Sample code for the first "Augmented Reality With ARKit for iOS" tutorial found here: https://digitalleaves.com/blog/2017/08/augmented-reality-arkit/
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MyFirstARApp.xcodeproj
MyFirstARApp
README.md

README.md

Augmented Reality With ARKit for iOS

This is a series of tutorials focused on Augmented Reality with ARKit. Alongside MLKit, this was the framework announcement that impressed me the most. I strongly believe that ARKit is going to be a game changer for the Augmented Reality ecosystem.

This initial tutorial will get you started with ARKit in iOS with examples and little to no theory. First, we will start with just some basic concepts. Then, we will learn how to load different types of model, from static object to animated figures, mainly using SceneKit. Also, I will show you how to import blender models into ARKit. By the end of this tutorial, you will be able to load and place virtual objects in the real world.

https://vimeo.com/228202792

About This Project

This project contains the source code for the initial chapter of the tutorial, found here.

MIT License

Copyright (c) 2017 Ignacio Nieto Carvajal.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.