the dWorld the portal was created in.
// <context.reason> returns an Element of the reason the portal was created.
// <context.reason> returns an Element of the reason the portal was created. (FIRE or OBC_DESTINATION)
//
// @Determine
// "CANCELLED" to stop the portal from being created.
Expand Down Expand Up @@ -4496,7 +4496,7 @@ public void spawnChange(SpawnChangeEvent event) {
// <context.world> returns the dWorld the structure grew in.
// <context.location> returns the dLocation the structure grew at.
// <context.structure> returns an Element of the structure's type.
// <context.blocks> returns a list of all block locations to be modified.
// <context.blocks> returns a dList of all block locations to be modified.
//
// @Determine
// "CANCELLED" to stop the structure from growing.
Expand Down

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