Skip to content

Commit

Permalink
part 2
Browse files Browse the repository at this point in the history
  • Loading branch information
mcmonkey4eva committed Mar 14, 2020
1 parent d24778b commit 961e236
Show file tree
Hide file tree
Showing 70 changed files with 70 additions and 3 deletions.
Expand Up @@ -19,6 +19,7 @@ public class AgeCommand extends AbstractCommand {
// @Name Age
// @Syntax age [<entity>|...] (adult/baby/<age>) (lock)
// @Required 1
// @Maximum 3
// @Short Sets the ages of a list of entities, optionally locking them in those ages.
// @Group entity
//
Expand Down
Expand Up @@ -23,6 +23,7 @@ public class AnimateCommand extends AbstractCommand {
// @Name Animate
// @Syntax animate [<entity>|...] [animation:<name>]
// @Required 2
// @Maximum 2
// @Plugin Citizens
// @Short Makes a list of entities perform a certain animation.
// @Group entity
Expand Down
Expand Up @@ -21,6 +21,7 @@ public class AttackCommand extends AbstractCommand {
// @Name Attack
// @Syntax attack (<entity>|...) (target:<entity>/cancel)
// @Required 0
// @Maximum 2
// @Short Makes an entity, or list of entities, attack a target.
// @Group entity
//
Expand Down
Expand Up @@ -20,6 +20,7 @@ public class BurnCommand extends AbstractCommand {
// @Name Burn
// @Syntax burn [<entity>|...] (duration:<value>)
// @Required 1
// @Maximum 2
// @Short Sets a list of entities on fire.
// @Group entity
//
Expand Down
Expand Up @@ -22,6 +22,7 @@ public class CastCommand extends AbstractCommand {
// @Name Cast
// @Syntax cast [<effect>] (remove) (duration:<value>) (power:<#>) (<entity>|...) (no_ambient) (hide_particles)
// @Required 1
// @Maximum 7
// @Short Casts a potion effect to a list of entities.
// @Group entity
//
Expand Down
Expand Up @@ -29,6 +29,7 @@ public class EquipCommand extends AbstractCommand {
// @Name Equip
// @Syntax equip (<entity>|...) (hand:<item>) (offhand:<item>) (head:<item>) (chest:<item>) (legs:<item>) (boots:<item>) (saddle:<item>) (horse_armor:<item>)
// @Required 1
// @Maximum 9
// @Short Equips items and armor on a list of entities.
// @Group entity
//
Expand Down
Expand Up @@ -18,6 +18,7 @@ public class FeedCommand extends AbstractCommand {
// @Name Feed
// @Syntax feed (<entity>) (amount:<#>) (saturation:<#.#>)
// @Required 0
// @Maximum 3
// @Short Feed the player or npc.
// @Group entity
//
Expand Down
Expand Up @@ -31,6 +31,7 @@ public class FlyCommand extends AbstractCommand {
// @Name Fly
// @Syntax fly (cancel) [<entity>|...] (controller:<player>) (origin:<location>) (destinations:<location>|...) (speed:<#.#>) (rotationthreshold:<#.#>)
// @Required 1
// @Maximum 7
// @Short Make an entity fly where its controller is looking or fly to waypoints.
// @Group entity
//
Expand Down
Expand Up @@ -19,6 +19,7 @@ public class FollowCommand extends AbstractCommand {
// @Name Follow
// @Syntax follow (followers:<entity>|...) (stop/target:<entity>) (lead:<#.#>) (max:<#.#>) (speed:<#.#>) (allow_wander)
// @Required 0
// @Maximum 6
// @Short Causes a list of entities to follow a target.
// @Group entity
//
Expand Down
Expand Up @@ -26,6 +26,7 @@ public class HeadCommand extends AbstractCommand {
// @Name Head
// @Syntax head (<entity>|...) [skin:<player_name>]
// @Required 1
// @Maximum 2
// @Short Makes players or NPCs wear a specific player's head.
// @Group entity
//
Expand Down
Expand Up @@ -21,6 +21,7 @@ public class HealCommand extends AbstractCommand {
// @Name Heal
// @Syntax heal (<#.#>) ({player}/<entity>|...)
// @Required 0
// @Maximum 2
// @Short Heals the player or list of entities.
// @Group entity
//
Expand Down
Expand Up @@ -21,6 +21,7 @@ public class HealthCommand extends AbstractCommand {
// @Name Health
// @Syntax health ({npc}/<entity>|...) [<#>] (state:{true}/false/toggle)
// @Required 1
// @Maximum 3
// @Short Changes the target's maximum health.
