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SkillAPIPlayerProperties.java
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SkillAPIPlayerProperties.java
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package com.denizenscript.depenizen.bukkit.properties.skillapi;
import com.denizenscript.denizen.objects.ItemTag;
import com.denizenscript.denizen.objects.MaterialTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.depenizen.bukkit.objects.skillapi.SkillAPIClassTag;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.api.player.PlayerClass;
import com.sucy.skill.api.player.PlayerData;
import com.sucy.skill.api.player.PlayerSkill;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizencore.objects.core.DurationTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.tags.Attribute;
public class SkillAPIPlayerProperties implements Property {
@Override
public String getPropertyString() {
return null;
}
@Override
public String getPropertyId() {
return "SkillAPIPlayer";
}
@Override
public void adjust(Mechanism mechanism) {
// None
}
public static boolean describes(ObjectTag pl) {
return pl instanceof PlayerTag;
}
public static SkillAPIPlayerProperties getFrom(ObjectTag pl) {
if (!describes(pl)) {
return null;
}
else {
return new SkillAPIPlayerProperties((PlayerTag) pl);
}
}
public static final String[] handledTags = new String[] {
"skillapi"
};
public static final String[] handledMechs = new String[] {
}; // None
public SkillAPIPlayerProperties(PlayerTag player) {
this.player = player;
}
PlayerTag player;
@Override
public ObjectTag getObjectAttribute(Attribute attribute) {
if (attribute.startsWith("skillapi")) {
PlayerData data = SkillAPI.getPlayerData(player.getOfflinePlayer());
attribute = attribute.fulfill(1);
// <--[tag]
// @attribute <PlayerTag.skillapi.main_class>
// @returns SkillAPIClassTag
// @plugin Depenizen, SkillAPI
// @description
// Returns the player's main SkillAPI class.
// -->
if (attribute.startsWith("main_class")) {
if (data == null || data.getMainClass() == null) {
return null;
}
return new SkillAPIClassTag(data.getMainClass().getData()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.in_class[<class>]>
// @returns ElementTag(Boolean)
// @plugin Depenizen, SkillAPI
// @description
// Returns whether the player professes in the specified class. If none is specified, returns
// whether the player professes in any class.
// -->
if (attribute.startsWith("in_class")) {
if (attribute.hasParam()) {
SkillAPIClassTag testClass = attribute.paramAsType(SkillAPIClassTag.class);
if (testClass == null) {
return null;
}
return new ElementTag(data.isExactClass(testClass.getRPGClass())).getObjectAttribute(attribute.fulfill(1));
}
return new ElementTag(data.hasClass()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.has_skill[<skill>]>
// @returns ElementTag(Boolean)
// @plugin Depenizen, SkillAPI
// @description
// Returns whether the player has the specified skill.
// -->
if (attribute.startsWith("has_skill") && attribute.hasParam()) {
return new ElementTag(data.hasSkill(attribute.getParam())).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.mana>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the player's current amount of mana.
// -->
if (attribute.startsWith("mana")) {
return new ElementTag(data.getMana()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.max_mana>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the player's maximum amount of mana.
// -->
if (attribute.startsWith("max_mana")) {
return new ElementTag(data.getMaxMana()).getObjectAttribute(attribute.fulfill(1));
}
if (attribute.getAttribute(1).startsWith("class_") && attribute.hasParam()) {
PlayerClass playerClass = null;
SkillAPIClassTag skillAPIClass = attribute.paramAsType(SkillAPIClassTag.class);
if (skillAPIClass != null) {
String name = skillAPIClass.getRPGClass().getName();
for (PlayerClass plClass : data.getClasses()) {
if (plClass.getData().getName().equals(name)) {
playerClass = plClass;
break;
}
}
}
if (playerClass == null) {
return null;
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_exp[<class>]>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the amount of experience the player has toward the next level in the specified class.
// -->
if (attribute.startsWith("class_exp")) {
return new ElementTag(playerClass.getExp()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_required_exp[<class>]>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the amount of experience the player must receive to get to the next level
// in the specified class.
// -->
if (attribute.startsWith("class_required_exp")) {
return new ElementTag(playerClass.getRequiredExp()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_total_exp[<class>]>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the total amount of experience the player has in the specified class.
// -->
if (attribute.startsWith("class_total_exp")) {
return new ElementTag(playerClass.getTotalExp()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_level[<class>]>
// @returns ElementTag(Number)
// @plugin Depenizen, SkillAPI
// @description
// Returns the level the player is in the specified class.
