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resource pack event: register missing switch
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mcmonkey4eva committed Mar 14, 2022
1 parent 8ec6d64 commit 76eac9c
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Expand Up @@ -30,6 +30,7 @@ public class ResourcePackStatusScriptEvent extends BukkitScriptEvent {
public ResourcePackStatusScriptEvent() {
instance = this;
registerCouldMatcher("resource pack status");
registerSwitches("status");
}

public static ResourcePackStatusScriptEvent instance;
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Expand Up @@ -30,6 +30,10 @@ public GlowCommand() {
isProcedural = false;
}

// TODO: REWRITE: 'glow [<entity>|...] (glow:{true}/false/reset) (per_player) (players:<player>|...)'
// Default apply globally, unless 'per_player' set, in which case use a purely network solution and do not override the global state at all.
// Also note that 'reset' is to reset per_player to view global state.

// <--[command]
// @Name Glow
// @Syntax glow [<entity>|...] (<should glow>)
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