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c6m1_riverbank.cfg
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c6m1_riverbank.cfg
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; ############ DIRECTOR AND EVENT CHANGES ###########
; =====================================================
; == DIRECTOR & EVENT MODIFICATION ==
; == Modify director behaviour and events ==
; =====================================================
; ################ ITEM SPAWN CHANGES ###############
; =====================================================
; == PILL / ITEM / WEAPON SPAWNS ==
; == Remove or change pill, item & weapon spawns ==
; =====================================================
add:
; --- Pistol spawn in the counter on the bar
{
"classname" "weapon_spawn"
"origin" "3263 1870 245"
"angles" "0 75 90"
"weapon_selection" "weapon_pistol"
"spawn_without_director" "1"
"solid" "6"
"disableshadows" "1"
"spawnflags" "2"
"count" "5"
}
; --- Random T1 weapon in the back of the pickup truck at the ramp before the apartments
{
"classname" "weapon_spawn"
"origin" "-743 1005 261"
"angles" "0 75 90"
"weapon_selection" "tier1_any"
"spawn_without_director" "1"
"solid" "6"
"disableshadows" "1"
"spawnflags" "3"
"count" "5"
}
; --- Make the weapons in the covenience store spawn
modify:
{
match:
{
"hammerid" "508847"
}
insert:
{
"OnVersus" "ptemplate_tier1_weapons_1,ForceSpawn,,0,-1"
}
}
; --- Allow weapon spawns in the apartments to spawn in versus
filter:
{
"targetname" "ptemplate_weapons_any_a_1"
}
{
"targetname" "ptemplate_weapons_any_a_2"
}
; =====================================================
; == STATIC AMMO PILES ==
; == Add or modify ammo pile spawns ==
; =====================================================
add:
; --- Ammo pile by the stairs in the apartments
{
"classname" "weapon_ammo_spawn"
"origin" "2275 2322 352"
"angles" "0 0 0"
"model" "models/props/terror/ammo_stack.mdl"
"solid" "6"
"disableshadows" "1"
"spawnflags" "2"
"count" "5"
}
; =====================================================
; == HITTABLE CHANGES ==
; == Add/remove/modify hittables ==
; =====================================================
; --- Fix car that spawns inside truck that can incap players if something displaces it
modify:
{
match:
{
"targetname" "caralarm_4-caralarm_car1"
}
replace:
{
"origin" "3535.35 2880.31 44.073"
}
}
{
match:
{
"parentname" "caralarm_4-caralarm_car1"
"origin" "3519.35 2880.31 40.073"
}
replace:
{
"origin" "3535.35 2880.31 44.073"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_light1"
"origin" "3577.79 2973.33 71.168"
}
replace:
{
"origin" "3593.79 2973.33 75.168"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_light1"
"origin" "3616.68 2932.07 71.169"
}
replace:
{
"origin" "3632.68 2932.07 75.169"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_light1"
"origin" "3422.15 2843.06 69.031"
}
replace:
{
"origin" "3438.15 2843.06 73.031"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_light1"
"origin" "3474.17 2786.3 69"
}
replace:
{
"origin" "3490.17 2786.3 73"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_headlights1"
"origin" "3425.3 2833.74 69.679"
}
replace:
{
"origin" "3441.3 2833.74 73.679"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_headlights1"
"origin" "3464.48 2790.98 69.693"
}
replace:
{
"origin" "3480.48 2790.98 73.693"
}
}
{
match:
{
"targetname" "caralarm_4-maker_alarm_on"
"origin" "3511.65 2883.2 191.703"
}
replace:
{
"origin" "3527.65 2883.2 195.703"
}
}
; --- Make various cars unhittable due to large number of hittable cars
; --- Saferoom
filter:
{
"targetname" "car_physics-InstanceAuto93"
}
{
"parentname" "car_physics-InstanceAuto93"
}
{
"targetname" "car_physics-InstanceAuto91"
}
{
"parentname" "car_physics-InstanceAuto91"
}
add:
; --- car_physics-InstanceAuto93
{
"classname" "prop_dynamic"
"origin" "1618 2986 91"
"angles" "-0.938878 149.461 -0.606584"
"model" "models/props_vehicles/cara_82hatchback.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1618 2986 91"
