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improve some meta
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mcmonkey4eva committed Jul 15, 2019
1 parent 10461da commit 8413afc
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Showing 4 changed files with 10 additions and 15 deletions.
Expand Up @@ -34,9 +34,8 @@ public class CooldownCommand extends AbstractCommand {
// Cooldown periods are persistent through a server restart as they are saved in the saves.yml.
//
// @Tags
// <ScriptTag_name.cooled_down[player]>
// <ScriptTag_name.cooldown>
// <s@requirements.check>
// <ScriptTag.cooled_down[player]>
// <ScriptTag.cooldown>
//
// @Usage
// Use to keep the current interact script from meeting requirements.
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Expand Up @@ -48,9 +48,8 @@ public class CastCommand extends AbstractCommand {
//
// @Usage
// Use to remove an effect from the player.
// - if <player.has_effect[jump]> {
// - if <player.has_effect[jump]>:
// - cast jump remove <player>
// }
// -->

@Override
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Expand Up @@ -30,16 +30,19 @@ public class LookcloseCommand extends AbstractCommand {
// use more CPU cycles. You may also specify a range integer to specify the number
// of blocks that will trigger the NPC's attention.
//
// @Tags
// None
//
// @Usage
// Use to cause the NPC to begin looking at nearby players.
// - lookclose true <npc>
// - lookclose true
//
// @Usage
// Use to cause the NPC to stop looking at nearby players.
// - lookclose false <npc>
// - lookclose false
//
// @Usage
// Change up the range and make the NPC more realistic
// Use to change the range and make the NPC more realistic
// - lookclose true range:10 realistic
// -->

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Expand Up @@ -57,13 +57,7 @@ public class ChatCommand extends AbstractCommand {
//
// @Usage
// Use to have an NPC talk to a group of individuals.
// - flag <npc> talk_targets:!
// - foreach <npc.location.find.players.within[6]> {
// - if <def[value].has_flag[clan_initiate]> {
// - flag <npc> talk_targets:->:<def[value]>
// }
// }
// - chat targets:<npc.flag[talk_targets].as_list> "Welcome, initiate!"
// - chat targets:<npc.location.find.players.within[6].filter[has_flag[clan_initiate]]> "Welcome, initiate!"
// -->

@Override
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