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Heal Command
	- add description
	- add usages
Fix tons of object fetcher stuff
  • Loading branch information
Fortifier42 committed Jun 29, 2015
1 parent 8c3818c commit 393ec2e
Showing 1 changed file with 31 additions and 23 deletions.
Expand Up @@ -217,23 +217,23 @@ public void registerCoreMembers() {
// TODO: Document Command Details
// @Usage
// Use to animate a chest to open at 15,89,-45 in world: world
// - animatechest 15,89,-45,world
// - animatechest l@15,89,-45,world

// @Usage
// To then close the chest at 15,89,-45 in world: world
// - animatechest 15,89,-45,world close
// - animatechest l@15,89,-45,world close

// @Usage
// Use to animate a chest to open with no sound at 12,12,-64 in world: peter
// - animatechest 12,12,-64,peter sound:false
// - animatechest l@12,12,-64,peter sound:false

// @Usage
// If only a player by the name of Morphan1 should see the chest open
// - animatechest 12,12,-64,peter sound:false p@Morphan1
// - animatechest l@12,12,-64,peter sound:false p@Morphan1

// @Usage
// The command also accepts a list of players to view the animation
// - animatechest 12,12,-64,peter sound:false p@Morphan1|p@mcmonkey4eva|p@Fortifier42
// - animatechest l@12,12,-64,peter sound:false p@Morphan1|p@mcmonkey4eva|p@Fortifier42
// -->
registerCoreMember(AnimateChestCommand.class,
"ANIMATECHEST", "animatechest [<location>] ({open}/close) (sound:{true}/false) (<player>|...)", 1);
Expand Down Expand Up @@ -370,11 +370,11 @@ public void registerCoreMembers() {

// @Usage
// Use to make a npc with the id 12 break a block at 17,64,-87
// - break 17,64,-87 entity:n@12
// - break l@17,64,-87 entity:n@12

// @Usage
// Use to make a npc with the name bob break a block at 17,64,-87 and start digging from 5 blocks away
// - break 17,64,-87 entity:n@bob radius:5
// - break l@17,64,-87 entity:n@bob radius:5

// -->
if (Depends.citizens != null)
Expand Down Expand Up @@ -755,16 +755,16 @@ public void registerCoreMembers() {
// <entry[saveName].dropped> returns a dEntity of the spawned item.
// @Usage
// Use to display a stone block dropped at a players location
// - displayitem stone <player.location>
// - displayitem i@stone <player.location>
// @Usage
// Use to display a diamond sword dropped at 12,64,-847 in world survival
// - displayitem diamond_sword 12,64,-847,survival
// - displayitem i@diamond_sword l@12,64,-847,survival
// @Usage
// Use to display redstone dust dropped at -54,100,-87 in world creative disappear after 10 seconds
// - displayitem redstone -54,100,-87,creative duration:10s
// - displayitem i@redstone l@-54,100,-87,creative duration:10s
// @Usage
// Use to save the dropped item to save entry 'item_dropped'
// - displayitem redstone -54,100,-87,creative duration:10s save:item_dropped
// - displayitem i@redstone l@-54,100,-87,creative duration:10s save:item_dropped
// -->
registerCoreMember(DisplayItemCommand.class,
"DISPLAYITEM", "displayitem [<item>] [<location>] (duration:<value>)", 2);
Expand Down Expand Up @@ -874,13 +874,13 @@ public void registerCoreMembers() {
// <e@entity.equipment>
// @Usage
// Use to equip a stone block on a player's head
// - equip <player> head:stone
// - equip <player> head:i@stone
// @Usage
// Use to equip a diamond sword into the hand of an npc named bob
// - equip <n@bob> hand:diamond_sword
// - equip <n@bob> hand:i@diamond_sword
// @Usage
// Use to equip an iron helmet on the head of all players on the server
// - equip <server.list_online_players> head:iron_helmet
// Use to equip a iron helmet on two players named Bob and Steve
// - equip p@bob|p@steve head:i@iron_helmet
// -->
registerCoreMember(EquipCommand.class,
"EQUIP", "equip (<entity>|...) (hand:<item>) (head:<item>) (chest:<item>) (legs:<item>) (boots:<item>)", 1);
Expand Down Expand Up @@ -959,11 +959,11 @@ public void registerCoreMembers() {
// Use give give a player 1 level
// - experience give level 1
// @Usage
// Use to give a player with the name Morphan1 10 experience points.
// - experience give 10 player<p@Morphan1>
// Use to take 1 level from a player
// - experience take level 1
// @Usage
// Use to take 1 level from a specific player
// - experience take level 1 player:<player>
// Use to give a player with the name Morphan1 10 experience points.
// - experience give 10 player:p@Morphan1
// -->
registerCoreMember(ExperienceCommand.class,
"EXPERIENCE", "experience [{set}/give/take] (level) [<#>]", 2);
Expand Down Expand Up @@ -1094,8 +1094,8 @@ public void registerCoreMembers() {
// Use to launch a firework which leaves a trail
// - firework <player.location> random trail
// @Usage
// Use to launch a firework which leaves a trail and explodes with a flicker effect
// - firework <player.location> random trail flicker
// Use to launch a firework which leaves a trail and explodes with a flicker effect at 10,43,-76 in world
// - firework l@10,43,-76,world random trail flicker
// -->
registerCoreMember(FireworkCommand.class,
"FIREWORK", "firework (<location>) (power:<#>) (<type>/random) (primary:<color>|...) (fade:<color>|...) (flicker) (trail)", 0);
Expand Down Expand Up @@ -1279,11 +1279,19 @@ public void registerCoreMembers() {
// @Author aufdemrand, Jeebiss, Morphan1, mcmonkey
// @Group entity
// @Description
// TODO: Document Command Details
// This command heals a player, list of players, entity or list of entities. If no amount is specified it will
// heal the specified player(s)/entity(s) fully.
// @Tags
// <e@entity.health>
// @Usage
// TODO: Document Command Details
// Use to fully heal a player
// - heal
// @Usage
// Use to heal a player 5 hearts
// - heal 10
// @Usage
// Use to heal a player by the name of Morphan1 fully
// - heal p@Morphan1
// -->
registerCoreMember(HealCommand.class,
"HEAL", "heal (<#.#>) ({player}/<entity>|...)", 0);
Expand Down

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