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New implementation of wrist restraints.
This makes it much easier to implement new wrist restraints. No more extra quests and extra effect scripts. Wrist restraints now use the exact same code every other restraint is using. They no longer prevent viewing the inventory, but you still cannot equip weapons or armor while wearing one. This gives wrist restraints much more flexibility, as they now also can use the standard escape system, allowing things like lockable armbinders or cutting out of them, even. Old devices should still work the old way. The only change to them is that they also allow inventory access.
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