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Releases: Devon7925/voxel-game

0.1.2 - The gamemode update

05 Jul 03:20
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0.1.2 The gamemode update

General

  • Chunks near players are now priotitized for updates
  • Lobby selector now displays more information
  • Added selector for single player presets
  • Collision between LockToOwner projectiles without a hit effect and terrain is now disabled
  • Projectile terrain collisions are now prioritized to be closer to the center of the projectile
  • Added direction parameter to LockToOwner

Gamemodes

  • Added gamemode setting
  • Worldgen settings now affect terrain generation
  • Practice range is now a gamemode
  • Cooldowns now reset on deck swap in the practice range

Control mode

  • Added control mode
  • Added new terrain generation for control mode
  • Two teams fight over control of the center
  • Damage below a certain height
  • Players get healing towards their spawn and enemy projectiles are deleted near their spawn
  • Players can only edit cards while in their spawn

Open world Worldgen

  • Added trees to worldgen
  • Reduced the frequency of grass on the underside of terrain
  • Tuned worldgen
  • Added wood and leaf materials

Card Editor

  • Card editor is now fullscreen
  • You can now see other players decks via card editor
  • Card editor now disables gameplay rendering while open for performance

Rendering

  • Improved max depth water rendering
  • Improved transparent shadows
  • Improved reflections

Major bugfixes

  • Fixed step up mechanic triggering when it shouldn't
  • Fixed controls still being activated when opening a menu
  • Fixed silent failure on failed deck import
  • Prevented the player from getting a buggy negative overhealth condition
  • Fixed onhit passive effect not working
  • Fixed overhealth passive effect not working
  • Fixed passives not being checked for reasonability