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c3m4_plantation.cfg
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c3m4_plantation.cfg
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; ############ DIRECTOR AND EVENT CHANGES ###########
; =====================================================
; == DIRECTOR & EVENT MODIFICATION ==
; == Modify director behaviour and events ==
; =====================================================
; ################ ITEM SPAWN CHANGES ###############
; =====================================================
; == PILL / ITEM / WEAPON SPAWNS ==
; == Remove or change pill, item & weapon spawns ==
; =====================================================
add:
; --- SMG on the crate in the finale area
{
"classname" "weapon_spawn"
"origin" "2606 612 168"
"angles" "0 285 -90"
"weapon_selection" "any_smg"
"spawn_without_director" "1"
"solid" "6"
"disableshadows" "1"
"spawnflags" "2"
"count" "5"
}
; --- Shotgun in the middle of the hedges in the finale area
{
"classname" "weapon_spawn"
"origin" "1750 1438 125"
"angles" "-2.16489 59.9764 91.2506"
"weapon_selection" "tier1_shotgun"
"spawn_without_director" "1"
"solid" "6"
"disableshadows" "1"
"spawnflags" "2"
"count" "5"
}
; --- Shovel by the hedges on scaffolding side in the finale area
{
"classname" "weapon_melee_spawn"
"origin" "863 1288 159"
"angles" "4.87368 29.2256 -160.013"
"melee_weapon" "shovel"
"spawn_without_director" "1"
"solid" "0"
"disableshadows" "1"
"spawnflags" "2"
"count" "1"
}
{
"classname" "prop_dynamic"
"origin" "878 1315 127"
"angles" "0 134 0"
"model" "models/deadbodies/dead_male_civilian_body.mdl"
"solid" "0"
"disableshadows" "1"
}
; --- Fix spawn positions of weapons inside mansion
modify:
{
match:
{
"hammerid" "1330445"
}
replace:
{
"origin" "1666 -46 427"
}
}
{
match:
{
"hammerid" "1330485"
}
replace:
{
"origin" "1657 -39 419"
"angles" "0 240 90"
}
}
; =====================================================
; == STATIC AMMO PILES ==
; == Add or modify ammo pile spawns ==
; =====================================================
; --- Make the ammo pile on the roof before the finale always spawn
add:
{
"classname" "weapon_ammo_spawn"
"origin" "-1409 -3447 184.5"
"angles" "0 0 -15"
"model" "models/props/terror/ammo_stack.mdl"
"solid" "6"
"disableshadows" "1"
"spawnflags" "2"
"count" "5"
}
filter:
{
"hammerid" "1330539"
}
; --- Ammo pile on table by the crate in the finale area
add:
{
"classname" "weapon_ammo_spawn"
"origin" "2262 808 164"
"angles" "0 340 0"
"model" "models/props/terror/ammo_stack.mdl"
"solid" "6"
"disableshadows" "1"
"spawnflags" "2"
"count" "5"
}
; =====================================================
; == HITTABLE CHANGES ==
; == Add/remove/modify hittables ==
; =====================================================
add:
; --- Haybale inside the barn before street leading to the mansion
{
"classname" "prop_physics"
"origin" "-530 -2888 60"
"angles" "0 270 90"
"model" "models/props_unique/haybails_single.mdl"
"solid" "6"
"fadescale" "0"
}
; ############# MAP CLIPPING AND ISSUES #############
; =====================================================
; == EXPLOITS BLOCKED ==
; == Block intentionally performed exploits ==
; =====================================================
add:
; --- Block survivors from standing on the saferoom roof
{
"classname" "env_physics_blocker"
"origin" "-4875 -1455 612"
"mins" "-5 -65 -540"
"maxs" "5 65 540"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "-4869 -1664 612"
"mins" "-10 -144 -540"
"maxs" "10 144 540"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "-4867 -1872 612"
"mins" "-12 -65 -540"
"maxs" "12 65 540"
"initialstate" "1"
"BlockType" "1"
}
; =====================================================
; == OUT OF BOUNDS ==
; == Block players getting outside / under the map ==
; =====================================================
; =====================================================
; == STUCK SPOTS ==
; == Prevent players from getting stuck in the map ==
; =====================================================
add:
; --- Prevent SI from getting perma-stuck behind a shrub wall behind some hedges before the finale area
{
