Computer science student, specialized in video games programming
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IA_TP1_Dijkstra
IA_TP1_Dijkstra Public1er TP en Intelligence Artificielle pour le jeu vidéo. L'objectif est d'implémenter l'algorithme de Dijkstra.
C#
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IA_Boid
IA_Boid Public2nd TP d'Intelligence Artificielle. Le but est d'appréhender la notion de flocking et implémenter des automates à état fini.
C#
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