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Blocks on chunkborder always obfuscated #5

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Maxopoly opened this issue May 6, 2016 · 3 comments
Closed

Blocks on chunkborder always obfuscated #5

Maxopoly opened this issue May 6, 2016 · 3 comments

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@Maxopoly
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Maxopoly commented May 6, 2016

It seems like if a block is obfuscated and another adjacent block is not loaded, because the first is on a chunk border, it'll always assume the unloaded block is solid and will never recheck that.

This leads to tunnels with obfuscated walls, which are only updated if the player manually clicks them

http://puu.sh/oIi8C/d92be2611a.jpg

The obfuscated wall seen in that screenshot is right on the border of a chunk and was loaded from the opposite side, so the adjacent chunk was unloaded when the chunk was obfuscated.

@Aleksey-Terzi
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Thanks for clear problem description.
Will try to fix it for next release.

@Aleksey-Terzi
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Bug is reproduced and fixed.
You can get latest update either from here or compile it by yourself.
I'm closing issue, but please reopen it if still any problems.

@Maxopoly
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Maxopoly commented May 9, 2016

Awesome, thanks a lot.

Maxopoly pushed a commit to CivClassic/Orebfuscator that referenced this issue Jul 30, 2020
* feat: remaked config

feat: copy config form nms version
feat: removed config generation
feat: removed config converter 12 to 13
feat: removed example config
feat: removed default worlds (default, normal, end, nether)
feat: added default config to nms
feat: added permission orebfuscator.admin to plugin.yml

* fix: config reload

* feat: disable plugin on bootup failure
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