"classname" "env_physics_blocker"
"origin" "80 -4508 69"
"mins" "-32 -100 -55"
"maxs" "32 100 55"
"initialstate" "1"
"BlockType" "2"
}
; =====================================================
; == NUISANCE CHANGES ==
; == Clipping improvements, QOL map changes ==
; =====================================================
; --- Remove fence by the first hittable log
filter:
{
"hammerid" "435179"
}
{
"targetname" "navblock_coop"
}
{
"targetname" "navblock_scavenge"
}
; --- Additional clipping around tall mansion ladders to stop players from falling off
add:
{
"classname" "env_physics_blocker"
"origin" "1059 -275 384"
"mins" "-3 -19 -256"
"maxs" "3 19 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "1101 -317 384"
"mins" "-19 -3 -256"
"maxs" "19 3 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "2339 -339 384"
"mins" "-3 -19 -256"
"maxs" "3 19 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "2381 -381 384"
"mins" "-19 -3 -256"
"maxs" "19 3 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "1059 19 384"
"mins" "-3 -19 -256"
"maxs" "3 19 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "1101 61 384"
"mins" "-19 -3 -256"
"maxs" "19 3 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "2269 19 384"
"mins" "-3 -19 -256"
"maxs" "3 19 256"
"initialstate" "1"
"BlockType" "2"
}
{
"classname" "env_physics_blocker"
"origin" "2227 61 384"
"mins" "-19 -3 -256"
"maxs" "19 3 256"
"initialstate" "1"
"BlockType" "2"
}
; --- Poles in event area to show where fences become blocked off by clips
{
"classname" "prop_dynamic"
"origin" "256 1212 256"
"angles" "0 0 0"
"model" "models/props_urban/metal_pole001.mdl"
"solid" "0"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "3072 1152 256"
"angles" "0 0 0"
"model" "models/props_urban/metal_pole001.mdl"
"solid" "0"
"disableshadows" "1"
}
; --- Block LOS under floating trees
{
"classname" "logic_auto"
; --- Large trees
"OnMapSpawn" "losfix_swamptree_large_a,AddOutput,mins -48 -1 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_large_a,AddOutput,maxs 48 1 18,0,-1"
"OnMapSpawn" "losfix_swamptree_large_a,AddOutput,solid 2,0,-1"
"OnMapSpawn" "losfix_swamptree_large_b,AddOutput,mins -1 -48 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_large_b,AddOutput,maxs 1 48 18,0,-1"
"OnMapSpawn" "losfix_swamptree_large_b,AddOutput,solid 2,0,-1"
; --- Medium trees
"OnMapSpawn" "losfix_swamptree_medium_a,AddOutput,mins -28 -1 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_medium_a,AddOutput,maxs 28 1 18,0,-1"
"OnMapSpawn" "losfix_swamptree_medium_a,AddOutput,solid 2,0,-1"
"OnMapSpawn" "losfix_swamptree_medium_b,AddOutput,mins -1 -28 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_medium_b,AddOutput,maxs 1 28 18,0,-1"
"OnMapSpawn" "losfix_swamptree_medium_b,AddOutput,solid 2,0,-1"
; --- Small trees
"OnMapSpawn" "losfix_swamptree_small_a,AddOutput,mins -23 -1 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_small_a,AddOutput,maxs 23 1 18,0,-1"
"OnMapSpawn" "losfix_swamptree_small_a,AddOutput,solid 2,0,-1"
"OnMapSpawn" "losfix_swamptree_small_b,AddOutput,mins -1 -23 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_small_b,AddOutput,maxs 1 23 18,0,-1"
"OnMapSpawn" "losfix_swamptree_small_b,AddOutput,solid 2,0,-1"
; --- Very small trees
"OnMapSpawn" "losfix_swamptree_vsmall_a,AddOutput,mins -19 -1 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_vsmall_a,AddOutput,maxs 19 1 18,0,-1"
"OnMapSpawn" "losfix_swamptree_vsmall_a,AddOutput,solid 2,0,-1"
"OnMapSpawn" "losfix_swamptree_vsmall_b,AddOutput,mins -1 -19 -18,0,-1"
"OnMapSpawn" "losfix_swamptree_vsmall_b,AddOutput,maxs 1 19 18,0,-1"
"OnMapSpawn" "losfix_swamptree_vsmall_b,AddOutput,solid 2,0,-1"
}
; --- By saferoom
{
"classname" "func_brush"
"origin" "-3642 -1522 -114"
"targetname" "losfix_swamptree_large_a"
}
{
"classname" "func_brush"
"origin" "-3642 -1522 -114"
"targetname" "losfix_swamptree_large_b"
}
{
"classname" "func_brush"
"origin" "-3072 -1080 -116"
"targetname" "losfix_swamptree_large_a"
}
{
"classname" "func_brush"
"origin" "-3072 -1080 -116"
"targetname" "losfix_swamptree_large_b"
}
; --- By the escape
{
"classname" "func_brush"
"origin" "2107 3571 -68"
"targetname" "losfix_swamptree_medium_a"