"angles" "-0.938878 149.461 -0.606584"
"model" "models/props_vehicles/cara_82hatchback_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- car_physics-InstanceAuto91
{
"classname" "prop_dynamic"
"origin" "2441 2919 70"
"angles" "-1.93657 193.877 1.58105"
"model" "models/props_vehicles/cara_84sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "2441 2919 70"
"angles" "-1.93657 193.877 1.58105"
"model" "models/props_vehicles/cara_84sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Car park
; --- Remaining hittables: caralarm_4-caralarm_car1
filter:
{
"targetname" "car_physics-InstanceAuto41"
}
{
"parentname" "car_physics-InstanceAuto41"
}
{
"targetname" "car_physics-InstanceAuto49"
}
{
"parentname" "car_physics-InstanceAuto49"
}
{
"targetname" "car_physics-InstanceAuto50"
}
{
"parentname" "car_physics-InstanceAuto50"
}
{
"targetname" "car_physics-InstanceAuto51"
}
{
"parentname" "car_physics-InstanceAuto51"
}
{
"targetname" "car_physics-InstanceAuto92"
}
{
"parentname" "car_physics-InstanceAuto92"
}
{
"targetname" "car_physics-InstanceAuto48"
}
{
"parentname" "car_physics-InstanceAuto48"
}
add:
; --- car_physics-InstanceAuto41
{
"classname" "prop_dynamic"
"origin" "3833 3006 31"
"angles" "-1.67622 166.969 -2.66401"
"model" "models/props_vehicles/cara_69sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "3833 3006 31"
"angles" "-1.67622 166.969 -2.66401"
"model" "models/props_vehicles/cara_69sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- car_physics-InstanceAuto49
{
"classname" "prop_dynamic"
"origin" "3775 3596 31"
"angles" "0 89.425 0"
"model" "models/props_vehicles/cara_82hatchback.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "3775 3596 31"
"angles" "0 89.425 0"
"model" "models/props_vehicles/cara_82hatchback_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- car_physics-InstanceAuto50
{
"classname" "prop_dynamic"
"origin" "4479 3595 32"
"angles" "0 107.425 0"
"model" "models/props_vehicles/cara_82hatchback.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "4479 3595 32"
"angles" "0 107.425 0"
"model" "models/props_vehicles/cara_82hatchback_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- car_physics-InstanceAuto51
{
"classname" "prop_dynamic"
"origin" "4320 3234 31"
"angles" "0 273.925 0"
"model" "models/props_vehicles/cara_84sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "4320 3234 31"
"angles" "0 273.925 0"
"model" "models/props_vehicles/cara_84sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Bar exit
filter:
{
"targetname" "caralarm_2-caralarm_car1"
}
{
"parentname" "caralarm_2-caralarm_car1"
}
{
"targetname" "InstanceAuto57-car_physics"
}
{
"parentname" "InstanceAuto57-car_physics"
}
{
"targetname" "caralarm_6-caralarm_car1"
}
{
"parentname" "caralarm_6-caralarm_car1"
}
{
"targetname" "InstanceAuto2-caralarm_car1"
}
{
"parentname" "InstanceAuto2-caralarm_car1"
}
{
"targetname" "InstanceAuto24-caralarm_car1"
}
{
"parentname" "InstanceAuto24-caralarm_car1"
}
add:
; --- caralarm_2-caralarm_car1
{
"classname" "prop_dynamic"
"origin" "4136 1706 115"
"angles" "-2.46945 267.317 -5.27077"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "4136 1706 115"
"angles" "-2.46945 267.317 -5.27077"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Clipping to stop players getting stuck between wall and car
{
"classname" "env_physics_blocker"
"origin" "4088 1731 153"
"mins" "-22 -37 -26"
"maxs" "22 37 26"
"initialstate" "1"
"BlockType" "0"
}
; --- InstanceAuto57-car_physics
{
"classname" "prop_dynamic"
"origin" "3222 1218 191"
"angles" "0 5.68544 0"
"model" "models/props_vehicles/cara_84sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "3222 1218 191"
"angles" "0 5.68544 0"
"model" "models/props_vehicles/cara_84sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- caralarm_6-caralarm_car1
{
"classname" "prop_dynamic"
"origin" "2928 1305 189"
"angles" "0.707089 134.996 -0.707143"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "2928 1305 189"