// @Group entity
//
Expand Down
Expand Up @@ -23,6 +23,7 @@ public class HurtCommand extends AbstractCommand {
// @Name Hurt
// @Syntax hurt (<#.#>) ({player}/<entity>|...) (cause:<cause>)
// @Required 0
// @Maximum 3
// @Short Hurts the player or a list of entities.
// @Group entity
//
Expand Down
Expand Up @@ -20,6 +20,7 @@ public class InvisibleCommand extends AbstractCommand {
// @Name Invisible
// @Syntax invisible [<entity>] (state:true/false/toggle)
// @Required 1
// @Maximum 2
// @Short Makes an NPC or entity go invisible
// @Group entity
//
Expand Down
Expand Up @@ -23,6 +23,7 @@ public class LeashCommand extends AbstractCommand {
// @Name Leash
// @Syntax leash (cancel) [<entity>|...] (holder:<entity>/<location>)
// @Required 1
// @Maximum 3
// @Short Sticks a leash on target entity, held by a fence or another entity.
// @Group entity
//
Expand Down
Expand Up @@ -24,6 +24,7 @@ public class LookCommand extends AbstractCommand {
// @Name Look
// @Syntax look (<entity>|...) [<location>] (duration:<duration>)
// @Required 1
// @Maximum 3
// @Short Causes the NPC or other entity to look at a target location.
// @Group entity
//
Expand Down
Expand Up @@ -21,6 +21,7 @@ public class MountCommand extends AbstractCommand {
// @Name Mount
// @Syntax mount (cancel) [<entity>|...] (<location>)
// @Required 0
// @Maximum 3
// @Short Mounts one entity onto another.
// @Group entity
//
Expand Down
Expand Up @@ -32,6 +32,7 @@ public class PushCommand extends AbstractCommand implements Holdable {
// @Name Push
// @Syntax push [<entity>|...] (origin:<entity>/<location>) (destination:<location>) (speed:<#.#>) (duration:<duration>) (script:<name>) (def:<element>|...) (force_along) (precision:<#>) (no_rotate) (no_damage) (ignore_collision)
// @Required 1
// @Maximum 12
// @Short Pushes entities through the air in a straight line.
// @Group entity
//
Expand Down
Expand Up @@ -22,6 +22,7 @@ public class RemoveCommand extends AbstractCommand {
// @Name Remove
// @Syntax remove [<entity>|...] (world:<world>)
// @Required 1
// @Maximum 2
// @Short Despawns an entity or list of entities, permanently removing any NPCs.
// @Group entity
// @Description
Expand Down
Expand Up @@ -23,6 +23,7 @@ public class RotateCommand extends AbstractCommand implements Holdable {
// @Name Rotate
// @Syntax rotate (cancel) (<entity>|...) (yaw:<#.#>) (pitch:<#.#>) (infinite/duration:<duration>) (frequency:<duration>)
// @Required 1
// @Maximum 6
// @Short Rotates a list of entities.
// @Group entity
//
Expand Down
Expand Up @@ -40,6 +40,7 @@ public class ShootCommand extends AbstractCommand implements Listener, Holdable
// @Name Shoot
// @Syntax shoot [<entity>|...] (origin:<entity>/<location>) (destination:<location>) (height:<#.#>) (speed:<#.#>) (script:<name>) (def:<element>|...) (shooter:<entity>) (spread:<#.#>) (lead:<location>) (no_rotate)
// @Required 1
// @Maximum 11
// @Short Shoots an entity through the air, useful for things like firing arrows.
// @Group entity
//
Expand Down
Expand Up @@ -22,6 +22,7 @@ public class SpawnCommand extends AbstractCommand {
// @Name Spawn
// @Syntax spawn [<entity>|...] [<location>] (target:<entity>) (persistent)
// @Required 2
// @Maximum 4
// @Short Spawns a list of entities at a certain location.
// @Group entity
//
Expand Down
Expand Up @@ -25,6 +25,7 @@ public class TeleportCommand extends AbstractCommand {
// @Name Teleport
// @Syntax teleport (<entity>|...) [<location>]
// @Required 1
// @Maximum 2
// @Short Teleports the entity(s) to a new location.
// @Group entity
//
Expand Down
Expand Up @@ -30,6 +30,7 @@ public class WalkCommand extends AbstractCommand implements Holdable {
// @Name Walk
// @Syntax walk (<entity>|...) [<location>/stop] (speed:<#.#>) (auto_range) (radius:<#.#>) (lookat:<location>)
// @Required 1
// @Maximum 6
// @Short Causes an entity or list of entities to walk to another location.
// @Group entity
//
Expand Down
Expand Up @@ -27,6 +27,7 @@ public class DisplayItemCommand extends AbstractCommand implements Listener {
// @Name DisplayItem
// @Syntax displayitem [<item>] [<location>] (duration:<value>)
// @Required 2
// @Maximum 3
// @Short Makes a non-touchable item spawn for players to view.