}
{
"classname" "func_brush"
"origin" "2107 3571 -68"
"targetname" "losfix_swamptree_medium_b"
}
; ########### ADDITIONAL PROPS AND SPAWNS ###########
; =====================================================
; == PROPS ==
; == New props for balance and SI spawns ==
; =====================================================
add:
; --- Additional log pile by the saferoom to get on the roof
{
"classname" "prop_dynamic"
"origin" "-4841 -1479 -96"
"angles" "0 180 0"
"model" "models/props/cs_militia/logpile2.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Block for survivors
{
"classname" "env_physics_blocker"
"origin" "-4869 -1479 527"
"mins" "-24 -69 -625"
"maxs" "24 69 625"
"initialstate" "1"
"BlockType" "1"
}
; --- Hedge right of saferoom
{
"classname" "prop_dynamic"
"origin" "-4787 -1915 -97"
"angles" "0 0 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Hedges left of saferoom
{
"classname" "prop_dynamic"
"origin" "-4473 -1382 -98"
"angles" "0 5 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "-4355 -1372 -98"
"angles" "0 5 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "-4349 -1263 -98"
"angles" "0 95 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "-4274 -700 -98"
"angles" "0 90 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Tree left of saferoom
{
"classname" "prop_dynamic"
"origin" "-4591 -745 -89"
"angles" "0 270 0"
"model" "models/props_foliage/urban_tree_giant01_medium.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Short hedges on right after saferoom
{
"classname" "prop_dynamic"
"origin" "-3671 -2488 -99"
"angles" "0 90 0"
"model" "models/props_foliage/urban_hedge_128_64_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "-3692 -2386 -99"
"angles" "0 109.5 0"
"model" "models/props_foliage/urban_hedge_128_64_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "-3734 -2286 -94"
"angles" "-3.6247 115.554 -1.69273"
"model" "models/props_foliage/urban_hedge_128_64_high.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Trailer on street after saferoom
{
"classname" "prop_dynamic"
"origin" "-1617 -2937 -1"
"angles" "0 218 0"
"model" "models/props_trailers/trailer_small01.mdl"
"solid" "6"
"disableshadows" "1"
"rendercolor" "221 216 210"
}
; --- Block for survivors
{
"classname" "env_physics_blocker"
"origin" "-1545 -2962 659"
"angles" "0 218 0"
"mins" "-53 -144 -503"
"maxs" "53 144 503"
"boxmins" "-53 -144 -503"
"boxmaxs" "53 144 503"
"initialstate" "1"
"BlockType" "1"
}
; --- Fix LOS under trailer
{
"classname" "logic_auto"
"OnMapSpawn" "losfix_extra_trailer_start_a,AddOutput,mins -3 -67 -12,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_a,AddOutput,maxs 3 67 12,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_a,AddOutput,solid 2,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_b,AddOutput,mins -55 -3 -12,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_b,AddOutput,maxs 55 3 12,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_b,AddOutput,solid 2,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_c,AddOutput,mins -3 -50 -12,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_c,AddOutput,maxs 3 50 12,0,-1"
"OnMapSpawn" "losfix_extra_trailer_start_c,AddOutput,solid 2,0,-1"
}
{
"classname" "func_brush"
"origin" "-1505 -3006 8"
"targetname" "losfix_extra_trailer_start_a"
}
{
"classname" "func_brush"
"origin" "-1563 -2942 8"
"targetname" "losfix_extra_trailer_start_b"
}
{
"classname" "func_brush"
"origin" "-1599 -2889 8"
"targetname" "losfix_extra_trailer_start_c"
}
; --- Log pile before the road leading to the mansion
{
"classname" "prop_dynamic"
"origin" "-773 -3540 -2"
"angles" "0 45 0"
"model" "models/props/cs_militia/logpile2.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Trees on the road leading to the mansion, by the tractor
{
"classname" "prop_dynamic"
"origin" "579 -3126 36"
"angles" "0 0 0"
"model" "models/props_foliage/urban_tree_giant01.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1345 -3417 26"
"angles" "0 270 0"
"model" "models/props_foliage/urban_tree_giant01.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Hedges between the trees leading to the mansion (left side)
{
"classname" "prop_dynamic"
