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Readme: added new post-effects
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TheMostDiligent committed May 3, 2024
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Expand Up @@ -80,6 +80,10 @@ Minimum supported low-level API versions:
## High-level Rendering components

* [Screen-Space Reflections](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceReflection)
* [Screen-Space Ambient Occlusion](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceAmbientOcclusion)
* [Depth of Field](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/DepthOfField)
* [Bloom](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/Bloom)
* [Temporal Anti-Aliasing](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/TemporalAntiAliasing)
* [Atmospheric light scattering post-effect](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/EpipolarLightScattering)
* [Tone mapping utilities](https://github.com/DiligentGraphics/DiligentFX/tree/master/Shaders/PostProcess/ToneMapping/public)
* [PBR renderer](https://github.com/DiligentGraphics/DiligentFX/tree/master/PBR)
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High-level rendering functionality is implemented by [DiligentFX module](https://github.com/DiligentGraphics/DiligentFX).
The following components are now available:

* [Screen-Space Reflections](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceReflection)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/ScreenSpaceReflection/media/ssr-logo.jpg" width=400>

* [Epipolar light scattering post-effect](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/EpipolarLightScattering)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/EpipolarLightScattering/media/LightScattering.png" width=400>

* [Tone mapping shader utilities](https://github.com/DiligentGraphics/DiligentFX/tree/master/Shaders/PostProcess/ToneMapping/public)

<a name="gltf_loader_and_renderer"></a>
* [GLTF2.0 Loader](https://github.com/DiligentGraphics/DiligentTools/tree/master/AssetLoader)
and [Physically-based renderer with image-based lighting](https://github.com/DiligentGraphics/DiligentFX/tree/master/PBR).
Expand All @@ -963,10 +959,30 @@ The following components are now available:
* [Hydrogent](https://github.com/DiligentGraphics/DiligentFX/tree/master/Hydrogent), an implementation of the Hydra rendering API in Diligent Engine.
<img src="https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/USDViewer/Screenshot.jpg" width=400>


* [Shadows](https://github.com/DiligentGraphics/DiligentFX/tree/master/Components#shadows)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/Components/media/Powerplant-Shadows.jpg" width=400>

### Post-processing effects

* [Screen-Space Reflections](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceReflection)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/ScreenSpaceReflection/media/ssr-logo.jpg" width=400>

* [Screen-Space Ambient Occlusion](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceAmbientOcclusion)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/ScreenSpaceAmbientOcclusion/media/ssao-kitchen.jpg" width=400>

* [Depth of Field](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/DepthOfField)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/DepthOfField/media/depth_of_field.jpg" width=400>

* [Bloom](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/Bloom)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/Bloom/media/bloom.jpg" width=400>

* [Epipolar light scattering](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/EpipolarLightScattering)
<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/EpipolarLightScattering/media/LightScattering.png" width=400>

* [Temporal Anti-Aliasing](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/TemporalAntiAliasing)

* [Tone mapping shader utilities](https://github.com/DiligentGraphics/DiligentFX/tree/master/Shaders/PostProcess/ToneMapping/public)


<a name="products"></a>
# Products using Diligent Engine
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