"angles" "0.707089 134.996 -0.707143"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- InstanceAuto2-caralarm_car1
{
"classname" "prop_dynamic"
"origin" "2656 1089 195"
"angles" "0.213538 176.507 3.49349"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "2656 1089 195"
"angles" "0.213538 176.507 3.49349"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Clipping to stop players getting stuck between wall and car
{
"classname" "env_physics_blocker"
"origin" "2677 1041 227"
"mins" "-37 -18 -32"
"maxs" "37 18 32"
"initialstate" "1"
"BlockType" "0"
}
; --- Lower alley
filter:
{
"targetname" "caralarm_8-caralarm_car1"
}
{
"parentname" "caralarm_8-caralarm_car1"
}
{
"targetname" "InstanceAuto58-car_physics"
}
{
"parentname" "InstanceAuto58-car_physics"
}
{
"targetname" "InstanceAuto59-car_physics"
}
{
"parentname" "InstanceAuto59-car_physics"
}
add:
; --- caralarm_8-caralarm_car1
{
"classname" "prop_dynamic"
"origin" "2232 1525 189"
"angles" "0 165 0"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "2232 1525 189"
"angles" "0 165 0"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- InstanceAuto58-car_physics
{
"classname" "prop_dynamic"
"origin" "1553 1337 196"
"angles" "2.10312 5.46993 -5.56475"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1553 1337 196"
"angles" "2.10312 5.46993 -5.56475"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Clipping to stop players getting stuck between wall and car
{
"classname" "env_physics_blocker"
"origin" "1531 1295 227"
"mins" "-37 -16 -34"
"maxs" "37 16 34"
"initialstate" "1"
"BlockType" "0"
}
; --- InstanceAuto59-car_physics
{
"classname" "prop_dynamic"
"origin" "1134 1352 195"
"angles" "0.207594 5.48092 -6.75066"
"model" "models/props_vehicles/cara_69sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1134 1352 195"
"angles" "0.207594 5.48092 -6.75066"
"model" "models/props_vehicles/cara_69sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Upper alley
; --- Remaining hittables: caralarm_1-caralarm_car1
filter:
{
"targetname" "caralarm_3-caralarm_car1"
}
{
"parentname" "caralarm_3-caralarm_car1"
}
{
"targetname" "caralarm_7-caralarm_car1"
}
{
"parentname" "caralarm_7-caralarm_car1"
}
{
"targetname" "InstanceAuto44-caralarm_car1"
}
{
"parentname" "InstanceAuto44-caralarm_car1"
}
add:
; --- caralarm_7-caralarm_car1
{
"classname" "prop_dynamic"
"origin" "1438 1207 350"
"angles" "-0.499467 180.026 -2.50004"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "1438 1207 350"
"angles" "-0.499467 180.026 -2.50004"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- InstanceAuto44-caralarm_car1
{
"classname" "prop_dynamic"
"origin" "280 1097 348"
"angles" "-0.488467 212.879 2.00529"
"model" "models/props_vehicles/cara_95sedan.mdl"
"solid" "6"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"origin" "280 1097 348"
"angles" "-0.488467 212.879 2.00529"
"model" "models/props_vehicles/cara_95sedan_glass.mdl"
"solid" "6"
"disableshadows" "1"
}
; --- Clipping to stop players getting stuck between wall and car
{
"classname" "env_physics_blocker"
"origin" "1452 1263 375"
"mins" "-89 -16 -18"
"maxs" "89 16 18"
"initialstate" "1"
"BlockType" "0"
}
; ############# MAP CLIPPING AND ISSUES #############
; =====================================================
; == EXPLOITS BLOCKED ==
; == Block intentionally performed exploits ==
; =====================================================
add:
; --- Block survivors from standing on the fences in the saferoom
{
"classname" "env_physics_blocker"
"origin" "1149 4145 1596"
"mins" "-3 -577 -1500"
"maxs" "3 577 1500"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "706 4504 1596"
"mins" "-2 -218 -1500"
"maxs" "2 218 1500"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from skipping over the truck / bus outside saferoom (can be re-enabled if angled blockers get fixed) (#34)
;{
; "classname" "env_physics_blocker"
; "origin" "1832 2718 1592"
; "mins" "-47 -53 -1504"
; "maxs" "47 53 1504"
