Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[feature] Eye textures #48

Open
Derpius opened this issue Aug 19, 2022 · 0 comments
Open

[feature] Eye textures #48

Derpius opened this issue Aug 19, 2022 · 0 comments
Labels
binary module Issues relating to the binary module enhancement New feature or request
Milestone

Comments

@Derpius
Copy link
Owner

Derpius commented Aug 19, 2022

Describe the solution you'd like
Eye textures are currently either white or missing textures due to the different shader they use.
Pretty sure eyes are implemented using rendertargets that move an iris around, which obviously isn't applicable to VisTrace's static acceleration structure, so I need a method to generate an applicable texture at build (or cache a copy of the RT if possible).

@Derpius Derpius added enhancement New feature or request binary module Issues relating to the binary module labels Aug 19, 2022
@Derpius Derpius added this to the v1.0.0 milestone Aug 19, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
binary module Issues relating to the binary module enhancement New feature or request
Projects
Status: Ready for dev
Development

No branches or pull requests

1 participant