Developed for the Global Game Jam'23, theme is "Roots".
In Snoot you have to control the root of a tree in the search of nutrients and water.
You can use the left analog stick/A and D/Left and Right cursor to rotate the root.
Space bar (or Y/triangle button) splits the root and left CTRL (or A/square button) triggers a zap throughout the root that kills all bugs attacking it. Both of these need enough nutrients to trigger.
If you have enough nutrition, you can hit the bugs head on to kill them. It's cheaper than zapping, though!
The nutrients that you need at a moment are displayed in the UI, and you should only pick up those to increase your nutrition.
Be carefull with your water level/hydration. The root will move faster/slower depending on hydration.
The root will die if you don't have enough nutrients or water.
You should search for the crystals hidden deep underground to unlock their secrets...
2023/02/03 - 14:35: Root code working
2023/02/03 - 15:27: Open world working
2023/02/03 - 16:32: Root texturing and dig effect
2023/02/03 - 17:17: Dig particle system and lights on areas
2023/02/03 - 18:07: Root death on self-intersection
2023/02/03 - 18:32: Added rocks
2023/02/03 - 19:53: Water system
2023/02/04 - 11:00: UI for water, water effect and water generation
2023/02/04 - 13:00: Nutrient system
2023/02/04 - 14:17: Nutrient generation and glowing head
2023/02/04 - 15:40: Branching system and checkpoint
2023/02/04 - 16:49: Insects
2023/02/04 - 18:08: HUD icons
2023/02/04 - 18:08: Far nutrient display
2023/02/04 - 19:10: Head kill
2023/02/04 - 19:41: Electro bug zapper
2023/02/04 - 21:00: Story Crystal
2023/02/04 - 21:58: Story presentation
2023/02/05 - 09:39: Crystal map display, improvements on UI
2023/02/05 - 10:27: Improved UI, beetle spawning
2023/02/05 - 12:05: Bounds, surface display, level intro
2023/02/05 - 12:05: Music added
2023/02/05 - 12:41: Added faders and game over
2023/02/05 - 12:58: Level success
2023/02/05 - 13:16: End of game screen
2023/02/05 - 13:53: Title screen
2023/02/05 - 14:35: Level design (3 levels)
2023/02/05 - 15:33: Sound FX
2023/02/05 - 14:35: New poem UI
- All source code by Diogo Andrade is licensed under the MIT license.
- NaughtyAttributes by Denis Rizov, available through the MIT license.
- Soil texture by FabooGuy, free to use (no explicit license)
- Rock images by FreeIconsPNG, free to use (no explicit license)
- Beetle image by FreeIconsPNG, free to use (no explicit license)
- UI images from FlatIcons (no explicit license)
- Generated images created with Midjourney
- Music by Nelson Milheiro
- Rumble sound by kyles
- Gong sound by InspectorJ
- Blood squish sound by deoking
- Triangle sound by tartina
- Wrong choice sound by unadamlar
- Sequence success sound by Sjonas88
- Branch break sounds by Bini_trns
- Electrical zap sound by Michael Grinnell
- Poem UI by Filipe Luz
- Autor: Diogo Andrade