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Sandtris

What if a falling sand engine meets tetris?

This is what happens

Controls

Controls are A-D to move left-right, S to drop, Space to rotate.

Clear lines with the same colored particles connected from left to right, or blow them up to gain points.

For each 10000 points you get a bomb, which can be used as a crutch, or as a way to remove walls/obstacles if you have them turned on. You can even use multiple of them at the same time for a bigger explosion.

Settings

The .config file has a few entries. The UI scale is changeable there, as well as ingame with the keys 1-9

Requirements

.NET 6 runtime

About

my own falling sand+tetris implementation

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