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Ndk: Add support for 2D rendering
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SirLynix committed Sep 18, 2015
1 parent ed838df commit d6485bd
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Showing 10 changed files with 140 additions and 11 deletions.
3 changes: 3 additions & 0 deletions SDK/include/NDK/Components/CameraComponent.hpp
Expand Up @@ -40,6 +40,7 @@ namespace Ndk
inline const NzFrustumf& GetFrustum() const;
inline unsigned int GetLayer() const;
inline const NzMatrix4f& GetProjectionMatrix() const;
inline nzProjectionType GetProjectionType() const;
inline const NzRenderTarget* GetTarget() const;
inline const NzRectf& GetTargetRegion() const;
inline const NzMatrix4f& GetViewMatrix() const;
Expand All @@ -49,6 +50,7 @@ namespace Ndk

inline void SetFOV(float fov);
inline void SetLayer(unsigned int layer);
inline void SetProjectionType(nzProjectionType projection);
inline void SetTarget(const NzRenderTarget* renderTarget);
inline void SetTargetRegion(const NzRectf& region);
inline void SetViewport(const NzRecti& viewport);
Expand Down Expand Up @@ -80,6 +82,7 @@ namespace Ndk
NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);

nzProjectionType m_projectionType;
mutable NzFrustumf m_frustum;
mutable NzMatrix4f m_projectionMatrix;
mutable NzMatrix4f m_viewMatrix;
Expand Down
20 changes: 18 additions & 2 deletions SDK/include/NDK/Components/CameraComponent.inl
Expand Up @@ -8,6 +8,7 @@
namespace Ndk
{
inline CameraComponent::CameraComponent() :
m_projectionType(nzProjectionType_Perspective),
m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_target(nullptr),
m_frustumUpdated(false),
Expand All @@ -25,6 +26,7 @@ namespace Ndk
inline CameraComponent::CameraComponent(const CameraComponent& camera) :
Component(camera),
NzAbstractViewer(camera),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
m_target(nullptr),
m_frustumUpdated(false),
Expand Down Expand Up @@ -95,6 +97,11 @@ namespace Ndk
return m_projectionMatrix;
}

inline nzProjectionType CameraComponent::GetProjectionType() const
{
return m_projectionType;
}

inline const NzRenderTarget* CameraComponent::GetTarget() const
{
return m_target;
Expand Down Expand Up @@ -132,8 +139,15 @@ namespace Ndk
inline void CameraComponent::SetFOV(float fov)
{
NazaraAssert(!NzNumberEquals(fov, 0.f), "FOV must be different from zero");

m_fov = fov;

InvalidateProjectionMatrix();
}

inline void CameraComponent::SetProjectionType(nzProjectionType projectionType)
{
m_projectionType = projectionType;

InvalidateProjectionMatrix();
}

Expand All @@ -149,6 +163,7 @@ namespace Ndk
inline void CameraComponent::SetTargetRegion(const NzRectf& region)
{
m_targetRegion = region;

InvalidateViewport();
}

Expand All @@ -166,14 +181,15 @@ namespace Ndk
inline void CameraComponent::SetZFar(float zFar)
{
m_zFar = zFar;

InvalidateProjectionMatrix();
}

inline void CameraComponent::SetZNear(float zNear)
{
NazaraAssert(!NzNumberEquals(zNear, 0.f), "zNear cannot be zero");

m_zNear = zNear;

InvalidateProjectionMatrix();
}

Expand Down
3 changes: 3 additions & 0 deletions SDK/include/NDK/Components/GraphicsComponent.hpp
Expand Up @@ -15,6 +15,8 @@ namespace Ndk
{
class NDK_API GraphicsComponent : public Component<GraphicsComponent>
{
friend class RenderSystem;

public:
GraphicsComponent() = default;
inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
Expand All @@ -30,6 +32,7 @@ namespace Ndk

private:
void InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index);
inline void InvalidateRenderables();
inline void InvalidateTransformMatrix();

void OnAttached() override;
Expand Down
7 changes: 6 additions & 1 deletion SDK/include/NDK/Components/GraphicsComponent.inl
Expand Up @@ -46,11 +46,16 @@ namespace Ndk
UpdateTransformMatrix();
}

inline void GraphicsComponent::InvalidateTransformMatrix()
inline void GraphicsComponent::InvalidateRenderables()
{
for (Renderable& r : m_renderables)
r.dataUpdated = false;
}

inline void GraphicsComponent::InvalidateTransformMatrix()
{
m_transformMatrixUpdated = false;

InvalidateRenderables();
}
}
11 changes: 11 additions & 0 deletions SDK/include/NDK/Systems/RenderSystem.hpp
Expand Up @@ -26,12 +26,21 @@ namespace Ndk
~RenderSystem() = default;

inline const NzBackgroundRef& GetDefaultBackground() const;
inline const NzMatrix4f& GetCoordinateSystemMatrix() const;
inline NzVector3f GetGlobalForward() const;
inline NzVector3f GetGlobalRight() const;
inline NzVector3f GetGlobalUp() const;

inline void SetDefaultBackground(NzBackgroundRef background);
inline void SetGlobalForward(const NzVector3f& direction);
inline void SetGlobalRight(const NzVector3f& direction);
inline void SetGlobalUp(const NzVector3f& direction);

static SystemIndex systemIndex;

private:
inline void InvalidateCoordinateSystem();

void OnEntityRemoved(Entity* entity) override;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
Expand All @@ -41,6 +50,8 @@ namespace Ndk
EntityList m_lights;
NzBackgroundRef m_background;
NzForwardRenderTechnique m_renderTechnique;
NzMatrix4f m_coordinateSystemMatrix;
bool m_coordinateSystemInvalidated;
};
}

