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command meta fixes
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mcmonkey4eva committed Jul 5, 2020
1 parent f63ef13 commit e15eb32
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Showing 4 changed files with 8 additions and 8 deletions.
Expand Up @@ -31,11 +31,11 @@ public AgeCommand() {
// @Group entity
//
// @Description
// Some living entity types are 'ageable' which can affect an entities ability to breed, or whether they appear
// as a baby or an adult. Using the 'age' command allows modification of an entity's age. Specify an entity and
// either 'baby', 'adult', or an integer age to set the age of an entity. Using the 'lock' argument will
// keep the entity from increasing its age automatically. NPCs which use ageable entity types can also be
// specified.
// Some living entity types are 'ageable' which can affect an entities ability to breed, or whether they appear as a baby or an adult.
// Using the 'age' command allows modification of an entity's age.
// Specify an entity and either 'baby', 'adult', or an integer age to set the age of an entity.
// Using the 'lock' argument will keep the entity from increasing its age automatically.
// NPCs which use ageable entity types can also be specified.
//
// @Tags
// <EntityTag.age>
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Expand Up @@ -40,7 +40,7 @@ public AnimateCommand() {
// specify an entity and an animation.
//
// Player animations require a Player-type entity or NPC. Available player animations include:
// ARM_SWING, CRIT, HURT, and MAGIC_CRIT, SIT, SLEEP, SNEAK, STOP_SITTING, STOP_SLEEPING, STOP_SNEAKING,
// ARM_SWING, HURT, CRIT, MAGIC_CRIT, SIT, SLEEP, SNEAK, STOP_SITTING, STOP_SLEEPING, STOP_SNEAKING,
// START_USE_MAINHAND_ITEM, START_USE_OFFHAND_ITEM, STOP_USE_ITEM, EAT_FOOD, ARM_SWING_OFFHAND
//
// All entities also have available Bukkit's entity effect list:
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Expand Up @@ -36,7 +36,7 @@ public AttackCommand() {
// The attack command causes a mob entity to attack a target mob entity or player.
//
// This technically can be used on an NPC, but it will trigger the Citizens internal punching-pathfinder.
// This attack mode doesn't work well. If you want NPC combat, consider using Sentinel instead.
// This attack mode doesn't work well. If you want NPC combat, consider using Sentinel instead: <@link url https://github.com/mcmonkeyprojects/Sentinel/blob/master/README.md>.
//
// To cancel an attack, use the 'cancel' argument instead of specifying a target.
//
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Expand Up @@ -48,7 +48,7 @@ public HealCommand() {
// - heal 10
//
// @Usage
// Use to heal a player by the name of steve fully.
// Use to heal a defined player fully.
// - heal <[someplayer]>
// -->

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