// @Group item
//
Expand Down
Expand Up @@ -28,6 +28,7 @@ public class FakeItemCommand extends AbstractCommand {
// @Name FakeItem
// @Syntax fakeitem [<item>|...] [slot:<slot>] (duration:<duration>) (players:<player>|...) (player_only)
// @Required 2
// @Maximum 5
// @Short Show a fake item in a player's inventory.
// @Group item
//
Expand Down
Expand Up @@ -25,6 +25,7 @@ public class GiveCommand extends AbstractCommand {
// @Name Give
// @Syntax give [money/xp/<item>|...] (quantity:<#>) (unlimit_stack_size) (to:<inventory>) (slot:<slot>)
// @Required 1
// @Maximum 5
// @Short Gives the player an item, xp, or money.
// @Group item
//
Expand Down
Expand Up @@ -57,6 +57,7 @@ public class InventoryCommand extends AbstractCommand {
// @Name Inventory
// @Syntax inventory [open/close/copy/move/swap/add/remove/set/keep/exclude/fill/clear/update/adjust <mechanism>:<value>] (destination:<inventory>) (origin:<inventory>/<item>|...) (slot:<slot>)
// @Required 1
// @Maximum 6
// @Short Edits the inventory of a player, NPC, or chest.
// @Group item
//
Expand Down
Expand Up @@ -27,6 +27,7 @@ public class MapCommand extends AbstractCommand {
// @Name Map
// @Syntax map [<#>/new:<world>] [reset:<location>/image:<file> (resize)/script:<script>] (x:<#>) (y:<#>)
// @Required 2
// @Maximum 5
// @Short Modifies a new or existing map by adding images or text.
// @Group item
//
Expand Down
Expand Up @@ -25,6 +25,7 @@ public class TakeCommand extends AbstractCommand {
// @Name Take
// @Syntax take [money/xp/iteminhand/scriptname:<name>/bydisplay:<name>/bycover:<title>|<author>/slot:<slot>/nbt:<key>/<item>|...] (quantity:<#>) (from:<inventory>)
// @Required 1
// @Maximum 3
// @Short Takes an item from the player.
// @Group item
//
Expand Down
Expand Up @@ -20,6 +20,7 @@ public class ActionCommand extends AbstractCommand {
// @Name Action
// @Syntax action [<action name>|...] (<npc>|...) (context:<name>|<object>|...)
// @Required 1
// @Maximum 3
// @Short Manually fires an NPC action.
// @Group npc
//
Expand Down
Expand Up @@ -21,6 +21,7 @@ public class AnchorCommand extends AbstractCommand {
// @Name Anchor
// @Syntax anchor [id:<name>] [remove/add <location>]
// @Required 2
// @Maximum 3
// @Short Controls an NPC's Anchor Trait.
// @Group npc
//
Expand Down
Expand Up @@ -16,6 +16,7 @@ public class AssignmentCommand extends AbstractCommand {
// @Name Assignment
// @Syntax assignment [set/remove] (script:<name>)
// @Required 1
// @Maximum 2
// @Plugin Citizens
// @Short Changes an NPC's assignment.
// @Group npc
Expand Down
Expand Up @@ -25,6 +25,7 @@ public class BreakCommand extends AbstractCommand implements Holdable {
// @Name Break
// @Syntax break [<location>] (<npc>) (radius:<#.#>)
// @Required 1
// @Maximum 3
// @Plugin Citizens
// @Short Makes an NPC walk over and break a block.
// @Group npc
Expand Down
Expand Up @@ -20,6 +20,7 @@ public class CreateCommand extends AbstractCommand {
// @Name Create
// @Syntax create [<entity>] [<name>] (<location>) (traits:<trait>|...)
// @Required 1
// @Maximum 4
// @Plugin Citizens
// @Short Creates a new NPC, and optionally spawns it at a location.
// @Group npc
Expand Down
Expand Up @@ -22,6 +22,7 @@ public class DespawnCommand extends AbstractCommand {
// @Syntax despawn (<npc>|...)
// @Plugin Citizens
// @Required 0
// @Maximum 1
// @Short Temporarily despawns the linked NPC or a list of NPCs.
// @Group npc
//
Expand Down
Expand Up @@ -12,6 +12,7 @@ public class DisengageCommand extends AbstractCommand {
// @Name Disengage
// @Syntax disengage
// @Required 0
// @Maximum 0
// @Plugin Citizens
// @Short Enables an NPCs triggers that have been temporarily disabled by the engage command.
