Skip to content

Commit

Permalink
Experimental fix for NPCs losing bound animations outsides of active …
Browse files Browse the repository at this point in the history
…cell.
  • Loading branch information
TheKimy committed Apr 5, 2018
1 parent 8c882c2 commit 196a5a9
Show file tree
Hide file tree
Showing 3 changed files with 17 additions and 0 deletions.
Binary file modified 00 Core/Devious Devices - Integration.esm
Binary file not shown.
17 changes: 17 additions & 0 deletions 00 Core/scripts/Source/zad_BoundNPCSandboxScript.psc
@@ -0,0 +1,17 @@
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname zad_BoundNPCSandboxScript Extends Package Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(Actor akActor)
;BEGIN CODE
BoundCombat.EvaluateAA(akActor)
BoundCombat.Apply_NPC_ABC(akActor)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

zadLibs Property libs Auto
zadBoundCombatScript Property BoundCombat auto
Binary file added 00 Core/scripts/zad_BoundNPCSandboxScript.pex
Binary file not shown.

0 comments on commit 196a5a9

Please sign in to comment.