; "initialstate" "1"
; "BlockType" "1"
;}
;{
; "classname" "env_physics_blocker"
; "origin" "2033 2956 1668"
; "angles" "0 -143.066 0"
; "mins" "-236 -52 -1428"
; "maxs" "236 52 1428"
; "boxmins" "-236 -52 -1428"
; "boxmaxs" "236 52 1428"
; "initialstate" "1"
; "BlockType" "1"
;}
; --- Replacement clip on truck
{
"classname" "env_physics_blocker"
"origin" "1827 2718 159"
"mins" "-51 -53 -71"
"maxs" "51 53 71"
"initialstate" "1"
"BlockType" "1"
}
; --- Block jumping from a planter under the bus by saferoom to the fence, also makes the jump from the hedges harder
{
"classname" "env_physics_blocker"
"origin" "2288 3086 96"
"mins" "-56 -2 -25"
"maxs" "56 2 25"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing on the fallen bus
{
"classname" "env_physics_blocker"
"origin" "2737 3209 154"
"angles" "16 131.509 7.1"
"mins" "-236 -52 0"
"maxs" "236 52 40"
"boxmins" "-236 -52 0"
"boxmaxs" "236 52 40"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2564 3330 120"
"mins" "-16 -10 -24"
"maxs" "16 10 24"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from jumping on the truck outside the souvenirs store to jump into the window
{
"classname" "env_physics_blocker"
"origin" "2750 2795 112"
"mins" "-70 -53 -50"
"maxs" "70 53 50"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2711 2850 112"
"mins" "-31 -2 -50"
"maxs" "31 2 50"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2708 2740 112"
"mins" "-28 -2 -50"
"maxs" "28 2 50"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from climbing the scaffolding by the souvenirs store
{
"classname" "env_physics_blocker"
"origin" "2676 2628 1653"
"mins" "-158 -47 -1443"
"maxs" "158 47 1443"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from climbing an electrical box before the alleyway
{
"classname" "env_physics_blocker"
"origin" "2781 1029 557"
"mins" "-30 -5 -291"
"maxs" "30 5 291"
"initialstate" "1"
"BlockType" "1"
}
; --- Make a common jump to skip the lower alleyway harder to perform (can't be fully blocked)
{
"classname" "env_physics_blocker"
"origin" "2306 1108 373"
"mins" "-6 -82 -20"
"maxs" "6 82 20"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from climbing up the displacement in the alleyway by the alarm car
{
"classname" "env_physics_blocker"
"origin" "1898 1283 273"
"mins" "-58 -6 -81"
"maxs" "58 6 81"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2021 1283 273"
"mins" "-28 -6 -81"
"maxs" "28 6 81"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing on garage doors at the ramp by the apartments
{
"classname" "env_physics_blocker"
"origin" "-276 1525 409"
"mins" "-68.5 -13 -92"
"maxs" "68.5 13 92"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "-20 1525 409"
"mins" "-68.5 -13 -92"
"maxs" "68.5 13 92"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "365 1525 409"
"mins" "-68.5 -13 -92"
"maxs" "68.5 13 92"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from climbing the scaffolding inside the apartments
{
"classname" "env_physics_blocker"
"origin" "1888 1846 735"
"mins" "-50 -160 -89"
"maxs" "50 160 89"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing in the large windows in the apartments
{
"classname" "env_physics_blocker"
"origin" "1760 1608 752"
"mins" "-160 -8 -64"
"maxs" "160 8 64"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2224 1608 752"
"mins" "-160 -8 -64"
"maxs" "160 8 64"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing on the porta potty before the park
{
"classname" "env_physics_blocker"
"origin" "1753 520 1872"
"mins" "-29 -28 -1224"
"maxs" "29 28 1224"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing on the walls at the park entrance
{
"classname" "env_physics_blocker"
"origin" "1408 400 1876"
"mins" "-460 -12 -1220"
"maxs" "460 12 1220"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "517 400 1876"
"mins" "-263 -12 -1220"
"maxs" "263 12 1220"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from walking along a wall at the back of the park by the guns