// -->
if (attribute.startsWith("class_level")) {
return new ElementTag(playerClass.getLevel()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_points[<class>]>
// @returns ElementTag(Number)
// @plugin Depenizen, SkillAPI
// @description
// Returns the number of skill points the player has in the specified class.
// -->
if (attribute.startsWith("class_points")) {
return new ElementTag(playerClass.getPoints()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_maxed[<class>]>
// @returns ElementTag(Boolean)
// @plugin Depenizen, SkillAPI
// @description
// Returns whether the player has hit maximum level in the specified class.
// -->
if (attribute.startsWith("class_maxed")) {
return new ElementTag(playerClass.isLevelMaxed()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_health[<class>]>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the amount of health the player gets from the specified class.
// -->
if (attribute.startsWith("class_health")) {
return new ElementTag(playerClass.getHealth()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.class_mana[<class>]>
// @returns ElementTag(Decimal)
// @plugin Depenizen, SkillAPI
// @description
// Returns the amount of mana the player gets from the specified class.
// -->
if (attribute.startsWith("class_mana")) {
return new ElementTag(playerClass.getMana()).getObjectAttribute(attribute.fulfill(1));
}
}
if (attribute.getAttribute(1).startsWith("skill_") && attribute.hasParam()) {
PlayerSkill playerSkill = data.getSkill(attribute.getParam()); // TODO: SkillAPISkill object?
if (playerSkill == null) {
return null;
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_indicator[<skill>]>
// @returns ItemTag
// @plugin Depenizen, SkillAPI
// @description
// Returns the indicator item for the skill.
// -->
if (attribute.startsWith("skill_indicator")) {
return new ItemTag(playerSkill.getData().getIndicator(playerSkill)).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_bind[<skill>]>
// @returns MaterialTag
// @plugin Depenizen, SkillAPI
// @description
// Returns the material this skill is currently bound to.
// -->
if (attribute.startsWith("skill_bind")) {
return new MaterialTag(playerSkill.getBind()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_level_requirement[<skill>]>
// @returns ElementTag(Number)
// @plugin Depenizen, SkillAPI
// @description
// Returns the level the player must be to level up the specified skill.
// -->
if (attribute.startsWith("skill_level_req")) {
return new ElementTag(playerSkill.getLevelReq()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_level[<skill>]>
// @returns ElementTag(Number)
// @plugin Depenizen, SkillAPI
// @description
// Returns the level the player is in the specified skill.
// -->
if (attribute.startsWith("skill_level")) {
return new ElementTag(playerSkill.getLevel()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_points[<skill>]>
// @returns ElementTag(Number)
// @plugin Depenizen, SkillAPI
// @description
// Returns how many skill points the player has invested in the specified skill.
// -->
if (attribute.startsWith("skill_points")) {
return new ElementTag(playerSkill.getPoints()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_cost[<skill>]>
// @returns ElementTag(Number)
// @plugin Depenizen, SkillAPI
// @description
// Returns the cost the for the player to level up the specified skill.
// -->
if (attribute.startsWith("skill_cost")) {
return new ElementTag(playerSkill.getCost()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_on_cooldown[<skill>]>
// @returns ElementTag(Boolean)
// @plugin Depenizen, SkillAPI
// @description
// Returns whether the specified skill is currently on cooldown for the player.
// -->
if (attribute.startsWith("skill_on_cooldown")) {
return new ElementTag(playerSkill.getLevel()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_cooldown[<skill>]>
// @returns DurationTag
// @plugin Depenizen, SkillAPI
// @description
// Returns the remaining cooldown the player has in the specified skill.
// -->
if (attribute.startsWith("skill_cooldown")) {
return new DurationTag(playerSkill.getCooldown()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_maxed[<skill>]>
// @returns ElementTag(Boolean)
// @plugin Depenizen, SkillAPI
// @description
// Returns whether the player has reached max level in the specified skill.
// -->
if (attribute.startsWith("skill_maxed")) {
return new ElementTag(playerSkill.isMaxed()).getObjectAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <PlayerTag.skillapi.skill_status[<skill>]>
// @returns ElementTag
// @plugin Depenizen, SkillAPI
// @description
// Returns the player's current status for the specified skill.
// Can be: ON_COOLDOWN, MISSING_MANA, or READY
// -->
if (attribute.startsWith("skill_status")) {
return new ElementTag(playerSkill.getStatus().name()).getObjectAttribute(attribute.fulfill(1));
}
}
}
return null;
}
}