"origin" "1336 -2640 56"
"angles" "0 85 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1327 -2029 69"
"angles" "0 85 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1373 -1471 119"
"angles" "0 95 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Block left side hedges for survivors
{
"classname" "env_physics_blocker"
"origin" "1336 -2643 680"
"angles" "0 -5 0"
"mins" "-21 -125 -472"
"maxs" "21 125 472"
"boxmins" "-21 -125 -472"
"boxmaxs" "21 125 472"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "1327 -2032 684"
"angles" "0 -5 0"
"mins" "-21 -125 -468"
"maxs" "21 125 468"
"boxmins" "-21 -125 -468"
"boxmaxs" "21 125 468"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "1374 -1474 708"
"angles" "0 5 0"
"mins" "-21 -125 -444"
"maxs" "21 125 444"
"boxmins" "-21 -125 -444"
"boxmaxs" "21 125 444"
"initialstate" "1"
"BlockType" "1"
}
; --- Hedges between the trees leading to the mansion (right side)
{
"classname" "prop_dynamic"
"origin" "1982 -2311 55"
"angles" "0 100 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "2008 -1777 86"
"angles" "0 88 0"
"model" "models/props_foliage/urban_hedge_256_128_high.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Block right side hedges for survivors
{
"classname" "env_physics_blocker"
"origin" "1982 -2312 676"
"angles" "0 10 0"
"mins" "-21 -125 -476"
"maxs" "21 125 476"
"boxmins" "-21 -125 -476"
"boxmaxs" "21 125 476"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2008 -1777 682"
"angles" "0 -2 0"
"mins" "-21 -125 -460"
"maxs" "21 125 460"
"boxmins" "-21 -125 -460"
"boxmaxs" "21 125 460"
"initialstate" "1"
"BlockType" "1"
}
; --- Walls to cover gates by the ladder into the mansion
{
"classname" "prop_dynamic"
"origin" "1356 -1143.1 175"
"angles" "0 90 0"
"model" "models/props_urban/gate_wall001_128.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1971 -1143.1 175"
"angles" "0 270 0"
"model" "models/props_urban/gate_wall001_128.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "2199.1 -1068 176"
"angles" "0 180 0"
"model" "models/props_urban/gate_wall001_128.mdl"
"solid" "6"
"disableshadows" "1"
}
; =====================================================
; == LADDER / ELEVATOR NERF ==
; == Nerf ladder & elevator attacks for infected ==
; =====================================================
; ############ MAP SOUND AND GFX CHANGES ############
; =====================================================
; == SOUND REMOVAL ==
; == Remove or adjust sounds played by the map ==
; =====================================================
; =====================================================
; == GFX / PARTICLES REMOVAL ==
; == Remove visual effects from the map ==
; =====================================================
; ############### TRIGGERS AND BRUSHES ##############
; =====================================================
; == CLIP REMOVAL ==
; == Remove miscellaneous clips and brushes ==
; =====================================================
; --- Remove a clip that blocks infected from going over a fence behind the escape gate
filter:
{
"hammerid" "1693990"
}
; =====================================================
; == TRIGGER REMOVAL / FIX ==
; == Fix triggers that interfere with gameplay ==
; =====================================================
; ############# LADDER CHANGES AND FIXES ############
; =====================================================
; == LADDER ADDITIONS / FIXES ==
; == Add or change ladders ==
; =====================================================
add:
; --- Infected ladder on the back of the large building on the left after saferoom
{
"classname" "func_simpleladder"
"origin" "1717 -1712 8"
"angles" "0 270 0"
"model" "*29"
"normal.x" "1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
; --- Infected ladders to get on first house after saferoom on the right
{
"classname" "func_simpleladder"
"origin" "-5592 -464 -5"
"angles" "0 90 0"
"model" "*29"
"normal.x" "-1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "prop_dynamic"
"origin" "-2146 -1500 160"
"angles" "0 180 0"
"model" "models/props_downtown/gutter_downspout_straight_160_02.mdl"
"solid" "0"
"disableshadows" "1"
}
{
"classname" "func_simpleladder"
