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NPC falling through the world when using shoot command #419
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I uh... Had a bow that shot pigs stacked on top of each other, and I'm pretty sure the only reason they stayed above ground was because of the ones on top of the pig on the bottom. I have no idea what the problem is, but a pile of pigs swimming through land is pretty strange |
@mythan -
should just be Also, I've seen this happen on another server, but can't seem to replicate it on my own server... |
Updated the line to what you suggested mcmonkey, but yes..still getting the same result. First jump fine, second jump straight through the ground. |
I don't know if this relates, but when I do NPC's and primed_tnt are both entities. |
NPCs and most entities don't fall into the ground for me at all, but cows for instance do. Regardless, it's a weird Minecraft physics bug. If you don't use a script with it, the Shoot command literally does nothing to the entity itself except for setting its velocity one single time in this line: lastEntity.setVelocity(v3); I'll look into it more once we dVectors are implemented, but I'm not sure there is much that can be done. |
I'm not sure if this one is worth spending a lot of energy on, but if you shoot an NPC up into the air it'll fall through the ground when it's supposed to land. I thought it was client side, but by using a proximity trigger it confirmed the NPC wasn't there anymore.
I've tried with and without an origin and get the same result.
If it doesn't happen on the first attempt, just click them again:
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