{
"classname" "env_physics_blocker"
"origin" "1840 -368 1840"
"mins" "-16 -752 -1256"
"maxs" "16 752 1256"
"initialstate" "1"
"BlockType" "1"
}
; =====================================================
; == OUT OF BOUNDS ==
; == Block players getting outside / under the map ==
; =====================================================
add:
; --- Block players from getting out of bounds to the right of the saferoom and street right of the end saferoom
{
"classname" "env_physics_blocker"
"origin" "-2762 4666 1504"
"mins" "-2774 -2022 -1592"
"maxs" "2774 2022 1592"
"initialstate" "1"
"BlockType" "0"
}
{
"classname" "env_physics_blocker"
"origin" "-328 2402 1052"
"mins" "-184 -242 -1140"
"maxs" "184 242 1140"
"initialstate" "1"
"BlockType" "0"
}
; --- Block survivors from getting over the fence behind the trucks by the souvenirs store
{
"classname" "env_physics_blocker"
"origin" "5104 3248 1732"
"mins" "-344 -624 -1364"
"maxs" "344 624 1364"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "5130 3670 140"
"mins" "-318 -58 -228"
"maxs" "318 58 228"
"initialstate" "1"
"BlockType" "1"
}
; --- Block players from going out of bounds in the area behind the trucks by the souvenirs store
{
"classname" "env_physics_blocker"
"origin" "7524 3984 1504"
"mins" "-2080 -2704 -1592"
"maxs" "2080 2704 1592"
"initialstate" "1"
"BlockType" "0"
}
; --- Block players from getting under the map behind the fence after the bar
{
"classname" "env_physics_blocker"
"origin" "6108 1056 1504"
"mins" "-860 -1280 -1592"
"maxs" "860 1280 1592"
"initialstate" "1"
"BlockType" "0"
}
; --- Block players getting out of bounds in all the areas behind the end saferoom
{
"classname" "env_physics_blocker"
"origin" "-5328 224 1504"
"mins" "-784 -2432 -1592"
"maxs" "784 2432 1592"
"initialstate" "1"
"BlockType" "0"
}
{
"classname" "env_physics_blocker"
"origin" "-4464 -960 2096"
"mins" "-80 -176 -1000"
"maxs" "80 176 1000"
"initialstate" "1"
"BlockType" "0"
}
; =====================================================
; == STUCK SPOTS ==
; == Prevent players from getting stuck in the map ==
; =====================================================
add:
; --- Fix a sliding stuck spot on the bus in the alley
{
"classname" "env_physics_blocker"
"origin" "705 1292 314"
"mins" "-223 -16 -7"
"maxs" "223 16 7"
"initialstate" "1"
"BlockType" "0"
}
; --- Prevent players from getting stuck behind the end saferoom
{
"classname" "env_physics_blocker"
"origin" "-4328 464 1020"
"mins" "-88 -288 -316"
"maxs" "88 288 316"
"initialstate" "1"
"BlockType" "0"
}
; =====================================================
; == NUISANCE CHANGES ==
; == Clipping improvements, QOL map changes ==
; =====================================================
add:
; --- Solidify props on roof above the saferoom
{
"classname" "prop_dynamic"
"origin" "570 4199 343"
"angles" "0 270 0"
"model" "models/props_rooftop/acvent04.mdl"
"solid" "6"
"disableshadows" "1"
"rendermode" "10"
}
{
"classname" "logic_auto"
"OnMapSpawn" "solidify_chimney_saferoom,AddOutput,mins -24 -24 -60,0,-1"
"OnMapSpawn" "solidify_chimney_saferoom,AddOutput,maxs 24 24 60,0,-1"
"OnMapSpawn" "solidify_chimney_saferoom,AddOutput,solid 2,0,-1"
}
{
"classname" "func_brush"
"origin" "652 3670 700"
"targetname" "solidify_chimney_saferoom"
}
{
"classname" "env_physics_blocker"
"origin" "652 3670 700"
"mins" "-24.1 -24.1 -60.1"
"maxs" "24.1 24.1 60.1"
"initialstate" "1"
"BlockType" "2"
}
; --- Clipping to fix players getting stuck on the pavement at the back of the saferoom
{
"classname" "env_physics_blocker"
"origin" "798 4416 92"
"mins" "-2 -304 -4"
"maxs" "2 304 4"
"initialstate" "1"
"BlockType" "0"
}
{
"classname" "env_physics_blocker"
"origin" "1058 4416 92"
"mins" "-2 -304 -4"
"maxs" "2 304 4"
"initialstate" "1"
"BlockType" "0"
}
; --- Clipping on windows and doors in the saferoom
{
"classname" "env_physics_blocker"
"origin" "696 3244 168"
"mins" "-8 -28 -48"
"maxs" "8 28 48"
"initialstate" "1"
"BlockType" "0"
}