// @Group npc
Expand Down
Expand Up @@ -20,6 +20,7 @@ public class EngageCommand extends AbstractCommand {
// @Name Engage
// @Syntax engage (<duration>)
// @Required 0
// @Maximum 1
// @Plugin Citizens
// @Short Temporarily disables an NPCs toggled interact script-container triggers.
// @Group npc
Expand Down
Expand Up @@ -20,6 +20,7 @@ public class FishCommand extends AbstractCommand {
// @Name Fish
// @Syntax fish [<location>] (catch:{none}/default/junk/treasure/fish) (stop) (chance:<#>)
// @Required 1
// @Maximum 4
// @Short Causes an NPC to begin fishing around a specified location.
// @Group npc
//
Expand Down
Expand Up @@ -18,6 +18,7 @@ public class LookcloseCommand extends AbstractCommand {
// @Name LookClose
// @Syntax lookclose (<npc>) (state:<true/false>) (range:<#>) (realistic)
// @Required 0
// @Maximum 4
// @Plugin Citizens
// @Short Interacts with an NPCs 'lookclose' trait as provided by Citizens2.
// @Group npc
Expand Down
Expand Up @@ -21,6 +21,7 @@ public class PauseCommand extends AbstractCommand {
// @Name Pause
// @Syntax pause [waypoints/activity] (<duration>)
// @Required 1
// @Maximum 2
// @Short Pauses an NPC's waypoint navigation or goal activity temporarily or indefinitely.
// @Group npc
//
Expand Down
Expand Up @@ -19,6 +19,7 @@ public class PoseCommand extends AbstractCommand {
// @Name Pose
// @Syntax pose (add/remove/{assume}) [id:<name>] (player/{npc}) (<location>)
// @Required 1
// @Maximum 4
// @Plugin Citizens
// @Short Rotates the player or NPC to match a pose, or adds/removes an NPC's poses.
// @Group npc
Expand Down
Expand Up @@ -17,6 +17,7 @@ public class PushableCommand extends AbstractCommand {
// @Name Pushable
// @Syntax pushable (state:true/false/{toggle}) (delay:<duration>) (returnable:true/false)
// @Required 0
// @Maximum 3
// @Short Edits the pushable trait for NPCs.
// @Group npc
//
Expand Down
Expand Up @@ -17,6 +17,7 @@ public class RenameCommand extends AbstractCommand {
// @Name Rename
// @Syntax rename [<name>]
// @Required 1
// @Maximum 1
// @Plugin Citizens
// @Short Renames the linked NPC.
// @Group npc
Expand Down
Expand Up @@ -17,6 +17,7 @@ public class SitCommand extends AbstractCommand {
// @Name Sit
// @Syntax sit (<location>)
// @Required 0
// @Maximum 1
// @Short Causes the NPC to sit. To make them stand, see <@link command Stand>.
// @Group npc
//
Expand Down
Expand Up @@ -17,6 +17,7 @@ public class StandCommand extends AbstractCommand {
// @Name Stand
// @Syntax stand
// @Required 0
// @Maximum 0
// @Plugin Citizens
// @Short Causes the NPC to stand. To make them sit, see <@link command Sit>.
// @Group npc
Expand Down
Expand Up @@ -17,6 +17,7 @@ public class TraitCommand extends AbstractCommand {
// @Name Trait
// @Syntax trait (state:true/false/{toggle}) [<trait>]
// @Required 1
// @Maximum 2
// @Plugin Citizens
// @Short Adds or removes a trait from an NPC.
// @Group npc
Expand Down
Expand Up @@ -17,6 +17,7 @@ public class TriggerCommand extends AbstractCommand {
// @Name Trigger
// @Syntax trigger [name:<trigger>] (state:{toggle}/true/false) (cooldown:<duration>) (radius:<#>)
// @Required 1
// @Maximum 4
// @Short Enables or disables a trigger.
// @Group npc
// @Guide https://guide.denizenscript.com/guides/npcs/interact-scripts.html
Expand Down
Expand Up @@ -15,6 +15,7 @@ public class VulnerableCommand extends AbstractCommand {
// @Name Vulnerable
// @Syntax vulnerable (state:{true}/false/toggle)
// @Required 0
// @Maximum 1
// @Plugin Citizens
// @Short Sets whether an NPC is vulnerable.
// @Group npc
Expand Down
Expand Up @@ -24,6 +24,7 @@ public class ActionBarCommand extends AbstractCommand {
// @Name ActionBar
// @Syntax actionbar [<text>] (targets:<player>|...) (format:<name>)
// @Required 1
// @Maximum 3
// @Short Sends a message to a player's action bar.
// @group player
//
Expand Down

0 comments on commit 961e236

Please sign in to comment.