"origin" "-3164 -5333 18"
"angles" "0 180 0"
"model" "*29"
"normal.x" "0.00"
"normal.y" "-1.00"
"normal.z" "0.00"
"team" "2"
}
; --- Infected ladder to get on house by the hittable log / pickup truck
{
"classname" "func_simpleladder"
"origin" "-5545 -1270 -6.5"
"angles" "0 90 0"
"model" "*29"
"normal.x" "-1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "prop_dynamic"
"origin" "-2095 -2306 160"
"angles" "0 180 0"
"model" "models/props_downtown/gutter_downspout_straight_160_02.mdl"
"solid" "0"
"disableshadows" "1"
}
; --- Infected ladders to get on the last house on the left side of the street
{
"classname" "func_simpleladder"
"origin" "-4469 -1577 -9"
"angles" "0 90 0"
"model" "*29"
"normal.x" "-1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "prop_dynamic"
"origin" "-1022 -2613 157"
"angles" "0 180 0"
"model" "models/props_downtown/gutter_downspout_straight_160_02.mdl"
"solid" "0"
"disableshadows" "1"
}
{
"classname" "func_simpleladder"
"origin" "843 -4903 144"
"angles" "0 90 0"
"model" "*56"
"normal.x" "-1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
; --- Wrong way signs for clips on this house
{
"classname" "prop_dynamic"
"origin" "-894 -2612 316"
"angles" "0 180 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-894 -2756 316"
"angles" "0 180 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-826 -2820 348"
"angles" "0 270 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-682 -2820 420"
"angles" "0 270 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-682 -2820 420"
"angles" "0 270 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-642 -2762 444"
"angles" "0 0 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-642 -2620 444"
"angles" "0 0 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
{
"classname" "prop_dynamic"
"origin" "-562 -2556 412"
"angles" "0 270 0"
"model" "models/props_misc/wrongway_sign01_optimized.mdl"
"solid" "0"
"disableshadows" "1"
"fademindist" "300"
"fademaxdist" "20"
}
; --- Infected ladders to get over fences outside last house on the left side of the street
{
"classname" "func_simpleladder"
"origin" "-2827 -731 -128"
"angles" "0 270 0"
"model" "*56"
"normal.x" "1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "func_simpleladder"
"origin" "398 -4734 -128"
"angles" "0 90 0"
"model" "*56"
"normal.x" "-1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "func_simpleladder"
"origin" "-3397.89 -4242.13 -128"
"angles" "0 -13.5 0"
"model" "*56"
"normal.x" "0.23"
"normal.y" "0.97"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "func_simpleladder"
"origin" "1220.89 -2036.86 -128"
"angles" "0 166.5 0"
"model" "*56"
"normal.x" "-0.23"
"normal.y" "-0.97"
"normal.z" "0.00"
"team" "2"
}
; --- Infected ladder on other side of green dumpster by the ladder at the mansion entrance
{
"classname" "func_simpleladder"
"origin" "1232 -4469 104"
"angles" "0 180 0"
"model" "*29"
"normal.x" "0.00"
"normal.y" "-1.00"
"normal.z" "0.00"
"team" "2"
}
; --- Infected ladder to get over wall left of the ladder at the mansion entrance
{
"classname" "func_simpleladder"
"origin" "4578 -2029 135"
"angles" "0 270 0"
"model" "*29"
"normal.x" "1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
; --- Infected ladder to climb up the one way drop by the ladder
{
"classname" "func_simpleladder"
"origin" "-1306 626 248"
"angles" "0 90 0"
"model" "*29"
"normal.x" "-1.00"
"normal.y" "0.00"
"normal.z" "0.00"
"team" "2"
}
{
"classname" "prop_dynamic_override"
"origin" "2140 -410 267"
"angles" "0 180 0"
"model" "models/props_furniture/shelf1.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic_override"
"origin" "2140 -410 353"
"angles" "0 180 0"
"model" "models/props_furniture/shelf1.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Fix ladders on hedges being too low down
modify:
; --- Outside saferoom
{
match:
{
"hammerid" "502235"
}
insert:
{
"origin" "0 0 8"
}
}
{
match:
{
"hammerid" "502203"
}
insert:
{
"origin" "0 0 8"
}
}
; --- Road leading to mansion
{
match:
{
"hammerid" "502152"
}
insert:
{
"origin" "0 0 4"
}
}
{
match:
{
"hammerid" "502148"
}
insert:
{
"origin" "0 0 4"
}
}
; --- Finale area
{
match:
{
"hammerid" "589338"
}
insert:
{
"origin" "0 0 4"