-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
archipelago support? #238
Comments
Mission transitions (Eg. Boat drivers, Jock, Toby Atanwe, whatever) could be major gating "key items" that would be distributed in other games) |
Augs could also be considered key items |
Other important items could be datacubes, nanokeys, |
Deus Ex 99? apply it to Horde Mode or would it work well in the normal single player story too?
energy link? alarm going off triggers an event? |
can reuse DXREvents bingo triggers for sending thing to other players |
+1 would love this |
Possible idea that seems plausible: The key items for the game would be augs and aug upgrades. Other players would find them in their games. Any spot you find or are given an aug can or an aug upgrade would be replaced with something from another players game (or whatever Archipelago randomizes into that location). Certain skill point thresholds could also pay out items to other games. Any missed items could be paid out at the end of a mission (or a block of 3/5 missions?) |
https://archipelago.gg/
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md
need feedback on how this could work in terms of game design and making it fun
The text was updated successfully, but these errors were encountered: