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Experimental fix for NPCs losing bound animations outsides of active …
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment | ||
;NEXT FRAGMENT INDEX 1 | ||
Scriptname zad_BoundNPCSandboxScript Extends Package Hidden | ||
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;BEGIN FRAGMENT Fragment_0 | ||
Function Fragment_0(Actor akActor) | ||
;BEGIN CODE | ||
BoundCombat.EvaluateAA(akActor) | ||
BoundCombat.Apply_NPC_ABC(akActor) | ||
;END CODE | ||
EndFunction | ||
;END FRAGMENT | ||
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment | ||
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zadLibs Property libs Auto | ||
zadBoundCombatScript Property BoundCombat auto |
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