Behavior3 client library for Delphi (Behavior Trees for Delphi)
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Examples/Example1 - Jumping Box
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README.md

README.md

behavior3delphi

behavior3delphi is a Behavior3 client library for Delphi (Behavior Trees for Delphi) based on behavior3js.

Contents

Core Classes

This library includes the following core structures

  • BehaviorTree: the structure that represents a Behavior Tree
  • Blackboard: represents a "memory" in an agent and is required to to run a BehaviorTree
  • Composite: base class for all composite nodes
  • Decorator: base class for all decorator nodes
  • Action: base class for all action nodes
  • Condition: base class for all condition nodes
  • Tick: used as container and tracking object through the tree during the tick signal
  • BaseNode: the base class that provide all common node features

Nodes

Composite Nodes:

  • Sequence
  • Priority
  • MemSequence
  • MemPriority

Decorators:

  • Inverter
  • Limiter
  • MaxTime
  • Repeater
  • RepeaterUntilFailure
  • RepeaterUntilSuccess

Actions:

  • Succeeder
  • Failer
  • Error
  • Runner
  • Wait

Building

Either include all units (incl. those found in the Actions/Composites/Core/Decorators directories) or install and compile the Behavior3Delphi.dpk package (in the \Package folder) and set Link with runtime packages to true in the project options (Packages -> Runtime Packages) of your project.

Copyright and license

Copyright 2016 by Dennis D. Spreen dennis@spreendigital.de. Code released under the MIT license.