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Add Pushable command, fixes #1061
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Morphan1 committed Aug 4, 2015
1 parent 344bbc6 commit 72c2795
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7 changes: 7 additions & 0 deletions src/main/java/net/aufdemrand/denizen/objects/dNPC.java
Expand Up @@ -313,6 +313,13 @@ public net.citizensnpcs.api.trait.trait.Inventory getInventoryTrait() {
return npc.getTrait(net.citizensnpcs.api.trait.trait.Inventory.class);
}

public PushableTrait getPushableTrait() {
NPC npc = getCitizen();
if (!npc.hasTrait(PushableTrait.class))
npc.addTrait(PushableTrait.class);
return npc.getTrait(PushableTrait.class);
}

public LookClose getLookCloseTrait() {
NPC npc = getCitizen();
if (!npc.hasTrait(LookClose.class))
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Expand Up @@ -2045,6 +2045,29 @@ public void registerCoreMembers() {
"PUSH", "push [<entity>|...] (origin:<entity>/<location>) (destination:<location>) (speed:<#.#>) (<duration>) (<script>) (force_along) (precision:<#>) (no_rotate) (no_damage)", 1);


// <--[command]
// @Name Pushable
// @Syntax pushable (state:true/false/{toggle}) (delay:<duration>) (returnable:true/false)
// @Required 0
// @Stable stable
// @Short Edits the pushable trait for NPCs.
// @Author Morphan1
// @Group npc
// @Description
// Enables, disables, toggles, or edits the Pushable trait on the attached NPC.
// @Tags
// None
// @Usage
// Use to toggle the Pushable trait for a specified NPC.
// - pushable npc:n@321
// @Usage
// Use to enable the Pushable trait and return after 2 seconds.
// - pushable state:true delay:2s returnable:true
// -->
registerCoreMember(PushableCommand.class,
"PUSHABLE", "pushable (state:true/false/{toggle}) (delay:<duration>) (returnable:true/false)", 0);


// <--[command]
// @Name Queue
// @Syntax queue (<queue>) [clear/stop/pause/resume/delay:<#>]
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@@ -0,0 +1,95 @@
package net.aufdemrand.denizen.scripts.commands.npc;

import net.aufdemrand.denizen.BukkitScriptEntryData;
import net.aufdemrand.denizen.npc.traits.PushableTrait;
import net.aufdemrand.denizen.objects.dNPC;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.aufdemrand.denizencore.exceptions.CommandExecutionException;
import net.aufdemrand.denizencore.exceptions.InvalidArgumentsException;
import net.aufdemrand.denizencore.objects.Duration;
import net.aufdemrand.denizencore.objects.Element;
import net.aufdemrand.denizencore.objects.aH;
import net.aufdemrand.denizencore.scripts.ScriptEntry;
import net.aufdemrand.denizencore.scripts.commands.AbstractCommand;

public class PushableCommand extends AbstractCommand {

private enum Toggle {TOGGLE, TRUE, FALSE, ON, OFF}

@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {

for (aH.Argument arg : aH.interpret(scriptEntry.getArguments())) {

if (!scriptEntry.hasObject("state")
&& arg.matchesPrefix("state", "s")
&& arg.matchesEnum(Toggle.values())) {
scriptEntry.addObject("state", arg.asElement());
}

else if (!scriptEntry.hasObject("delay")
&& arg.matchesPrefix("delay", "d")
&& arg.matchesArgumentType(Duration.class)) {
scriptEntry.addObject("delay", arg.asType(Duration.class));
}

else if (!scriptEntry.hasObject("return")
&& arg.matchesPrefix("return", "r")
&& arg.matchesPrimitive(aH.PrimitiveType.Boolean)) {
scriptEntry.addObject("return", arg.asElement());
}

}
}

@Override
public void execute(ScriptEntry scriptEntry) throws CommandExecutionException {

dNPC denizenNPC = ((BukkitScriptEntryData) scriptEntry.entryData).getNPC();
if (denizenNPC == null) {
throw new CommandExecutionException("No valid NPC attached to this queue!");
}
PushableTrait trait = denizenNPC.getPushableTrait();

Element state = scriptEntry.getElement("state");
Duration delay = scriptEntry.getdObject("delay");
Element returnable = scriptEntry.getElement("return");

if (state == null && delay == null && returnable == null) {
state = new Element("TOGGLE");
}

dB.report(scriptEntry, getName(),
(state != null ? state.debug() : "") +
(delay != null ? delay.debug() : "") +
(returnable != null ? returnable.debug() : ""));

if (delay != null) {
trait.setDelay(delay.getSecondsAsInt());
}

if (returnable != null) {
trait.setReturnable(returnable.asBoolean());
}

if (state != null) {
switch (Toggle.valueOf(state.asString().toUpperCase())) {\

case TRUE:
case ON:
trait.setPushable(true);
break;

case FALSE:
case OFF:
trait.setPushable(false);
break;

case TOGGLE:
trait.setPushable(!trait.isPushable());
break;

}
}
}
}

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