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Blocks on chunkborder always obfuscated #5
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Thanks for clear problem description. |
Aleksey-Terzi
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May 8, 2016
Bug is reproduced and fixed. |
Awesome, thanks a lot. |
Maxopoly
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Jul 30, 2020
* feat: remaked config feat: copy config form nms version feat: removed config generation feat: removed config converter 12 to 13 feat: removed example config feat: removed default worlds (default, normal, end, nether) feat: added default config to nms feat: added permission orebfuscator.admin to plugin.yml * fix: config reload * feat: disable plugin on bootup failure
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It seems like if a block is obfuscated and another adjacent block is not loaded, because the first is on a chunk border, it'll always assume the unloaded block is solid and will never recheck that.
This leads to tunnels with obfuscated walls, which are only updated if the player manually clicks them
http://puu.sh/oIi8C/d92be2611a.jpg
The obfuscated wall seen in that screenshot is right on the border of a chunk and was loaded from the opposite side, so the adjacent chunk was unloaded when the chunk was obfuscated.
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