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Rapid packet-based entity data changes #2540
Rapid packet-based entity data changes #2540
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for
arg should be optional and default to linked playerThere was a problem hiding this comment.
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I think
3
is wrong here?There was a problem hiding this comment.
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Forgot to update that, fixed
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Should either note in meta that the delay is inaccurate for long runs, or switch this sleep to a more accurate delay manager.
Also considering the possibility of long runs, should also add a check to kill the loop if the player(s) are gone
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Both should be fixed