Expand Down
52 changes: 52 additions & 0 deletions SDK/include/NDK/Systems/RenderSystem.inl
Expand Up @@ -14,8 +14,60 @@ namespace Ndk
return m_background;
}

inline const NzMatrix4f& RenderSystem::GetCoordinateSystemMatrix() const
{
return m_coordinateSystemMatrix;
}

inline NzVector3f RenderSystem::GetGlobalForward() const
{
return NzVector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
}

inline NzVector3f RenderSystem::GetGlobalRight() const
{
return NzVector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
}

inline NzVector3f RenderSystem::GetGlobalUp() const
{
return NzVector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
}

inline void RenderSystem::SetDefaultBackground(NzBackgroundRef background)
{
m_background = std::move(background);
}

inline void RenderSystem::SetGlobalForward(const NzVector3f& direction)
{
m_coordinateSystemMatrix.m13 = -direction.x;
m_coordinateSystemMatrix.m23 = -direction.y;
m_coordinateSystemMatrix.m33 = -direction.z;

InvalidateCoordinateSystem();
}

inline void RenderSystem::SetGlobalRight(const NzVector3f& direction)
{
m_coordinateSystemMatrix.m11 = direction.x;
m_coordinateSystemMatrix.m21 = direction.y;
m_coordinateSystemMatrix.m31 = direction.z;

InvalidateCoordinateSystem();
}

inline void RenderSystem::SetGlobalUp(const NzVector3f& direction)
{
m_coordinateSystemMatrix.m12 = direction.x;
m_coordinateSystemMatrix.m22 = direction.y;
m_coordinateSystemMatrix.m32 = direction.z;

InvalidateCoordinateSystem();
}

inline void RenderSystem::InvalidateCoordinateSystem()
{
m_coordinateSystemInvalidated = true;
}
}
19 changes: 16 additions & 3 deletions SDK/src/NDK/Components/CameraComponent.cpp
Expand Up @@ -116,9 +116,21 @@ namespace Ndk

void CameraComponent::UpdateProjectionMatrix() const
{
EnsureViewportUpdate(); // Can affect aspect ratio
switch (m_projectionType)
{
case nzProjectionType_Orthogonal:
EnsureViewportUpdate();

m_projectionMatrix.MakeOrtho(0.f, static_cast<float>(m_viewport.width), 0.f, static_cast<float>(m_viewport.height), m_zNear, m_zFar);
break;

case nzProjectionType_Perspective:
EnsureViewportUpdate(); // Can affect aspect ratio

m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
break;
}

m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
m_projectionMatrixUpdated = true;
}

Expand Down Expand Up @@ -153,7 +165,8 @@ namespace Ndk
{
m_aspectRatio = aspectRatio;

InvalidateProjectionMatrix();
if (m_projectionType == nzProjectionType_Perspective)
InvalidateProjectionMatrix();
}

// Convert it back to int
Expand Down
9 changes: 6 additions & 3 deletions SDK/src/NDK/Components/GraphicsComponent.cpp
Expand Up @@ -3,15 +3,16 @@
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp

#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/World.hpp>
#include <NDK/Systems/RenderSystem.hpp>
#include <NDK/Components/NodeComponent.hpp>

namespace Ndk
{
void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
{
NazaraUnused(renderable);

NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
NazaraUnused(renderable);

Renderable& r = m_renderables[index];
r.dataUpdated = false;
Expand Down Expand Up @@ -66,7 +67,9 @@ namespace Ndk
{
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");

m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();

m_transformMatrix = renderSystem.GetCoordinateSystemMatrix() * m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
m_transformMatrixUpdated = true;
}

Expand Down
19 changes: 17 additions & 2 deletions SDK/src/NDK/Systems/RenderSystem.cpp
Expand Up @@ -11,7 +11,9 @@

namespace Ndk
{
RenderSystem::RenderSystem()
RenderSystem::RenderSystem() :
m_coordinateSystemMatrix(NzMatrix4f::Identity()),
m_coordinateSystemInvalidated(true)
{
SetDefaultBackground(NzColorBackground::New());
SetUpdateRate(0.f);
Expand Down Expand Up @@ -54,6 +56,18 @@ namespace Ndk
{
NazaraUnused(elapsedTime);

// Invalidate every renderable if the coordinate system changed
if (m_coordinateSystemInvalidated)
{
for (const Ndk::EntityHandle& drawable : m_drawables)
{
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
graphicsComponent.InvalidateTransformMatrix();
}

m_coordinateSystemInvalidated = false;
}

for (const Ndk::EntityHandle& camera : m_cameras)
{
CameraComponent& camComponent = camera->GetComponent<CameraComponent>();
Expand All @@ -76,7 +90,8 @@ namespace Ndk
LightComponent& lightComponent = light->GetComponent<LightComponent>();
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();

lightComponent.AddToRenderQueue(renderQueue, drawableNode.GetTransformMatrix());
///TODO: Cache somehow?
lightComponent.AddToRenderQueue(renderQueue, m_coordinateSystemMatrix * drawableNode.GetTransformMatrix());
}

NzSceneData sceneData;
Expand Down
8 changes: 8 additions & 0 deletions include/Nazara/Graphics/Enums.hpp
Expand Up @@ -17,6 +17,14 @@ enum nzBackgroundType
nzBackgroundType_Max = nzBackgroundType_User
};

enum nzProjectionType
{
nzProjectionType_Orthogonal,
nzProjectionType_Perspective,

nzProjectionType_Max = nzProjectionType_Perspective
};

enum nzLightType
{
nzLightType_Directional,
Expand Down

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