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Mixamo to UE4

A blender script that adds root bones to FBX files from Mixamo for use in Unreal Engine 4 with root motion.

Automates the approach described in this tutorial.

This script also renames bones to match the UE4 naming conventions.

Usage

To run convert_mixamo.py in blender, use the following command:

# Command syntax:
blender --background --python <path to convert_mixamo> -- <mesh or anim> <path to input file> <path to out dir>
# Example:
blender --background --python "path/to/convert_mixamo.py" -- mesh mychar.fbx converted

The run_batch.py script is an example of how to convert a folder full of meshes and animations.

Contributing

Bug fixes, documentation improvements, etc. are welcome :)

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Blender scripts to add root bones to FBX files from Mixamo for use in Unreal Engine 4.

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